Here’s what you missed from last weekend’s Star Citizen’s CitizenCon 2017

While it surely won’t comfort anyone angrily counting down the days until alpha 3.0’s eventual release to all backers, Star Citizen’s CitizenCon 2017 delivered an enticing look at what players can expect in the more distant future of the game’s development: specifically, the persistent universe mechanics brought down to the city scale. Cloud Imperium’s Chris Roberts likened the cityscapes to Star Wars’ Coruscant or Blade Runner’s dystopian sci-fi urban settings as the demo video zipped across the planet’s smoggy surface. The downside? There’s no ETA for when these ideas and demos will be realized as truly playable.

The Star Citizen subreddit has exploded over the last couple of days as attendees and home-viewers pile in to share clips and interviews, bicker over the business model, and trade notes on the 3.0 demo. Roberts did tell attendees the game will be switching over to “date-driven content release schedule“; he also clarified his old “5-10 star systems at release” misquote and spoke to the game’s post-launch monetization, telling Eli Paley that the studio’s goal is to charge only for game packages, though it will reassess if that doesn’t properly support the game post-launch. “Our goal is that you buy a game package, or you can buy some credits, or you can earn money in the game – that’s our monetization strategy,” he says. “That’s what I’m planning. We have other things, like subscriptions, for people supporting community content.”

We’ve rounded up the best bits down below, including the keynote, the Pioneer/colonization panel, the graphics and tech dev discussion, the look at the Sabre Raben ship being released as an Intel promo, the mocap video, the language panel, the art panel… it’s a lot of stuff! If you watch nothing else, it should probably be the keynote itself, since that’s where most of the magic is.

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39 Comments on "Here’s what you missed from last weekend’s Star Citizen’s CitizenCon 2017"

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luxundae
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luxundae

Anyone know off the top of their head what the clarification was for 5-10 systems at launch?
Skimmed a few of the videos but didn’t see it. Thanks!

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Alberto

Yeah I couldn’t find that either, its not in the presentation from what I saw might have been in one of the fan interviews.

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ichi sakari

its also in the links above, about 1:10 in

on a side note, the kid does a great job of avoiding the hands of death that Chris uses to describe anything. Some day he’s going to poke someone’s eye out and the litigation could result in billions of dollars of settlement

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Oleg Chebeneev

Chris contradicts himself here abit. First he says “When we have all features and system working like its a released game, it will probably 5-10 systems”. Then he says “On release it wont be 5-10 systems”. Wouldnt they call it release when everything working as in released game?

I think even 5 fully working systems would be great start and enough for PU launch with more added on regular basis

luxundae
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luxundae

Brilliant, thanks much!

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TheDonDude

The extremely preliminary estimate is to have 5-10 systems by the time that most major game play functions are in the game.

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Alberto

Thanks!

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Alberto

This was probably the best CitCon CIG has held in a while, the stream didn’t crash multiple times, they weren’t extremely late, the Live game demo did not Crash and they gave away free $400 SSD to 150 people in the crowd. Players could get them selves facial Cap’d into the game and the whole event was extended to 5 hrs. General Consensus of the event was More Like Please!

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agemyth 😩

Cool Intel ad in the opening address for this fan convention.

They didn’t do anything but fly and walk around, so I assume the game part of Star Citizen is still not merged with this stuff coming either in 3.0 now or coming in near future updates to 3.x.

Star Citizen continues to look pretty in heavily scripted and rehearsed fly throughs.

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TheDonDude

In their defense, I don’t really know how you do a demo like this that isn’t rehearsed and scripted. Poll the audience about where to go next?

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Armsbend

Player booths I’d think. Not for the stage but for everything else.

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TheDonDude

They had that. Coulda been cool if they streamed it, though.

deekay_plus
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deekay_plus

they had the same demo they had at gamescom for con goers.

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Oleg Chebeneev

I remember many years ago when I was extremely hyped about Warhammer Online, I dreamed to be frozen for few years to skip the wait. I now want that with SC. I really want to see SC 10 years from now in full VR when VR’s resolution is crisp clear. When it has 20 systems to explore.

Aelzen
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Aelzen

Let’s just hope SC doesn’t end the same way Warhammer Online did.

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Oleg Chebeneev

Exactly

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A Dad Supreme

“… I dreamed to be frozen for few years to skip the wait. I now want that with SC.”

I’m pretty sure you and Chris Roberts have the same dream.

Cyclone Jack
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Cyclone Jack

You’ve got to give credit to their writers. That Consolidated Outland Pioneer video got me pumped about a ship I have absolutely no interest in. I bet if they made a video for LoD, they could help break the 1 concurrent user record.

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Ken from Chicago

They should that team do one for STAR CITIZEN overall. Altho they may want to have character blink a few more times. I think he blinked once or twice at the start.

I think one of their ATVs mentioned doing a performance capture and QA asked why the animators took out the blinks and they said that the actor they recorded barely blinked.

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zeko_rena

It was a great video, it had a sort of Carl Sagan feel at the start, almost pale blue dot level haha

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CMDR ShrunkenQuasar

I would say it was less I “missed it”, and more I actively sought to filter anything to do with Star Citizen from my thoughts.

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DoomSayer

So why are you here posting?

deekay_plus
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deekay_plus

the presentation was to say the least extremely underwhelming.

this has not stopped the fandom from running away with it and selling it to unsuspecting passers by as being much more than it was and even sold as.

and to be clear – these cities are mostly non playable areas. and CR in the presentation even said something along the lines of “we’re not sure we’ll let players fly this close to populated areas”.

there was the implication tho in teh ending sequence on the 2nd planet that there was more playable area however, but it’s pretty clear that is pretty limited (and trumped up what they did show in the final bit on the city border).

also ofc the NMS dude they poached from hello games being true to tropes and importing straight out NMS assets it seems with that flora and fauna on the 2nd planet during the nox bike run. thought that was rather amusing and hard to miss.

some one in irc also noted that it was visible if you were looking for it that their ambient NPCs were glitching out nad standing on chairs and shit as is a known quantity in 3.0 evocati from leaks. it’s rather odd as this sort of thing is a staple of open world games for well over a decade now and makes you wonder why they are having such trouble with it. as it is they are literally redoing every single ship due to NPC AI pathing issues making every ship 30-50% bigger (as well as total redesign of the mustang series)

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Space Captain Zor

I think the part about flying close to populated areas was specific to how close (literally meters) to the buildings and superstructure the demo pilot was flying right after takeoff.

I imagine the strategy they will take is using that restricted flying system they showed off in the last cit con demo. Makes sense to me we have no fly zones in populated areas in real life so why not.

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agemyth 😩

Not sure how having a member of the No Man’s Sky team working on Star Citizen can be seen as a bad thing. If they worked on the procedural generation tech then that means they have more experience trying to do the things Star Citizen is trying to do with procgen environments than most developers. Even if you call NMS a prototype of what Star Citizen aims to be that knowledge is valuable.

Anyway, yeah. Snoozefest.

deekay_plus
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deekay_plus

I mentioned it because the alien plants near the end of the demo are literally copy pasted out of nms.

Otherwise i have no idea what the guy even did at hello or does now at cig.

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TheDonDude

Impressive eye candy as always, but then I was sold on CIG’s ability to make great environments a long time ago. Turning it into a fun and non-glitchy game is what they tend to stumble on.

I forget who it was that said it (Bree, maybe?) but the only way out for CIG at this point is to get some actual results out to the players.

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Armsbend

Is that a smoking lockbox Chris was standing over?

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Tobasco da Gama

I choose to believe that it is, because it’s the most hilarious option. I have no intention of watching the full video to find out.

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TheDonDude

It was product placement for Intel’s new SSD. Buy the new Intel SSD and get a ship for free.

Still kinda hilarious, though not as much as the lock box option.

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Armsbend

(dont ruin this for me)

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Paragon Lost

Hehe.

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TheDonDude

Sorry, Armsbend :-)

deekay_plus
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deekay_plus

i still haven’t found any documentation on what makes optane ssd’s better than current intel (or samsung) m2 ssd’s.

and their talking it up in teh talk with th eintel guy with jared was also silly af for anyone that knows fuck all about ssd’s (or like me has used an m2 drive).

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Alberto

The new Intel SSd used tech that not from 1966 which all NON Optane SSD still use. It also has a much longer lifespan then current SSD. If You already have NVME M.2 SSD, not just BTW M.2 you won’t notice a big diffrence. This is for Content creators , Devs and people who Don’t have a NVME M.2.

deekay_plus
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deekay_plus

Citation needed.

Cyclone Jack
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Cyclone Jack

Most likely little difference. This is just another deal with a hardware manufacturer that publishers have been using for ages.

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Armsbend

I’d think that would be a good one for Schlag’s picture file for later use.

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rafael12104

Heh. Don’t you worry. I’m fairly certain Schlag has that one tucked away for just the right animation and occasion.

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