Sometimes things going wrong lead in good directions. According to a new interview on Kotaku, there are actually two developers keeping Guild Wars afloat at the moment – the original one, that is – and they only started diving into that because the game’s power supply exploded. In the process of fixing that damage, they happened to uncover a minor technical limitation that was impacting ping rates… and as a result, it became clear just how many people still enjoyed the game and what could be done to improve it.
Obviously, there’s no new content planned for the game (both because there are only two people doing extra work on it and because the development tools barely exist now), but there’s still a lot of stuff that can be done within the existing game code to provide higher graphical resolution and better performance across the board – as ArenaNet has already done over the last month, to the cheers of older school gamers.
If you’ve ever wondered what it takes to keep a game running in its maintenance mode, the full piece is well worth a read.