A diverse smattering of projects kept the Camelot Unchained team busy this past week, per the game’s newsletter report. It sounds as though players will have to earn their sea legs at some point, as more designs for Viking and Arthurian ships are being made.
Other points of interest include drafting up character creation backgrounds, whipping together a developer UI for fast-and-dirty testing, the ability to spawn NPCs in the game, and animating characters with great swords.
And just in case you were worried about getting ganked fresh out of the character creation screen, Camelot Unchained is preparing a save haven for your starter experience: “For Beta 1, we’ll want to have starting zones and safe zones. Colin’s work will allow us to spawn new players in designated starting zones and spawn returning players in those zones if the zone they logged out from is no longer up. Additionally, this work will gate access to a zone by faction. You wouldn’t want filthy Vikings running around on your TDD safe island, would you?”