Elder Scrolls Online’s latest trailer reveals the true balance of power in Morrowind

Over the past couple of weeks, ZeniMax has been releasing travelogues and trailers for The Elder Scrolls Online’s Morrowind expansion, many of them voiced in-character by the snarky Morag Tong assassin Naryu Virian. Today, however, the video is about the local cult of assassins-for-hire themselves, and Naryu has been… replaced. We hope she’s OK!

“The Morag Tong offer an impartial way to address grievances” between the three Great Houses, our new narrator suggests. “Clean. Professional. Most importantly: Honorable.” The visuals are anything but, but that’s half the fun.

Yesterday the studio announced a two-week early access head start for PC players who pick up the digital upgrade edition of the expansion, which will fully release on June 6th. Check out the trailer below!

Source: YouTube
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Matthäus Wey

IF they increase grass distance I might buy it. xd

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Dug From The Earth

Ive got a HUGE (almost unhealthy) issue with Pop-in that many games suffer from. Draw distance is often a big contributing factor to this. Surprisingly, ESOs grass draw distance doesnt bother me much, as it doesnt really create a pop-in feel that is typical.

I have more complaints about the overall view distance, than the grass alone. The game resorts to the “fog on the horizon” at a much closer distance than many other games out there.

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jay

That’s because consoles would die if they increase the draw distance much, and they are too cheap to add in a draw distance slider for us =)

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Dug From The Earth

Except draw distance was an issue long before they even thought about porting to console.

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jay

Ummm the game was built from day one for the console. Like, literally, day one. They used the time before the console release to iron out the bugs and smooth out problems, because console players are a lot less forgiving than PC players.

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Dug From The Earth

“They used the time before the console release to iron out the bugs…”

14 months is a long time to “iron out bugs”.

Mindsets are not actual work done. Im sure from day 1, the plan was to have the game on consoles. Its pretty clear though, the game was first developed on pc, for pc, and then, they took the extended time to port it over.

Besides, your arguement is flawed. PC games that suffer from graphical downgrades happen when the console game is FIRST, and THEN its ported to PC. Not the other way around. You can take a high quality game, and reduce it in quality for the console port, a LOT easier than taking a low quality console game, and increase the quality for the PC.

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jay

Sigh, that’s exactly what I’m saying. ESO was designed from the ground up, on day one, to be ported to the console eventually. Everything from the engine, UI, to the control’s were all developed with the mindset of porting them to the console at some point. Thus they had to develop it all to the lowest common denominator (the console).

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Dug From The Earth

So why did it take them 14 more months to release the console version? They stood to make a LOT more money with a console release, than they did with a PC release, due to the number of console players out there.

Then there is the fact that the console version has a completely different UI, and lacks some of the graphical features found in the PC version, such as SSAO.

Zenimax would be one of the only companies to design, from day 1, a console game, and release it in such a backwards fashion.

(end note: The UI on the PC wasnt designed for console, it was designed to mirror the UI in the single player games, which has always been criticised for being awful. THey wanted to mimic the Elder Scrolls experience with the Mmorpg.)

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jay

I give up man… you are right, i’m wrong. You win.

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Dug From The Earth

I guess im just looking for more than just an opinion. Because ive got my own opinion, and you have yours. Often, there are facts from the devs that clarify issues like this.

For example, the devs for battlefield 1 stated that the PC version of the game was designed from scratch, for the PC, despite them also making a console version of the game.

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Dug From The Earth

So I did some digging. While IGN isnt a shining source of info, this is more than just “opinion” and seems to point in the direction that ESO wasnt contemplating a console version, not until the game had been in development for awhile

http://www.ign.com/articles/2013/09/07/sony-pushed-for-the-elder-scrolls-online-to-come-to-consoles

According to the article, the devs were only working on a PC and Mac version, and had to be convinced by Sony, to develop a version for the console.

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Kane Hart

You 2 arguing about the console part of it… What about the shitty engine it was built off. Why there no 64bit everything… Trust me ESO engine has a lot of issues the limitations and popins has nothing to do with being a console game.

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2Ton Gamer

You seriously think it’s just that easy to port something to where 14 months is considered a long time? Bah, that’s actually pretty short for an MMO.

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jay

Seems to be a really weirdly arbitrary thing to put your foot down about.

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Daniel Reasor

I keep grass turned off as a cheap hillbilly form of Clothing and Alchemy crafting material detection, but to each their own.