TERA recaps its first console open beta

So, how did the first open beta for TERA on consoles go? In brief, it went well. In more words… well, why not take a look at the recap on the official site? There were some performance issues and some problems, and as a result the team is holding a second open beta this weekend to identify and fix some of those problems. Players who want to take part should leave the client on their consoles so that they can update quickly.

Players also managed to unlock all of the stretch goals for participation over the weekend, which means that all players will earn special masks upon logging in at the official launch. In other words, it wound up going pretty well! And you’ll have a little more time to test the game from the comfort of your couch again, so it works out well no matter what.

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Jack Pipsam

I feel like i’d want an Xbox One X if I was too attempt it, I heard horror stories of how it ran on standard XB1, which I have.

Xijit
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Xijit

I can tell you from first hand experience … that it ran like shit!

Lag, screen tearing, mutiple client crashes, servers timed out on me serveral times, and all of that was just in the turtorial zone where there was no more than 5 other players running around with me (and the vast majority of that segment was instanced events).

I got to the Main city and then game shit and died as soon as the pegasus landed, then when I loaded back in it was a slide show because the game could not handle all the players on screen. Which I would have just attributed to “well, it is a PC MMO trying to run on a console system that wasn’t really designed for it” except that the PS4 breaks the minimum specs for the full PC client & Skyforge managed to pull that off just fine … and so did ESO, FFIX, DCUO, Neverwinter, STO, DQX, and Planetside 2.

On top of all that, the game just looks and plays like shit: All of the textures have been downgraded (They look smooth, but it is like SWTOR “Smothe” where there is really no texture maps to them and everything looks like wet clay) and the controlls sucked ass (super stiff camera, menus suked, key layout was awkward, and the character movements were janky).

Gonna post 2 videos to show this: one of them is from Steparu (in 2012) and the other is from … well … now (and I can confirm that the second one is how the game looks: that isn’t just a bad video capture).

Xijit
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Xijit
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Xijit
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Xijit

I recommend hitting play on both of them at the same time so you can see them run side by side.

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MeltWithYou

It absolutely did run like shit. I think after the 5th crash i said fk it, closed, deleted

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Denice J. Cook

Yeah, I played in the first closed beta and it was much the same.

I do admire Bluehole for shoehorning an MMORPG into Unreal 3 for PC, and I will probably still try Tera on PS4 once it launches. My PS4 Pro is gathering dust since Destiny 2 went bust. However, my longstanding mains are on PC, so even if it ran right, I’d probably not jump ship permanently anyway.

Thanks for the updated report, though!

Duey Bear
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Duey Bear

And yet… it still worked better than the PC version. Bluehole is clueless on how to make a stable game.