This month’s focus is on explaining how the world is structured. Since Sacrament is forging ahead without player levels, the designers have decided to split the game world up into 20 tiers that will represent a progression of skill and grouping (from solo to 12-player groups). The devs keep hammering home the point that Sacrament is difficult: world bosses will be tough to lure out and engage, and instances will change every time a party enters one to keep players on their toes.
The team also released some art and details of a new class, the Sniper. The Sniper is a type of Rogue that uses a long-barrel rifle touched with a hint of deadly magic to do damage from maximum range. Among its skills include a ghilie camo suit and the ability to be extracted when in danger.