
Ever wanted to walk around on Coruscant? Star Citizen may be granting your wish, or at least a solid approximation. During this weekend’s CitizenCon, Cloud Imperium’s Chris Roberts demoed a slice of the persistent universe mechanics, showing off detailed cityscapes and procedural generation at work on planetary surfaces. It’s truly stunning for sure, especially in conjunction with Roberts’ announcement that the studio will be switching to a “date-driven content release schedule,” and it’s taken the backer community’s mind off of the 3.0 alpha (still in Evocati testing) and Squadron 42 (more news promised in December) as people pour more money into the game (163M and counting now).
Meanwhile, Camelot Unchained delivered a new chunk of its beta doc with its “plans for making the rest of Alpha and then Beta 1 a much more fun and rewarding activity than it has been to date.” Specifically, CSE is implementing what it’s calling “The Dragon Circle,” a proper testing framework featuring focused tests and weekend siege events that will reward beta participants with everything from “temporary cosmetic items to permanent items, tier upgrades, and even cash rewards.”
In other MMO crowdfunding news, City of Titans showed off its animation blending, Valiance Online teased its latest update, Richard Garriott threw shade on EA’s historical business practices, and Pantheon surprised MMO players with it hefty price on pre-alpha testing.
Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.
CitizenCon
Recent MMO crowdfunding news















Camelot Unchained Q&A
Campaigns and crowdfunded MMOs we’re watching
3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful. Work continues.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Albion Online (Sandbox) – Launched July 2017.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained (City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
Citadel of Sorcery (MMO Magic, Inc.) –Â Open donations.
City of Titans (Missing Worlds Media) – Successful KS; launch planned for fall 2018.
Descent Underground (Descendent Studios) – Successful KS.
Divergence Online (Stained Glass Llama)Â –Â Three campaigns; now in KS early access.
Dogma: Eternal Night (Prelude Games Factory): Kickstarter over, donor preorder packs.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, now has donor platform. Pre-alpha.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded; in early access.
Elite: Dangerous (Frontier Developments) – Funded and launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Epic Space (EpicSpace.net)
Ever, Jane (3 Turn Productions) – Now in open beta.
Global Adventures (SubaGames) – Kickstarter funded.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, multiple times now.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guardians of Ember (Runewaker) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) –Â KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) –Â Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Alpha ended.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) –Â Open donations, no end date.
Novus AEterno (Taitale Studios)
OrbusVR (Ad Alternum) – KS funded March 2017.
Overpower (Hydrant Games) –Â Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) –Â Open donations, no end date.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. In alpha.
Pumpkin Online (Monique) – Downgrading from MMORPG.
The Exiled (Fairytale Distillery) – fka Das Tal; 2015Â KSÂ unsuccesful. In Steam early access.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha
ROKH (Darewise) – Kickstarter canceled; now in early access.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon.
Shroud of the Avatar (Portalarium) – Successful KS. Soft launch July 2016.
Star Citizen (Cloud Imperium) – Ongoing donations/packages.
TUG (Nerd Kingdom) – In middle of year-long revamp after funding surge.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.
Valiance Online
While the patch is compiling here are some pics from what is coming… pic.twitter.com/8a6wNMr3E7
— Valiance Online (@ValianceOnline) October 28, 2017
The jealousy of people is delicious.
Francisco Goya – Saturn Devouring His Son
sorry Schlag I stared at the painting trying to remember it’s source for a few minutes before it dawned on me – thought I’d help a fellow traveler out :)
Such a fantastic, surreal and disturbing artist. I really need to brush up on him.
SC looks awesome as usual. But its going to be a loooooooooooooong time before its done.
Why do we keep getting promising eye candy from SC but they still not have supplied nothing but a buggy tech demo?
It just seems like the old snake juice seller from wild west, a tonic to cure all but it actually cures nothing and may kill you.
Re-done the original image to make more fitting
LOL what? Obviously you didn’t watch any Citizencon over the weekend. Get your shit straight before posting this kind negative verbal vomit. If you hate the game that’s fine, but don’t crap on it with nonsense.
I watched it and is what you saw playable – NO, I am entitled to my own opionion and if you dont like it then dont read it
You clearly saw what you wanted to see because what we all saw was not at all the “buggy” demo you claim it was and I did see one person playing it live so I’m call me stupid, but that means it is playable. Who doesn’t like eye candy?;)
The current playable game is a buggy tech demo I am sorry you got your wires crossed.
I have played a fair bit of and for 5/6 years work its a total mess and pretty embarrasing for the amount of people working on it.
As for the demo we saw at citizencon, it really did look amazing and of course it would and if it was from any other game i would be going crazy.
But no its yet more of the carrot on the stick for the whales and wont be seen in SC for years up on years with the current track record it may never be in game unless the tech is licenced out which i suspect will be the end result.
So carrot on a stick, snake oil seller are similar things I hope now you understand my point, I look forward to the next SC presentation for yet more eye candy which again will be lacking in substance.
Nice to have inside knowledge on SC’s development… As for the clarity on what we can expect from the game, I would say it is as advertised. Push backs on development deadlines happen. Patience is warranted, but expectations on release not so much.
Your buggy tech demo has more content than some AAA games.
and which triple A games are that? Have you played said tech demo because I have and if I played a AAA game in that condition I would be asking for a refund.
Great presentation, fantastic tech. Overal the best CitizenCon so far. I enjoyed not only Chris’ keynote, but also Ivo’s presentation of walking through obstacles tech, talks about Xi’An and art of planets panel.
SC community after CitizenCon:
This graphic sums things up perfectly.
Star Citizens are saying “We don’t care about 3.0 anymore, our interest is now on some undetermined patch getting further away from us as we speak.”
Good one.
We just know everything about 3.0 now, and ofc people are anticipating whats coming next
3.0 is what’s coming next, there’s only a few people that have access to it right now.
Btw speaking of good graphics..
Oh great bait mate….
You know what I see here, a comparison between a city in a playable game and a city in a prototype demo. I like that they have to use a shot from a 2 year old build as well. Nothing like being honest with the facts is there :)
Here’s one for you.
Star Citizen
That poor bastard is only using a DK1, it must look like crap :(
Not sure why everyone started showing projectors and stuff, I mean I used to play pretty much anything on a triple monitor setup, it is nothing special :)
ED is still no where on the same level as SCs cities because they have to make sure it runs on the xbox 1 as its lowest system so there massively hampered right there
Sorry Schlag, but Chris milking whales thematic grew old, especially under video where they showed such impressive tech and development.
Once again, selling dreams of tomorrow instead of delivering on the promises of last year. Why are people suckers for such an obvious tactic?
Taken from https://forums.frontier.co.uk/showthread.php/384948-Star-Citizen-Discussions-v7?p=6081120&viewfull=1#post6081120
Its easier to awe crowds with tech demo. And they did show missions system before. Mining is probably not yet ready to show but it is heavily in the works. Some other gameplay mechanics are still early in development.
They talk alot about gameplay stuff in their weekly podcasts
It comes from the Elite Dangerous Forum, surprice…
CR already has delivered 60% of the promised Stretch Goals, the problem is that it takes much more time than he has estimated.
And that somehow means they don’t have a point?
60% of the stretch goals… uh huh, that sounds genuine.
Yep.
Yeah not sure where the high horse is over on the FDev forums.
Elite is a decent game and I play it often but it has had FUCK all in terms of decent content this year.
This last patch was just a joke, the only thing in it that I ever notice is a pretty new interface for the livery section.
“Oh but its slowly being released”
Yeah community grind goals to unlock weapons woopiedo
There probably talking about SC so much cus they have nothing to do in there own game
Funny that you and a couple others have to resort to childish tribalism because you have nothing to refute the actual comment.
Scripted tech demo. I was waiting for someone to jump off the space station and burn up in the atmosphere trying to reach the “planet” the were just on. Nope.
No crashing a ship.
No interaction with NPCs or other moving objects in the game’s world.
Nothing outside a roller coaster tech demo made to look cool and sell more stuff. Disappointing all around.
if you jumped off the ISS how long do you think it would take for the planet to pull you to earth and burn you up?
163 million in player funded contributions? I know this includes all those ships, but damn! No pressure there. Holy sshnikees. If they don’t deliver… oh my.
I was blown away by the Keynote, that planetwide city was amazing, and the tech they use to build it looks fantastic.
I was losing some hope in SC, but after watching that keynote I am pretty hyped for it again, looking forward to 3.0 and beyond!