MMO players have laid claim to 12% of the Life is Feudal world to date

    
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While Life is Feudal MMO has existed for only 10 days on Steam early access, players have been testing the online title for considerably longer. To emphasize all of the community activity in the title to date, the studio put together an infographic video that shows some impressively big numbers covering all of this activity.

These stats include 53.5K characters with houses, 42.7K players in guilds, 200K player-created buildings populating the world, 7 million crafted items, and 12% of the world’s territory claimed. Of weird interest is the fact that while players have planted four million trees, they’ve cut down five million in their endless pursuit of lumber. Probably going to be an issue there before too long.

The video’s below, along with our own hands-on tours of the game since launch.

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Melissa McDonald

The game devs gotta be shaking their heads, like looking at a crop decimated by locusts, and wondering how that happened so quickly.

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Robert Mann

Oh, they already knew that certain things were coming. They at the least comprehend the issues with balancing the whole ‘wolves and sheep’ thing… and that it is better to frustrate wolves than to have the entire game go locust mode.

Still, that’s every MMO. People act like out of control gluttons on them, then complain. :)

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Vorender

Spent about 5 hours on the MMO version of the game. Found a nice spot. Dug a mining cave. Built a road to the coastline. Kept going until I drowned. Uninstalled the game.

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Erik Heinze-Milne

Sadly, while the game looks really interesting, the devs have proven to be untrustworthy.

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Lethality

Once again, players cutting off their own nose to spite their face. What’s good enough? How exactly have the devs bent you over?

Pepperzine
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Pepperzine

How dare he not want to support a business he doesn’t feel is worthy of supporting. Just another example of consumers cutting off their own nose to spite their face. If you like the idea of a product you should purchase it regardless of your opinions of the people producing it. How exactly have those who use child labor, pay below living wages, or destroying the environment of another country bent you over?

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Lethality

You seem a little too sensitive to be spending time in internet comment sections.

Perhaps it was the ignorant and baseless accusation the OP made? I dunno. Because he said nothing related to what you said.

Again I ask – WHAT IS GOOD ENOUGH FOR PLAYERS?

Pepperzine
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Pepperzine

It’s not being sensitive, because honestly I do not care very much and am not offended easily. I just often see comments that blame consumers and accuse them of being anti-developer , and quite frankly the logic of the posters don’t appear to generalize to other facets of the market. Some believe we need to be blindly supportive of those who make games for the benefit of the games, and others believe that attitude is what has made the industry into what it is today. It’s as if someone doesn’t like something, for whatever reason it may be, if it criticizes early access, kickstarting, and crowdfunding titles, it gets rebutted. Thus, that criticism deserves to be criticized as well.

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Bruno Brito

Lethality will defend gamedevs until he passes out, even when he’s wrong.

The guy is the definition of Whiteknight, and i bet, a dev account.

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Bruno Brito

Once again, Lethality being dense and defending devs even if they take a dump on his desk.

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Erik Heinze-Milne

Specifically?

When they were claiming to have an open beta test, they weren’t. When people pointed that out, not only did they not fix the mistake, but they started deleting the posts of anyone who pointed out that they were lying about it being an open beta test.

Maybe that’s as far as they would go. Maybe not. There are enough other games out there that I’m not willing to risk my money on devs that are demonstrably untrustworthy.

The stupid thing is, if it HAD actually been an open beta test, I’d likely be a paying customer right now.

To answer the question of “What’s good enough?”, for me, would have been simply not lying in the first place, or at least fixing the issue instead of censoring anyone pointing out their lies.

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Robert Mann

Yeah, they have struggled with terminology throughout. It is a problem they really need to address, if they plan on continuing to work on games. I like a fair number of things they have done or tried, especially for the future of gaming, but… that was always a frustration.

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silverlock

A lot of the trees cut down where cut down solely to prevent other guilds from using them. The war where I play is a brutal one. It is a bit of a bummer to spend half of JH chopping down and burning trees, I mean I do that enough outside of JH.

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Melissa McDonald

“The trees are strong, my lord. Their roots go deep.”
“Rip them all down.”