The Daily Grind: What feature from another game would you import into your favorite MMO?

One of the everlasting points of contention between me and the MMO industry is that no game gets everything right. Gah! Can’t you mold perfection, devs? Like it’s that hard. Anyway, so often I see a great feature in one game that I wish would become the industry standard — but it doesn’t.

For example, I would love to port WildStar’s housing system to every other MMO I play, because I’ve never experienced a better and more enjoyable homesteading experience. It makes me grit my teeth to play, say, World of Warcraft and feel that big hole where housing should go. I’d also lug around RIFT’s instant adventures as an alternative to typical questing when I wanted a change-up once in a while. And what about giving every MMO City of Heroes’ character creation system? I’m down for that.

What feature from another game would you, if you could, import into your favorite MMO right now? How could you see that feature improving the game?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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59 Comments on "The Daily Grind: What feature from another game would you import into your favorite MMO?"

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Zophie Winters

GW2’s level scaling, RIFT’s Instant Adventures, EVE Online’s markets, and WoW’s add-on support

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Zen Dadaist

True open world areas with multiple teams doing their own thing and sometimes coming together to take on a bigger challenge – for Warframe. Basically Firefall in Warframe.

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Alex Malone

I think I would take vanilla LotRO’s combat system and put into SWG pre-cu, then update the graphics to similar levels as BDO.

I mean, I loved SWG, but the combat was pretty shallow. Most of the skill lay in the meta-game, for a lot of templates you just ended up spamming mind hits over and over. LotRO had the deepest combat system I’ve ever played so I’d love to see that in SWG.

Then, obviously, update the graphics.

ernost
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ernost

I have never played a game that needs an auction house as badly as Warframe. And since I’m wishing, may as well wish for the best, that of Guild Wars 2.

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Thomas Zervogiannis

E:D’s ship controls into EVE. Sadly I know that with the current technology limitations it cannot be done.

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Jeffery Witman

Take the open world SWG game engine with the crafting resources system, as well as the building and housing system. Fill it with the Secret World setting and story. Give it the DDO LFG tool, with the Neverwinter web access for AH, crafting, and minion minigames. Throw in the Foundry system from STO and Neverwinter for player made missions.

That would be a hell of a game.

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thirtymil

SWTOR’s business model.

I jest, I jest.

In all seriousness, as well as most of the stuff mentioned below, I’d like to import ESO’s seasonal event system, where it’s possible to get all the achievements and all of the loot without having to grind 24/7 across multiple alts and hope you’re not away for any one of the given days else you’re scuppered.

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Carebear

GW2 Auction House system… Right click on item, sell to highest buyer, done.

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syberghost

Star Trek Online’s Foundry in Champions Online.

Dammit.

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jay

I have this really off the wall conspiracy theory that Bliz has done the metrics on housing, and realized that most of the players are heavy into housing for a month or two, and quickly forget about it or just use it for convenience features, rather than the actual housing system.

Just my wacky brain at work.

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Castagere Shaikura

Alganon was a really bad wow clone. But it did have one interesting system. It was called a studies system. It had hundreds of things you could study to make your character unique. And it worked while you were off line like Eve online skills system. Some of these things could take days to finish when you got into the higher ranks. Would love to see more mmo’s do something like this.

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David Goodman

Without scrolling down to see if anyone else posted it:

I would import houses from (multiple sources) into World of Warcraft.

I think it would open up a whole new level of customization that would really appeal to a large number of players. I find that Blizzard’s excuses – and yes, they are excuses (i’ll defend them for other things but not this) are hollow. Players won’t spend all of their time in their houses as long as YOU DON’T LET THEM PUT EVERY POSSIBLE CONVENIENCE INTO THE HOUSE.

It’s like they made Warlords of Draenor garrisons specifically to say “See? Housing doesn’t work in WoW, well we tried guys, let’s move on”

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Fervor Bliss

Being able to join many guilds.

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Vunak

I would take TERAs combat and put it into Crowfall or ArcheAge.

I would put player trading into BDO.

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Diane Bradley

LoTRO’s skirmishes. One can play a skirm solo, duo, or in groups up to 12. Something for all play styles.

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Alex Willis

EVE’s economy into every MMO. More specifically: the ability for players to produce 90%+ of the items in the game on their own, and to sell them in a sophisticated market and trading system. Participation in a game-world’s economy is my #1 way of immersing myself. Probably the only game that has come close to me in terms of immersion has been Black Desert.

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TheDonDude

Wildstar’s housing and CoH’s costume designer.

I swear I didn’t just copy the article. It really is just that obvious.

Nick
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Nick

I love FFXIVs class system. It’s great to unlock everything on one char and play a role as I feel like it.

I also like cross served dungeon matching. Really speeds things up.

Minimalistway
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Minimalistway

I forgot FFXIV class system, yes, this is a great idea, i play alts mostly because i want to try other classes, Trove also have this system, buy you have to unlock classes with cash shop.

smulb
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smulb

In DDO you can climb ladders and hang only ledges… I’d like to see that in Elder Scrolls Online.

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Melissa McDonald

Second Life has the best camera of any game. All MMOs need this feature. It works this way:

*Hold down ALT key and the mouse arrow turns into a magnifying glass icon
*Hold down Leftclick and drag mouse
*You can zoom in for hundreds of metres. Zoom out. Pan around. completely free camera.

AtticLion
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AtticLion

Yes, I’d like to import some existence back into WAR. And some population too while we’re at it.

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Arktouros

Goodbye Alienware Traps and Trump Trolls and WOW was the First MMOs. Goodbye Gold spammers, power levelers and Roleplayers meowing as cats. None of you shall be missed.

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Leontes
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Leontes

A real charmer, that one…

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Utakata

“…and Roleplayers meowing as cats. “

What’s wrong with that? /nyaa o.O

Minimalistway
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Minimalistway

I’m not asking for much, add some Ultmia Online, some SWG to most MMOs.

Cyclone Jack
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Cyclone Jack

*Sidekick/Exemplar from CoH
*Instances that scale to the group size from CoH
*Class mechanics from CoH (That is to say, bring back actual support classes on par with the Defender and Controller; also a pet class like the Mastermind)
*Combat similar to CoH (It was still cooldown-based, but it felt more action-oriented and movement in combat was a thing)
*Character creation/customization from CoH, including Power Customization where applicable
*Dungeon design from Vanilla WoW (Its sad when entry level dungeons back then are more interesting, have more lore, and are just overall a better design than most modern MMOs)
*Investigation and Infiltration Missions from TSW
*Iterate upon GW2’s event system (I found the world a bit more interesting when things were actually happening, instead of you going out to fight MOBs that were just standing aruond doing nothing)
*Patching from GW (Where all you need to do is restart at your own convenience to get the patch)
*Factions that don’t matter outside of PvP from FFXIV, TSW (let me play the character I want with whoever I want)
*Music system from LotRO
*Really good housing system (some people mention Wildstar, I but I have not played)

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Jeffrey Meade

Bring the artifact system from Rift into WoW

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KumiKaze

The music playing system from LotRO into any/every MMO.

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starbuck1771

SWG’s crafting and housing systems in all other MMO’s would be nice. :P

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Zora

You can’t ask me about my most wanted and then answer on your own in the article, it’s just mean!

Yes yes, wildstar housing everywhere.

Although something other than floating islands would probably reinforce the feeling of real place that FFXIV “nailed” with neighbourhoods . Quotations marks mandatory because stating squarenix nailed anything regarding housing is inappropriate /cough

Polyanna
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Polyanna

The development budget and team from WoW + the IP, setting, and basic design goals of SWG.

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Armsbend

One giant server from Eve in WoW.

Polyanna
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Polyanna

This very much. They hinted some time back around Gamescom that they had figured out the bits for another round of server connections and tested it on some realms, but we haven’t heard anything more since then. It needs to come soon though, and now is a good time.

We can only hope that with the coming PvE / PvP consolidation there will be a big round of connections that will effectively make each region into a small number of mega-servers. They should just pick half a dozen actually populated realms in each region and hook all the rest up to one of those.

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Utakata

Off the top, every MMO should have…

City of Heroes’ character creator.
WildStar’s housing mechanics.
TERA’s combat system as an option.
WoW’s multiple racial/species starting zones.
GW2’s dye system.
B&S’s lack of lockbox mechanics for F2P’s.
MapleStory 2’s robust pigtail options. <3

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Schmidt.Capela

I would add LotRO’s outfit panel; multiple stored cosmetic outfits that you can quickly switch between by accessing your character sheet or, if you set the keybindings, by pressing a key.

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Utakata

Since I haven’t ever played LoTRO far enough to appreciate this…I will refer back to WoW’s Transmog system. As it is in current form has unlocked a world of customized options in a game that was notoriously limited in that regards since its release. A lot of other MMO’s should be taking note of that IMO.

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Schmidt.Capela

The advantage of LotRO’s outfit panel is being able to create and store multiple cosmetic outfits for you to switch between. For example, I would have one outfit for each of my professions, one for common clothes, one for a dress uniform-style outfit, one for common-looking armor, and one for ceremonial armor, switching between them according to what I was doing.

(Yeah, I did purchase all the extra outfit tabs.)

CoH had something similar, but with less outfits that were unlocked as the character leveled, which means you had to wait a good while before being able to use the system to its full potential.

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Utakata

Not to toot Blizz’s horn here, as that makes me uncomfortable. But one thing their Transmog system does is make the models of what gear you collect are account bound. Meaning, a character that has acquire a gear on one server can be used by another character you rolled on another server if they are of a similar class (ie, both your characters are cloth wearers).

Now I am not sure, but it does seem to me that LoTRO used the ‘Mogging system first and Blizz copied it for WoW. However, if LoTRO’s system is account bound in implementation, then yeah…they beat WoW to the punch on that as well. :)

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Schmidt.Capela

Yeah, LotRO’s system is per-server. It was already available in 2008, though, so it’s much older than most other such systems.

On the other hand, even if you consider just cosmetic items with account-wide cosmetic unlocks, WoW was kinda late to that party. Rift and Wildstar already had account-wide unlocks back in 2015, whereas WoW only got it in 2016. WoW also doesn’t allow you to recolor your gear, whereas in those other MMOs you can just purchase a pink dye and color all your gear pink :-p

(BTW, yeah, it seems like LotRO’s outfit tabs system is becoming industry-standard. I just learned that far more MMOs have something functionally equivalent to LotRO’s outfit tabs than I thought, including WoW, Rift, Wildstar, and a few others.)

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Utakata

“On the other hand, even if you consider just cosmetic items with account-wide cosmetic unlocks, WoW was kinda late to that party. Rift and Wildstar already had account-wide unlocks back in 2015, whereas WoW only got it in 2016. WoW also doesn’t allow you to recolor your gear, whereas in those other MMOs you can just purchase a pink dye and color all your gear pink :-p”

At least this part I can agree too. And boo to lack of dyes and pink hued gear! :(

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Vincent Clark

LotRO’s cosmetic system for FFXIV (way too tedious at the moment).

FFXIV loot/gear itemization and progression for LotRO (after 10 years they still don’t know what they are doing).

FFXIV crafting system for LotRO (which seems a bit insignificant/perfunctory these days).

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Melissa McDonald

I enjoy LOTRO’s crafting!

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BalsBigBrother

GW2’s client performance and client patching into Lord of the Rings Online. or pretty much any other mmo now I come to think about it.

While the GW2 client has in the past had issue what they have now for me at least is superb. Also the way they have set up client patching is something I wish other companies had the sense to adopt. Having to take down the entire game for many hours seems so outdated compared to the GW2 approach of “oh hey we have an update just exit the game, download it and get right back to your adventures”, no fuss no mess (for the most part).

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Angel

I’ve wanted this in other games since the original Guild Wars.

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Katriana

SWG’s resources and crafting system into most any other game. Still one of the best ever IMO.

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Schmidt.Capela

Attempting to do this during Beta was one of the issues that led to Firefall shedding players.

Gear ultimately breaking and needing to be replaced is something that needs to be planned for from the start, with the whole game built around that concept; adding it after the fact is a sure way to tank an already running game. More so in a game where, like SWG, resources with the particular stats needed might never again be available, making it impossible to craft new gear with the exact same specs of the old gear that broke.

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Vexia

I would import FFXIV’s class switching system (and of course the armory chest, or something like it) so I could actually progress in other MMOs instead of always making alt characters to try out the other classes.

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Tobasco da Gama

GW2 cosmetic system to LOTRO (which is pretty good but could use some extra QoL) and SWL (which could really use the overhaul).

Also: the dungeon creation system that Neverwinter launched with, ignored for a long time, then finally deleted should be imported into literally any other MMO.

pepperzine
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pepperzine

Monthly subscriptions with cash shops limited to purely cosmetic items.

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Schmidt.Capela

If the game has a subscription then I don’t want to see a cash shop. Not even a purely cosmetic one. If I’m paying a monthly fee, I expect to have every single thing the game has to offer, with no exception.

By the same token, if the game has a cash shop, then I don’t want to see a subscription, not even an optional one.

In essence, if I’m paying a subscription I will flat out refuse to spend a single dime more with the game, and will leave the game if the cash shop carries anything I truly want, anything I would otherwise be willing to pay for. On the other hand, if I purchased anything from a cash shop, then I will refuse to ever pay for a subscription, and will leave the game if it feels like a sub gives the player any gameplay advantage.

I make an exception for lifetime subs, if I like the game enough to get one of those. Purchasing a lifetime sub would likely make me avoid a cash shop for a year or so, until I feel like I’ve got my money’s worth from the game, but after that I would be willing to purchase items from the cash shop.

That is why the only subscription games I’m playing right now are ones I have a lifetime sub for.

pepperzine
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pepperzine

I agree, I’d rather not see a cash shop of any kind in a subscription game. However I don’t know of any that exist any longer, and thus I didn’t feel like it would sufficiently answer the question.

Richard de Leon III
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Richard de Leon III

EQ2 or Wildstar housing in all of em. Champions freeform builds in DCUO. Diablo 2 loot system on everything ( i prefer totally random everything on loot :P)

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Wolfyseyes

I’m honestly not sure I can come up with a list of features better than the ones brought up as examples in the lead-in to this question. I’d be down for every single bit of that.

Maybe more games with TERA’s combat model? But to be honest, I’d rather have WildStar housing, RIFT IA’s and CoX’s character creation over that, easily.

Nick
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Nick

I actually still prefer more traditional MMO Combat. Teras stressed me out as a lancer and there is something more calming and relaxing about tab target.

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Wolfyseyes

That’s fair, and I can certainly appreciate a good tab-target system (FFXIV being one really good example). I suppose I’m just one of those nutters who likes the new-new too much and is thus ruining MMOs. XD

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Schmidt.Capela

Action combat isn’t new; there were action-RPGs back in the 80s, and I’m aware of at least one MMO where you can turn off tab-targeting that is older than WoW.

It’s less common in MMOs and other online games with central servers, though, because it puts increased demands on latency and bandwidth. You can often play a tab-targeting game with a latency of 500 without any issues, whereas half that latency in an action combat MMO will usually make the whole thing borderline unplayable.

plasmajohn
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plasmajohn

TERA’s combat model felt really clunky to me compared to Wildstar’s due to the lengthy animations that more or less nailed your feet to the ground.

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Utakata

To be fair, the newer classes have moved away from that. Many of the older classes have been revamped. It is thusly, less clunky now from what I’ve experienced.

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