Make My MMO: Star Citizen’s procedural cities, Camelot Unchained’s beta tester rewards (October 28, 2017)

    
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Ever wanted to walk around on Coruscant? Star Citizen may be granting your wish, or at least a solid approximation. During this weekend’s CitizenCon, Cloud Imperium’s Chris Roberts demoed a slice of the persistent universe mechanics, showing off detailed cityscapes and procedural generation at work on planetary surfaces. It’s truly stunning for sure, especially in conjunction with Roberts’ announcement that the studio will be switching to a “date-driven content release schedule,” and it’s taken the backer community’s mind off of the 3.0 alpha (still in Evocati testing) and Squadron 42 (more news promised in December) as people pour more money into the game (163M and counting now).

Meanwhile, Camelot Unchained delivered a new chunk of its beta doc with its “plans for making the rest of Alpha and then Beta 1 a much more fun and rewarding activity than it has been to date.” Specifically, CSE is implementing what it’s calling “The Dragon Circle,” a proper testing framework featuring focused tests and weekend siege events that will reward beta participants with everything from “temporary cosmetic items to permanent items, tier upgrades, and even cash rewards.”

In other MMO crowdfunding news, City of Titans showed off its animation blending, Valiance Online teased its latest update, Richard Garriott threw shade on EA’s historical business practices, and Pantheon surprised MMO players with it hefty price on pre-alpha testing.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

CitizenCon

Recent MMO crowdfunding news

Path of Exile plots turmoil and mayhem - Due to a rearrangement of its content release schedule that resulted in a delay for the next patch, Path of Exile is attempting to make it up to its community…

Camelot Unchained Q&A

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful. Work continues.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Albion Online (Sandbox) – Launched July 2017.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
Citadel of Sorcery (MMO Magic, Inc.) – Open donations.
City of Titans (Missing Worlds Media) – Successful KS; launch planned for fall 2018.
Descent Underground (Descendent Studios) – Successful KS.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter overdonor preorder packs.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, now has donor platform. Pre-alpha.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded; in early access.
Elite: Dangerous (Frontier Developments) – Funded and launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Epic Space (EpicSpace.net)
Ever, Jane (3 Turn Productions) – Now in open beta.
Global Adventures (SubaGames) – Kickstarter funded.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, multiple times now.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guardians of Ember (Runewaker) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Alpha ended.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
OrbusVR (Ad Alternum) – KS funded March 2017.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations, no end date.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. In alpha.
Pumpkin Online (Monique) – Downgrading from MMORPG.
The Exiled (Fairytale Distillery) – fka Das Tal; 2015 KS unsuccesful. In Steam early access.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha
ROKH (Darewise) – Kickstarter canceled; now in early access.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon.
Shroud of the Avatar (Portalarium) – Successful KS. Soft launch July 2016.
Star Citizen (Cloud Imperium) – Ongoing donations/packages.
TUG (Nerd Kingdom) – In middle of year-long revamp after funding surge.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.

Valiance Online

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primal

The jealousy of people is delicious.

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Armsbend

Francisco Goya – Saturn Devouring His Son

sorry Schlag I stared at the painting trying to remember it’s source for a few minutes before it dawned on me – thought I’d help a fellow traveler out :)

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Armsbend

Such a fantastic, surreal and disturbing artist. I really need to brush up on him.

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Reselect Name

SC looks awesome as usual. But its going to be a loooooooooooooong time before its done.

April-Rain
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April-Rain

Why do we keep getting promising eye candy from SC but they still not have supplied nothing but a buggy tech demo?

It just seems like the old snake juice seller from wild west, a tonic to cure all but it actually cures nothing and may kill you.

April-Rain
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April-Rain

Re-done the original image to make more fitting

cr-snake.png
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Rhime

LOL what? Obviously you didn’t watch any Citizencon over the weekend. Get your shit straight before posting this kind negative verbal vomit. If you hate the game that’s fine, but don’t crap on it with nonsense.

April-Rain
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Kickstarter Donor
April-Rain

I watched it and is what you saw playable – NO, I am entitled to my own opionion and if you dont like it then dont read it

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Rhime

You clearly saw what you wanted to see because what we all saw was not at all the “buggy” demo you claim it was and I did see one person playing it live so I’m call me stupid, but that means it is playable. Who doesn’t like eye candy?;)

April-Rain
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April-Rain

The current playable game is a buggy tech demo I am sorry you got your wires crossed.

I have played a fair bit of and for 5/6 years work its a total mess and pretty embarrasing for the amount of people working on it.

As for the demo we saw at citizencon, it really did look amazing and of course it would and if it was from any other game i would be going crazy.

But no its yet more of the carrot on the stick for the whales and wont be seen in SC for years up on years with the current track record it may never be in game unless the tech is licenced out which i suspect will be the end result.

So carrot on a stick, snake oil seller are similar things I hope now you understand my point, I look forward to the next SC presentation for yet more eye candy which again will be lacking in substance.

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Rhime

Nice to have inside knowledge on SC’s development… As for the clarity on what we can expect from the game, I would say it is as advertised. Push backs on development deadlines happen. Patience is warranted, but expectations on release not so much.

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Hebel

Your buggy tech demo has more content than some AAA games.

April-Rain
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Kickstarter Donor
April-Rain

and which triple A games are that? Have you played said tech demo because I have and if I played a AAA game in that condition I would be asking for a refund.

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Oleg Chebeneev

Great presentation, fantastic tech. Overal the best CitizenCon so far. I enjoyed not only Chris’ keynote, but also Ivo’s presentation of walking through obstacles tech, talks about Xi’An and art of planets panel.
SC community after CitizenCon:

comment image

edangerous
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edangerous

This graphic sums things up perfectly.

Star Citizens are saying “We don’t care about 3.0 anymore, our interest is now on some undetermined patch getting further away from us as we speak.”

Good one.

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Oleg Chebeneev

We just know everything about 3.0 now, and ofc people are anticipating whats coming next

cmdr_cotic
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cmdr_cotic

3.0 is what’s coming next, there’s only a few people that have access to it right now.

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Oleg Chebeneev

Btw speaking of good graphics..

comment image

cmdr_cotic
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cmdr_cotic

Oh great bait mate….
You know what I see here, a comparison between a city in a playable game and a city in a prototype demo. I like that they have to use a shot from a 2 year old build as well. Nothing like being honest with the facts is there :)

Here’s one for you.

View post on imgur.com

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Hebel

Star Citizen

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Kickstarter Donor
zeko_rena

That poor bastard is only using a DK1, it must look like crap :(

Not sure why everyone started showing projectors and stuff, I mean I used to play pretty much anything on a triple monitor setup, it is nothing special :)

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primal

ED is still no where on the same level as SCs cities because they have to make sure it runs on the xbox 1 as its lowest system so there massively hampered right there

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Oleg Chebeneev

Sorry Schlag, but Chris milking whales thematic grew old, especially under video where they showed such impressive tech and development.

cmdr_cotic
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cmdr_cotic

Once again, selling dreams of tomorrow instead of delivering on the promises of last year. Why are people suckers for such an obvious tactic?

You know what I find odd? That none of the fans seem to be talking about the content/gameplay which was meant to be coming in 3.1 – 4.0

Why were they showing off a procedural city instead of showing off working jump points or the whole Stanton system or proper gameplay for any of the professions, mining, quantum interdiction, farming, rescue, exploration and discovery, science and research etc? Those were all things they announced at last year’s Citizencon and were meant to be coming in 2017 but where are they? Why are they not showing any of those things in a functioning game build?

Instead we see a tech demo for procedural cities, cool enough in itself but once again it’s advertising something that is in the future rather than focusing on what should be available now.

Taken from https://forums.frontier.co.uk/showthread.php/384948-Star-Citizen-Discussions-v7?p=6081120&viewfull=1#post6081120

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Oleg Chebeneev

Its easier to awe crowds with tech demo. And they did show missions system before. Mining is probably not yet ready to show but it is heavily in the works. Some other gameplay mechanics are still early in development.
They talk alot about gameplay stuff in their weekly podcasts

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Hebel

It comes from the Elite Dangerous Forum, surprice…
CR already has delivered 60% of the promised Stretch Goals, the problem is that it takes much more time than he has estimated.

cmdr_cotic
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cmdr_cotic

It comes from the Elite Dangerous Forum, surprice…

And that somehow means they don’t have a point?

CR already has delivered 60% of the promised Stretch Goals, the problem is that it takes much more time than he has estimated.

60% of the stretch goals… uh huh, that sounds genuine.

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Hebel

Yep.

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Kickstarter Donor
zeko_rena

Yeah not sure where the high horse is over on the FDev forums.
Elite is a decent game and I play it often but it has had FUCK all in terms of decent content this year.

This last patch was just a joke, the only thing in it that I ever notice is a pretty new interface for the livery section.

“Oh but its slowly being released”
Yeah community grind goals to unlock weapons woopiedo

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primal

There probably talking about SC so much cus they have nothing to do in there own game

cmdr_cotic
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cmdr_cotic

Funny that you and a couple others have to resort to childish tribalism because you have nothing to refute the actual comment.

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Siphaed

Scripted tech demo. I was waiting for someone to jump off the space station and burn up in the atmosphere trying to reach the “planet” the were just on. Nope.

No crashing a ship.

No interaction with NPCs or other moving objects in the game’s world.

Nothing outside a roller coaster tech demo made to look cool and sell more stuff. Disappointing all around.

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primal

if you jumped off the ISS how long do you think it would take for the planet to pull you to earth and burn you up?

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rafael12104

163 million in player funded contributions? I know this includes all those ships, but damn! No pressure there. Holy sshnikees. If they don’t deliver… oh my.

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Kickstarter Donor
zeko_rena

I was blown away by the Keynote, that planetwide city was amazing, and the tech they use to build it looks fantastic.

I was losing some hope in SC, but after watching that keynote I am pretty hyped for it again, looking forward to 3.0 and beyond!