That’s not to say that there’s nothing that Yoshida wants to change or expand upon; he still wants to consider adding blitzball from Final Fantasy X to the game as more of a team-management simulator, and he’s still devoted to both continuing to work on the game’s housing situation (which he describes as being better but not yet fixed) and the exact balance for weekly gates. Check out the full interview for more details.
Final Fantasy XIV, you probably don’t want the game to massively change and rewrite the systems that you are currently enjoying. Good news, then; a recent interview between Kotaku and producer/director Naoki Yoshida confirmed that Yoshida is still staying on the course and playing to the game’s current strengths. The combat system will not be wildly changed to be more action-oriented, the game has no plans of going free-to-play to compete with games that are free-to-play, and the weekly gates for content are still meant to keep the game balanced between various types of playstyle. These are considered good things.