World of Warcraft weathers an assault from the DDoS legion

    
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Just whenever you get around to us, it's cool.

Last night was not a fun time to be playing World of Warcraft. Various game servers started going offline, and while the initial statement was a bit more vague in saying that the company was looking into the “issues,” forum posts shortly confirmed that the game’s technicians were working against a DDoS attack against the game servers. Several servers were brought offline by the attack.

Regular updates were provided by the tech support team behind the game as they worked to fix the issue. At the time of this writing, most of the servers brought down are back up and functioning normally, with a handful of servers still experiencing issues that the tech team is working to fix. No indications have been given as to which group may be responsible for the attack; while significant, this can be seen as one of the smaller such attacks to hit the game.

Source: Forum thread, Status thread, Twitter via Blizzard Watch; thanks to Madda for the tip!
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PizzaDoh
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PizzaDoh

AlexSmithWI MartyBonkowski The cheap thrill of making people mad. It’s a brief distraction from the horrible lives they lead being forced to do their math homework.

PizzaDoh
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PizzaDoh

zavier420 Well if weed is legalized we’ll need to find a new way to fill our prisons.

PizzaDoh
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PizzaDoh

deekay_zero Kass40 You have a pretty weird view of “the rest of the world”. In fact, what you described is just a small drop of people in the world.

BigMikeyOcho
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BigMikeyOcho

zoward deekay_zero Kass40 This. If the company can’t weather out the attack and are crippled, it’s usually followed up with ransom demands to stop.

ManastuUtakata
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ManastuUtakata

…yeah, I know that was lame. But so was the DDoS attack. /shrug

Nate Woodard
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Nate Woodard

paragonlostinspace TrippinNinja Heh, you still know your stuff mate!

Nate Woodard
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Nate Woodard

paragonlostinspace Janio2 Companies like Cisco and Netgear as well as Symantec and various others are working frantically to create software and hardware to prevent these kinds of attacks.  The problem is, as all should know, that technology advances too rapidly for us to stay caught up.  It truly is a game of cat and mouse, which is why it will be some time before you actually see any kind of results or solutions to DDoS attacks.

Telos_
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Telos_

I bet some of these players affected were saying Smed was too hard on them.

paragonlostinspace
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paragonlostinspace

Janio2 paragonlostinspace        I’ve not worked in the industry in a long time so its work for me make sense of at times. I just tend to know where to look when I have a “WTF does that mean” moment.  In my opinion our current problem is that the backbone is run by near a dozen companies in just our country alone. We need a better standard and we do need an overhaul of the current protocols that the servers use. 

DDoS attacks at their most basic level are nothing more than tossing too much data at one point which overwhelms the server trying to service and respond to each packet of data sent its way. This is really simplifying it of course but makes the point. How the server protocols deal with these packets needs more checks to prevent the overflow issues that bog down the server. Standards, we need better standards.

Karl_Hungus
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Karl_Hungus

For the Horde? More like For teh lulz!