Richard Garriott explains why Steam has been unkind to Shroud of the Avatar

    
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If you forget the fact that it was during the day and there were only the two of us and it wasn't outside by a wooden table it was exactly like this.

Have you had a chance to pick up and read Richard Garriott’s memoirs yet? Whether or not you have, you might want to check out this interview that the Shroud of the Avatar creator did on his life adventures to date.

Speaking of the in-development MMO, the interviewer pointed out some of the bad reviews that Shroud of the Avatar has garnered so far and asked if the project might not be going as hoped. Garriott replied by saying, “I don’t think so at all. We’ve had naysayers since the beginning. But I think what you’re seeing is a side effect from open development from day one […] Everything was pretty hunky dory until we went up on Steam. Then we found a different type of customer who hadn’t been with us from the beginning. They see that the game looks unfinished, unpolished, with only a few weapons and an obtuse UI and we get a backlash.”

Garriott said that Shroud of the Avatar should officially launch by the middle of 2017.

The article touches on several of the chapters of the book, from Garriott’s trip to visit the Titanic in a submarine to the creation of Ultima Online and Tabula Rasa. The interviewer notes that while the book touches on some of the behind-the-scenes drama involving the software studios, for the most part Garriott seems preoccupied with sharing whatever parts of these stories made him the happiest.

Source: Polygon
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