albion online

Official Site: Albion Online
Studio: Sandbox Interactive
Launch Date: N/A
Genre: Fantasy PvP Sandbox
Business Model: N/A
Platform: PC

The undead rise in Albion Online’s January update

It must be exhausting being dead in a fantasy world. No sooner do you kick the bucket then you are recruited to fight as part of the unholy zombie army of the damned. Rest in peace? More like rest in pieces if you’re lucky.

The undead are the central focus of Albion Online’s big January update, which will be called Brutus. The upcoming patch will bring two new types of death-themed dungeons, full of ghouls, skeletons, and scary big bosses.

Brutus also has plans to make quality of life adjustments to the game, such as improving the PC interface, spell targeting indicators, and a “repair all” button. Try to contain your unbridled glee.


Albion Online shows off a tanking build with the Iron-Clad Staff

Games like Albion Online offer players a great deal of versatility in builds, but it’s not always immediately apparent how to turn all of those options into actual working character builds. It helps to see what the developers meant for players to do with all of the tools. To that end, the development team for the game is doing exactly that with the Iron-Clad Tank build, showing off the skills and equipment needed for player characters to be staff-based agents of destruction.

Much of the build is centered around picking the right skills for each of the player’s equipment slots, with the Meditation skill on the helmet serving as the centerpiece of the whole build. In play, much of the build centers around the spinning stun effect of Hurricane, which disrupts enemy formations and can be used almost back-to-back with the aid of Meditation. It’s a build that has weaknesses, but a player can wade in and break up an enemy formation thoroughly with this particular build; even if that’s not how you want to play, it should give you ideas for what to do with your character options.


Massively OP Podcast Episode 45: MMOs in the new year

It’s a brand new year for MMOs — and who knows what it will bring? Today on the show, Bree and Justin welcome 2016 as they discuss the big news over the past couple of weeks, including a lot of industry drama and a ray of hope for one struggling MMO.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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Betawatch: Vessels, crows, and testing schedules for Crowfall (January 1, 2016)

This week wasn’t just the end of a year, it was the start of a long string of news from Crowfall before testing resumes on January 6th. The game’s staff revealed the interlocking system of vessels and crows, allowing players to unlock skills and abilities at the account level rather than per character, and introducing all sorts of interesting possibilities with crafting characters. There were also reminders to get your 2015 founder’s packs before the end of the year, but that deadline is passed now.

And yes indeed, there was other beta news. Not much, though; most game studios were watching some movie or another and sleeping off holiday meals.

And, of course, there’s our list down below. See something we missed, let us know! We also have a movie to catch right now, you understand. It involves some awakening or another.

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Perfect Ten: The MMORPGs to watch in 2016

A long time ago on another website far, far away, I held a tradition of kicking off the new year by listing the top 10 MMOs that deserved attention and were likely to launch that year. These days, however, the industry has changed quite a bit, most notably with early access, open development, soft launches, and crowdfunding blurring the lines of testing and play.

Therefore, I felt that a slight change was needed with 2016’s list. Instead of rattling off 10 titles that I think are going to release in the following 12 months, I’m going to mention games that strongly bear watching in the new year. Some of them will undoubtedly release, while the rest remain in alpha or beta testing, but all could have an impact on the industry and in our online communities.

Because I’m limiting the list to just 10 entries, some up-and-coming games won’t be mentioned. I have my reasons (secret, dusky reasons), but if you disagree about these or the exclusion of any title, pipe up in the comments!

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Albion Online extends beta test, nixes free-to-play for launch

Major changes are afoot at Albion Online — and some might not make fans of the cross-platform sandbox too happy.

Sandbox Interactive announced today that it will be extending the closed beta test at least through August 1st, 2016 and will not be pursuing a free-to-play business model for the launch version. “Making the game ready for a free-to-play model would take up significant development time which we would much rather use to make a better game,” the studio posted. “Free-to-play would also create a lot of risks for the game — spamming, botting, world too small, etc. — which we do not want to take if it can be avoided.”

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The MOP Up: A look behind A Realm Reborn (December 27, 2015)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we’ll take a trip behind the scenes of Final Fantasy XIV: A Realm Reborn, celebrate Flyff’s anniversary, enjoy holiday celebrations, and more!

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Make My MMO: Elite’s new Horizons (December 19, 2015)

This week in MMO crowdfunding news, Elite: Dangerous launched the first chunk of its planned Horizons campaign, Albion Online celebrated 60,000 founders, and Ultima Online fans raced to raise Indiegogo fans to save one of the oldest surviving MMORPG fansites from auction. Educational pseudo-MMO Eco visited the white house and released its second alpha, and Gloria Victis continued tweaking its alpha combat balance.

Check out the rest of this week’s MMO crowdfunding news below.

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Albion Online talks about its novel and community feedback patch

As the year wraps up, Albion Online continues to handle several irons in its alpha fire. One of these is release of a community feedback patch in which the team addressed several areas that players have deemed important. These include improvements to the frame system and destiny board, better spawn rates for tier 5 mobs and resources, and more loot for treasure hunting and hellgate plundering.

The team also sat down to chat with author Peter Newman, the man who is writing the first tie-in novel that seeks to expand the lore of Albion Online’s world. The novel will be released in the first part of 2016, and you can listen to the 11-minute interview about it after the break.

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Betawatch: Albion Online celebrates the season and its backers (December 11, 2015)

Who loves Albion Online? The game is clearly doing something right enough to celebrate 60,000 founders backing the game in its current beta test; that’s no small number. Maybe it’s the fact that the developers are already rolling out holiday events despite the beta testing, thus allowing people who just can’t stop testing this game a chance to get in on the usual gaming-based festivities despite the fact that launch is not yet here.

I guess we really ought to discuss more beta news, yes? Why not?

Wow. After that last one, I’m too depressed to go on. Tell you what – check out our full list of games down below, let us know if something jumped testing phases without us noticing. A whole year! What the heck was 2015 even about.

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Albion Online celebrates 60,000 founders

Albion Online studio Sandbox Interactive has a lot to be pleased about today: It’s reached a new milestone in the form of 60,000 total founders.

Two weeks ago, the indie PvP sandbox entered closed beta, entry to which is acquired through the purchase of one of three founder packs. The cheapest is $29.95 US and includes a month of premium gametime and ten bucks’ worth of currency, while at the top end, the Legendary pack will set you back $99.95 and comes with three months of premium time, $50 in currency, and miscellaneous titles and cosmetic perks, including a unique-to-the-tier house.

We’ve embedded the game’s celebratory mini-infographic below.

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Albion Online ‘Aurelius’ beta update embraces the season

Just because a game is in beta doesn’t mean that it can’t bust out an event or two, right? Albion Online thinks so, anyway, and has added a couple of fun Christmas and New Year’s activities in its December Aurelius update. Snowball fight, anyone?

Aurelius is more about holiday frivolities, of course. The patch added three new dungeon types, 23 dungeons, keeper bosses, keeper mobs, safe zone hellgates, 10 spells, and the quarterstaff weapon.

The patch also added several quality of life upgrades, including forced combat mode, right-click movement, and dedicated chat channels. Talk away, you crazy MMO players!


The Daily Grind: Will we ever see a smash hit mobile MMO?

I acknowledge the fact that not every MMO fan is craving for a more portable online gaming experience. There’s a lot of wariness out there, especially considering how mobile titles sometimes epitomize the worst aspects of microtransactions and have a much more limited ability for input and screen real estate.

Yet I hold out hope that we’ll not just see more mobile MMOs, but that there will be a big breakout hit that will be as popular as it is well-crafted. I got pretty excited this past week at seeing AdventureQuest 3D’s Kickstarter campaign, and even more excited after reading through its design and feature list. Could this be the one, even with its generic name? Or what about Albion Online? I have no idea.

What do you think? Will we ever see a smash hit mobile MMO or is such a notion merely a pipe dream?

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