The Daily Grind: What could get you to love a MOBA?

    
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SREAM?

I am very admittedly not a fan of MOBAs, despite the fact that I quite liked the map type that birthed the genre in Warcraft III. Even ignoring the toxic culture that surrounds League of Legends, though, I find that most MOBAs have lots of things keeping me from loving them. So I was happily surprised that Master x Master showed me that it might, in fact, be possible to love them; I just need some PvE flexibility, more than one character, and a different control scheme.

Of course, that’s just me. Maybe what you need is to have team play be more thoroughly integrated a la Heroes of the Storm. Maybe you need a tighter third-person perspective as found in SMITE. Maybe you need several of these things together, maybe all of the above, maybe some of the above and something completely different. Share with us today, dear readers: What could get you to love a MOBA? And if you already do, what was it about your particular MOBA of choice that attracted you?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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wynnefox
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wynnefox

Make it a dynamic shooter

schmidtcapela
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schmidtcapela

Estranged 
Not exactly, at least not for me.
I want the choice between Solo and Group to be actually a choice, and not dictated by the rewards or content I’m aiming for. I want to be able to just invite a friend that logged into whatever activity I was already doing, without we both feeling like we are wasting time by doing something less rewarding than “true” group content, and to be able to keep playing the same activity when said player logs off.
Most MMOs are not like that. You have clearly labeled solo and group content, with the group content meant to not be doable by solo players and the solo content meant to not be worth the time for grouped up players (that if grouping for it isn’t outright prevented by some instancing trick).

Estranged
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Estranged

Hounddog74 Estranged Fair enough. 

I generally group with a guild now.  Our server in SWTOR is fairly close, however.  We all know the good folks from the asshats.  It is the lack of accountability that is the issue. We hear that often on this website,  but I do feel it is the truth. 

Before we had access to other servers in LFG, my last WoW server was so close.  Good people always had a place to play.  The morons were shunned to participate in their own dysfunctional guilds or were run off the server.

Hounddog74
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Hounddog74

Estranged

No, what you are reading is a bunch of people fed up with internet gaming assholes and because of that they would rather solo, or not talk to people, than have to listen to these idiots. It’s not about wanting, it’s about hitting that point in your life where listening to some teenage asshat go ballistic over trivial shit isn’t something you want to deal with.

People don’t want to solo, but it’s preferable to the alternative. In a perfect world where developers could monitor every game and take action every time someone throws a temper tantrum you’d see a lot more of people who hate this genre more than willing to talk and listen to other players. Unfortunately this isn’t a perfect world and unless you have a group of people you play with on the regular these communites are cesspools.

Estranged
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Estranged

Yeah. I went casual with my MMO play, because screaming and other general asshattery is intolerable. Real life is difficult enough.

tcpolecat
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tcpolecat

Estranged I have, and to be honest, I dislike that intensely as well.

Dope_Danny
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Dope_Danny

Honestly? not much. I’ve tried them all and the “you will walk up and down this path till the games over” experience is so boring. Its like the videogame equivalent of grazing. You sit down and do the same thing on repeat with so little variance in the grand scheme of things. I’ve tried things like smite that mix them up and heros that kind of dumbs it down into mobile game territory and nothing makes me enjoy them.

But then when i look at games like WoW nowadays and complain “to much emphasis on instances, not enough open world stuff” i think thats just the kind of player i am. Give me creative freedom and places to explore. Mobas feel constricting and by the numbers, i dislike them for the same reason i dislike racing games. I dont think anything can change it and honestly? why should it? i’m not the audience clearly and so many games get ruined by trying to appeal to people with no interest anyway so if people enjoy it good for them, not everyone likes games i love but its the same deal again. If something has an audience its doing something right, any changes to interest folks like me would ruin it for people who love it now and i dont spend my time screaming on tumblr about how i thought a game insulted my problem hair so i understand the concept of different strokes for different folks.

Still surprised we never saw the moba battleground in wow though, maybe that control style could have got me into it but who knows now eh?

Wohnwagen
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Wohnwagen

the problme is

http://de.urbandictionary.com/define.php?term=PuG&defid=1556266
Pickup Group; used commonly in WoW and other MMORPGs. Basically means a
group that isn’t formed by people you know; instead, it’s formed up of
random, possible noobs that will completely wreck whatever experience
you are getting the group for.”
But how could you remove the PUG from the Game? I don’t know, because of this MOBAs could be considered a wast of time if you are a “casual” “random batte” player. Too much RNG.

Estranged
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Estranged

Never played LoL. I’m a casual now, HotS has been laid back, for the most part.

Estranged
Guest
Estranged

Yes.
What I am reading here is more and more people are wanting solo games, even MMO players.