I'll let you read the entire saga for yourself, but here's a spoiler as to how it ends: "What I received was reinforcement that Gazillion values us, knows that we are people who sometimes make mistakes, and goes out of their way to help us out when we're stuck. They also enabled me to look like a hero in my son's eyes for a few minutes, which was worth even more."
After just a week and a half of Albion Online's summer alpha test, players are stacking up an impressive pile of videos showing off the isometric sandbox in a variety of formats. Many of the videos showcase the title's PvP conflict, from large epic battles to smaller scuffles, including those in sinister hell dungeons.
You can check out the array of Albion Online player videos after the break! Be aware that, due to the confluence of MMO players and PvP situations, that the language present might not be completely sanitary.
I freely admit that I never actually played Glitch, but I was glad it existed and sad at the people who never even had the chance to play it. So it does my heart good to see that Eleven is rallying on full steam ahead to produce a playable version of the game for everyone. You guys keep doing your thing.
Meanwhile, there were no other beta things happening, and by "no other beta things" I mean "several other beta things."
- Closers Online is going to be launching a Japanese closed beta! No sign of a US beta, no, so the game remains... well, you can make your own jokes about stuff that's closed off.
- Civilization Online is also still unavailable to American civilians. Or... military personnel, too. Just let me make these jokes.
- World of Warships entered its open beta stage, thus allowing everyone a journey on the high seas.
- The open beta date for Skyforge is July 16th, and this case "open beta" rhymes with "soft launch."
- What's the difference between Albion Online founders and the rest of the world? The summer alpha is running only for the former.
- Last but not least, if you're wondering how you can look so very pretty in Black Desert you can check out all of the game's costumes in short order. You may wish to whisper "vogue" whilst you watch.
We also have a full list of games past the break, and of course, we'd love to know if there's a game on that list which shouldn't be or one that jumped statuses without telling us. Games are sneaky, sneaky things.
Albion's summer alpha is officially a thing, if you're a legendary founder, that is. Sandbox Interactive updated its website with a post that highlights the new stuff, including hellgate dungeons and 5-on-5 PvP battles, new missions and factions, new resources, and three new landscapes (the Grasslands, the Redwoods, and the Deadlands).
If you haven't purchased a founder's pack yet, SI says that you can still do so and that you'll be able to start playing immediately after your purchase.
Sick of being penned into certain roles and linear progression in MMOs? Albion Online invites you to experience a game where player freedom and choice is king.
In a new introduction video, the Sandbox Interactive team attempts to explain how Albion Online is separate from modern MMO contemporaries by returning to past design ideas for inspiration. The devs talk about how the world invites players to forge their own path and how the player economy is one of the most important aspects of the game.
The video is a good high-level overview of this upcoming fantasy sandbox, so fast-forward through the live-action prologue and then settle in for passionate explanations and exaggerated dev hand gestures. It's all waiting for you after the break!
The next time that someone tells you to "Go to hell!" you can respond, "Thank you, I will -- in Albion Online."
The upcoming sandbox shone a spotlight on its hellgate system this week as a counter-measure to the habit of zerging in such games. To encourage players to form smaller groups, the devs have limited entry into these small hell dungeons to five players who find and kill a Gatekeeper on the world map.
Inside the dungeon, players will face off against demons and a big boss in the hopes of obtaining valuable crafting mats. It won't be safe by any measure, as the devs will also occasionally direct a second group to enter the same instance for a surprise PvP encounter.
You can watch the feature highlight video of Albion's hellgates after the jump!
Albion Online's latest video highlights the fantasy sandbox's guild vs. guild feature. The four-minute clip details how the game gives you "the freedom to conquer the world." The gameplay involves a lot of politics and territory conquests that take the form of 5-on-5 battles, which the devs say ensures that the battles are determined by player skill rather than numbers.
"A small guild of five or 10 people can take on the largest guilds, because all that matters in the final fight is those five people and how good they are," explains game designer Matt Woodward. Click past the cut to view the video.
If farming is your thing, then Albion Online may be your game. Sandbox Interactive has released a new video highlighting the feature and explaining its integral nature to the game. Even if you have no interest in conquering the world or participating in PvP, you can have a vital role. Robyn Henkys, the lead game designer, said, "The purpose behind farming in Albion is that it drives the economy. Everything in Albion depends on farming." Everyone will need food, and players will gather at markets to buy and sell seeds, food, and even mounts.
Farms can be built on personal player islands or even in spots around the world. As farmers advance in skills from growing food and/or raising livestock and mounts, they will unlock buildings that will help in their endeavors, like mills, a butcher, and a cook. See it all in the video below.
Albion Online is surely milking its acquisition of Game Designer Matt Woodward for all its worth. After Albion heralded his arrival with a level of pomp normally reserved for royalty, Woodward took to the wilds of Reddit for a round of questions and answers with the community.
When asked what he is working on right now, Woodward replied, "First thing I'm working on is a mission/quest-style system, just to get my feet wet. From what I understand we're going to have another internal planning session once the summer alpha is over, and hopefully I'll be able to contribute some ideas there."
He also had a snarky rejoinder to the EVE Online fans who showed up to troll him in the thread: "Hey guys, you know I stopped working on EVE, right? How about you make your obligatory witty, biting comebacks, and then we all just move on with our lives?"
EVE Online is less one developer today and Albion Online is richer by one, as Matt Woodward has jumped ship to work on the upcoming fantasy sandbox as a game designer. Woodward is trading in his old handle of CCP Greyscale for a new one: Monochrome.
Woodward explained his decision to take on this new project: "When I saw Albion Online, I was really excited about the possibilities offered and what's already there."
Sandbox Interactive recorded an interview with Woodward talking about his new position and what he considers important for the development and options of a robust sandbox. When asked about what he's most excited about in Albion Online, Woodward cited the game's guild vs. guild system. You can check out the interview after the jump.
Albion is gearing up for its summer alpha, and one of the new features on display during the test will be a landscape redesign.
"The layout, vegetation, and overall look of a region will change dramatically depending on what resources can be found in it," the dev team explains. Areas include grasslands and deadlands, with "large tasty-looking apples" populating the trees in the former while "dry, wrinkled fruits" that you wouldn't even feed your horse are the order of the day in the deadlands.
The developers plan to make a similar revamp to rock formations and types in the near future, all with the goal of fleshing out Albion's environments and more clearly representating an area's unique characteristics.[Source: Tree update]
Albion Online posted an infographic celebrating its winter alpha and dished on its upcoming summer alpha, which will include a major revision of the economy. What else is new in the land of MMO testing?
- Skyforge began its closed beta test this week.
- Camelot Unchained dubbed its alpha a "huge success."
- Dungeon Fighter Online returns triumphant to the west with an open beta that goes live on March 24th.
- World of Warships' closed beta began yesterday.
- Crowfall kept backers busy with crafting, skill training, and character progression docs.
- Black Desert's Korean beta landed a new class, the Valkyrie.
- H1Z1's new patch buffed its battle royale mode.
- TUG's latest alpha patch added traps, slingshots, and storage.
- Star Citizen's final client might be as much as 100gb.
- Tree of Savior is kinda crowdsourcing its English localization.
- Pantheon posted another development Q&A podcast.
- Gloria Victis dropped the NDA on its pre-alpha (thanks, Ken!).
- Shards Online now has a calendar showcasing its testing events.
- Victory Command is a new MOBA now taking tester signups.
Our complete list of MMOs in testing is below.
Albion Online has released one of those number-cruncher infographic things. Tidbits include the total rabbits killed in the sandbox MMO (656,535), the number of PvP kills (21,636), and the total hours of playtime (267,937). All of the stats were pulled from Albion's winter alpha.
The devs also revealed that players from 114 different countries took part in the test, with the top five countries from first to fifth being the United States, Germany, Canada, Great Britain, and Russia.
Click past the cut for the full graphic.