Sacrament splits its game world up by tiers, introduces the Sniper

    
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The “jack of all trades” indie MMO Sacrament is still in its design docs stage, occasionally releasing batches of information and concept art to whet fans’ appetites for this title.

This month’s focus is on explaining how the world is structured. Since Sacrament is forging ahead without player levels, the designers have decided to split the game world up into 20 tiers that will represent a progression of skill and grouping (from solo to 12-player groups). The devs keep hammering home the point that Sacrament is difficult: world bosses will be tough to lure out and engage, and instances will change every time a party enters one to keep players on their toes.

The team also released some art and details of a new class, the Sniper. The Sniper is a type of Rogue that uses a long-barrel rifle touched with a hint of deadly magic to do damage from maximum range. Among its skills include a ghilie camo suit and the ability to be extracted when in danger.

Source: Open world conceptConcept art. Thanks to Aggelos for the tip!
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Tamanous
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Tamanous

Hope it pans out. There are several developers now trying to mix the mmorpg concept up to see what works. I like what they are saying and now we have to wait to see how good their presentation is when the KS hits.

Francis courant
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Francis courant

“… We’ve created a world where the player can go nearly anywhere at any point in time with the understanding that their character’s very life is at risk. Not interested in taking on the world through PvE? That’s fine because we’ve got plenty of other elements as well. All you want to do is PvP? Excellent.”

“Those who wish to test their mettle against other players will find PvP to be engaging and exhilarating as they challenge and overcome other players within the open world, the PvP continent, and even within the arena or other battlegrounds..”

“What You Won’t See …people carrying alternate suits of gear and weapons to cover every possible circumstance. There will be limitations. There will be inventory limits. There will be consequences for trying to change armor in combat, or digging through your bags to find weapons, or through books to find spells. Most importantly, this should force players to further diversify, create unique play-styles, coordinate and cooperate.”

Sounds great.

Francis courant
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Francis courant

tobascodagama “In Game Art” page contains 3 screenshots. There are +30 images under “Concept Art”.

tobascodagama
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tobascodagama

Am I the only one who finds it funny that their Concept Art page is just three screenshots of what looks like their worldbuilding software’s render window?