I was recently reading Larry’s column on Elder Scrolls Online’s latest expansion and how he noted that there didn’t seem to be a lot — if any — in the way of filler quests. Side quests aren’t a thing in Morrowind, unless you give yourself a quest to just poke around and get into trouble. And I consider that a very good thing indeed.
I’m done with side quests. With the exception of, say, The Secret World (which puts some effort into these), side quests have long become the dumping ground for “busy work” with minimal story. They’re the MMO equivalent of increasing the margins on your high school research paper so the end product looks more impressive, yet no one is actually fooled.
Are MMO side quests on their way out? Do you see evidence of this in other games? And do you prefer to stick to main storylines — either personal or regional — when you play?