Shards Online is preparing to give players a brief taste of its future potential, as Citadel Studios is planning on a pre-alpha test to run on May 9th at 2:00 p.m. EDT. The playtest is one of several announcements in the April newsletter, as the team mentioned that it’s implemented a day/night cycle and finished the prototype for the metalsmithing and salvaging skills.
The game also has a new executive producer — and he is in love with the game’s modding potential. The new EP is Brett Robinson, formerly of Dark Age of Camelot, Warhammer Online, and FusionFall, and in the newsletter he talked about what’s thrilling him about Shards’ potential.
“I have had a chance to tinker with modding, and even in pre-alpha and without our full spectrum of planned tools I am amazed at how powerful and flexible it is,” Robinson said. “The ability to completely mod the game from top to bottom to create your own unique Shards to experience is going to be one of SO’s most exciting and powerful facets.”
[Source: April Newsletter]