Path of Exile addresses major disconnection bug, plots new content

    
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Not content to rest on its laurels after this month’s The Awakening expansion, Grinding Gear Games has penned a quick post revealing precisely what it’s working on now for Path of Exile.

Chiefly, the studio has hammered out a fix for the disconnection bug that was booting players off the server at peak times. “The changes late last week helped,” Lead Developer Chris Wilson writes, “but now no one is getting disconnected at all due to database load.” An incoming patch will address loading spikes as well as difficulty, drop rate, and balance adjustments, and the studio is working on still more fixes for still more types of disconnections.

GGG has new content planned already as well. “We are also working on a 2.0.1 content update that introduces more content for both Warbands and Tempest, among many other changes. We’re aiming this at late next week.”

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jsmooth1
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jsmooth1

DPandaren jsmooth1

And yet in all of my many hours of playing, I’ve still never had a 5/6 link drop… ever. I know they’ve increased the links and slots for newbie items. But, that’s not a fix for items later in the game when you’re going up against the harder content.

About the builds, we can agree to disagree. I’ve made 2 tank-ish characters this season. The first I abandoned, because I went so far down the tree it would have been a PITA to attempt refunding all of the tree points. So, I made a second tank and ground through all of the content … again… Now I’m thinking about a 2-hander to try a slightly different playstyle. But, that would mean grinding through the content a third time… It’s at this juncture that I consider leaving the game again…

DPandaren
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DPandaren

Veldan Fucking 3 Linked chromas EVERYWHERE. I’m literally buttered in it by act 2.

DPandaren
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DPandaren

jsmooth1 Actually, I think they did increase the drop rate on good items. There’s plenty more 3 linked items in Act 1 on Normal then there were from before the patch. So I don’t think it’s so much the drop rates, rather then the sheer number of items RNGesus can pull from. 

Builds at this point is pretty not necessary. Though, I can see them being more forgiving for newer players in some way, give a new account an option to refund all their skill points maybe once or twice for free. I only say this instead of offering a dual spec, because after playing the game for a while, the player get’s really really really good at being able to level up a new character. Kind of like those hardcore Diablo 2 players.

DPandaren
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DPandaren

DugFromTheEarth Kind of. Before you could go full DPS and kill bosses pretty quickly before they have a chance to do anything. Now going full DPS is a bit difficult to do. My CoC Witch, for instance, get’s one shotted on Normal in Act 3. Before she was doing just fine in the last difficulty tier as far as being able to take damage. 

The new stuff definitely hits a lot harder then they did before the expansion dropped.

DPandaren
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DPandaren

thickenergy infinitytool The game also has a stupid amount of builds

DugFromTheEarth
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DugFromTheEarth

Veldan DugFromTheEarth

With no damage, you couldnt do anything, even if you had all the defenses in the game
With no defense, and all the damage, you wouldnt live long enough to do anything.

So yes, the logic DOES go both ways. You need the proper amount of BOTH damage and defense. Taking too much of one, will make you lack in the other. Thats why BOTH exist in the tree. Much of the game is finding the proper balance of BOTH.

You mentioned the only thing with piety was her beam. She also spawns blood looking tornados that spawn at her location and move outward quickly. If you stand in or near those, you take a lot of damage fast. The beam is also nearly impossible to run from unless you are close to her. It simply spins too fast if you are attacking her at range. Like I said, its VERY easy to die in one hit if you dont play perfectly. With Piety, you have to be right next to her, never standing still for long AND moving in circles around her when she does her beam. One misclick and its over. 

Another thing I have noticed is there are some vastly different mechanics for these new bosses if you are a ranged character vs melee. There are things on the boss that I was having to avoid (and getting killed from) that my melee buddy didnt even know was going on because it was never something he had to worry about. With most bosses, he was able to stand still for much of the boss fights except the occassional “Time to dodge” moments.

Veldan
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Veldan

DugFromTheEarth Veldan The logic doesn’t go both ways. You only need enough defenses to survive. Anything on top of that does not add to your character’s power anymore. More DPS will always mean faster clear speed and faster boss killing, so it’s always preferable to have more.

Therefore, for a balance to exist, it has to be mandatory to take some defenses… players will then automatically fill their “free space”  with DPS stuff.

DugFromTheEarth
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DugFromTheEarth

Veldan DugFromTheEarth If DPS passives were not needed, whats the point of them existing?

Your logic goes both ways.

Anyway, Ive got quite a few tanky passives. Im hardly all damage (otherwise i wouldnt have 2000 life and max resists)

Veldan
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Veldan

DugFromTheEarth Veldan Well I can’t remember my values, but… with my full armor melee Scion, I killed normal + cruel with no deaths and no portals. With summoner Witch (only ES gear) I killed Malachai normal with 1 death and 0 portals, Cruel with 1 death and 1 portal. Though I think I could avoid the deaths next time. I died both times trying to avoid the fire circle in the last phase, but I could have just ran through it because its damage isn’t that big. I just have that reflex to avoid any ground aoe, which can push me into a corner in that fight…

Piety is just avoid beam and kill, the other 3 Harvest bosses were all quite easy to me. I only found out the hard way that I needed to cap lightning resist before going to Shavronne. 
Because that’s one thing that the new bosses do: force you to get a decent setup to finish the game on any mode. I feel like most people do their first tries with DPS heavy passives and whatever gear they were wearing, and then complain they take too much damage. When you hit the Harvest zone, take a step back, look at your defenses. If they need improving, improve them before starting on the bosses. 
Taking 75% of your life in one hit isn’t a problem btw, it’s why life flasks exist. You just need to be aware of what’s going on, so you can take the hit without taking 25% more from other sources.

And your last paragraph can also be easily seen from the other side: if tanky passives were not needed, then what’s the point of them existing? Nobody would take them, because more DPS is better. A balance needs to exist, and I think the Act 4 fights encourage a healthy balance in their current state. Full tank nodes are not needed, and neither is uber gear… but only taking damage and crit isn’t going to cut it. 

The only issue I can see with this balance is evasion… but I haven’t had the time to make an evasion char and see how it is. If only there were more hours in a day :D

DugFromTheEarth
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DugFromTheEarth

Veldan DugFromTheEarth

Ive got 2000 life, and max resists (other than chaos) in cruel. I wear full armor (no ES or evasion)

I die in one hit to 75% of the act 4 bosses.

PIety was the biggest culpret for this, but you can get the timing right and avoid any hits unless you mess up
Malachai in cruel, has SOOO much going on on the screen at once its just insane. You can dodge his charge, and his tendrils, but throw in all the floating enemies that come in, and the blood orbs that split and leave pools of junk on the ground, its nearly impossible NOT to get hit. Most things will kill you almost instantly.

Given, most friends that pass it without dieing, do the “Portal to town to refill flasks” tactic… which… imo… is not how the game was meant to be played.

Still, its fun, but still needs more balancing with the bosses. Not everyone runs an uber tanky build, nor should they have to, otherwise whats the point of a massive skill tree that touts a near infinite level of customization?