They aren’t dressing it up with “burndown” hoopla, but City State Entertainment’s devs are in just that kind of check-it-off testing mode with Camelot Unchained’s development as they push their way to the long-delayed beta one. In this week’s dev update, Tyler Rockwell explains that the team continues work on its template component system, the Dragonfang scenario and Place of Power maps, scenario automation, NPC tech, the world space UI, combat effects, lady clothes, armor animations, the patcher art, and skill buttons – although really they could’ve saved themselves a lot of trouble and just made a single I-win button, am I right?
Books are also on the agenda! “Jon began work sculpting out different Realm variations of books, the magic tomes a caster might use as a type of focus,” Rockwell says. “These, like our other weapons, are being designed to include interchangeable pieces that can be used in crafting.”
“We continue to push forward on the needs for Beta 1, while making improvements to not only combat, but also gameplay. This is part of our commitment, through the Dragon Circle concept, to provide our patient Backers with a more fun experience during testing, up to and into Beta 1.”