Unique items have also been rebalanced, along with one-handed weapons across the board; some leeching weapons have changed to life-on-hit for lower levels (where leech was almost useless) and one-handed weapons have generally been boosted in damage and utility. Area-of-effect increases have also been tuned down somewhat to avoid builds feeling as if they needed to have every possible point of area increase in order to be worthwhile. Check out the full list of changes; if you’ve been playing the game with any regularity, they’ll probably have a big impact on what you do while smashing monsters.
Source: Official Site