Camelot Unchained’s latest beta build patches up the UI, fixes superpowered rocks

    
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Camelot Unchained’s beta one is rolling on, and we’re assuming City State’s Mark Jacobs is napping on a beach somewhere enjoying his long-delayed vacay because CSE co-founder and technical director Andrew Meggs is helming the latest studio update and Q&A. Oh, and he’s accompanied by Ian the Intern, whom Meggs tries (unsuccessfully?) to embarrass at every turn.

This weekend, the RvR game’s build was put through its paces on the Wyrmling server, with UI bug fixes, shadow darkness tweaks, placeholders removed, and CPU bugsquashing – and that’s all apart from the madness going on on the Hatchery server where the real messes dwell. In short, the current test build is even better than what launched two weeks ago. My favorite bit is the fix to superpowered stones and their concomitant exploits. This is a real thing.

“Stones, like from Stonehealers, would affect other stones,” Meggs says, almost incredulously. “So you could put two invulnerability stones right down next to each other and they would make each other invulnerable. Or stones that were healing each other… it allowed creation of super-exploitable combinations by players working together to defeat the other realm. Which is good! But we want you to do it without exploits.”

Source: YouTube
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Dean Greenhoe

Perfect example why there is beta testing. The stones were doing exactly as they should. It took ever ingenious players to show how they can be exploited. We do not want this in the live game and a perfect example of why CSE has such an open and lengthy beta. Fix as we go, so that in the end there will be a solid product to go to market.

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Adam Russell

This is 99% pvp though, right?

harbinger_kyleran
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harbinger_kyleran

Yep, pretty much, but maybe only 95%.

;)

Phaethonas
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Phaethonas

One small correction. This will be 100% RvR(vR). Do not confuse RvR/open world pvp with pvp in general. There will be no arenas/battlegrounds. Everything will be about RvR, even the giant, horror dungeon named “the Depths”.

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Steely Bob

A very, very critical distinction. I hate pure PvP, even though I’m pretty good at it. I crave RvR. People who’ve never played a proper RvR game in a proper RvR battle (see: hundreds of players) who think it’s like the gank fest thing in pure PvP are doing so at their own peril.

tinnis_
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tinnis_
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silverlock

So when does the NDA end?

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xanadox

^This. Have they lift the NDA up?

Phaethonas
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Phaethonas

Sometime during beta-1, when the game will be good enough to be showed to the public. And yes, officially this is the only, obscure, answer. Anything else is anyone’s guess.

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Steely Bob

My guess is it’s a very long way off. Mark was pretty clear just last week they haven’t even deployed anything close to real assets in the client yet, we’re still getting the foundation right in testing. THANK GOD. They are doing it right and they know that the only thing that matters (after the game is conceptualized) is that when there’s 2k people who want to battle it out, that the game is running smooth as silk and the servers are in no danger whatsoever of crashing – the rest is just natural balance and fluff & makeup. The inherent problem with this genre for the last 10 years has been too much time spent on the fluff and makeup and character creation and the latest video effects and whether your card can handle it at 60fps and can we solo? and it looks so real and yadda, yadda, yadda. In the end what matters is that big huge end game fight between all the biggest and baddest groups each faction has to throw at each other and the countless hours of carnage and fun that comes from a solid foundation that can handle that kind of crazy load. I’ve seen glimpses of it before and let me tell you there is no greater fun to be had in all the internets of the universe…

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Armsbend

why should someone who has paid to be a part of something feel compelled to take part in an NDA?

That said, your lack of communication tells me all I need to know.

budtoker420
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budtoker420

The only reason to have an NDA in effect on a beta these days is because they don’t have faith in their own product and don’t want people to see it.

I would love to know the reasoning behind their NDA.

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draugris

But this is not a “these days” Beta. Its a very very old school Beta not a Demo of a completed Game. There are core technologies to be tested, some people not following this game very long might get driven away from the game in its current state when they expect a “these days” Beta. So they will lift it along the road when there is more to show.

budtoker420
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budtoker420

Way to shift the goalposts there. I played DAoC at launch until ToA ruined it. I loved the game and I want CU to be great. I stand by my previous statement though.

If you don’t want people to see it call it alpha. I don’t believe many people expect to see an alpha. If you’re going to use the beta label and then hide it behind an NDA then people like me are going to be suspicious as to why.

Just curious, what value do you believe there is in not showing the beta?

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Steely Bob

draugis is 100% right, the only goalpost shifting that’s happened here is exactly what he explained to you – it’s companies trying to change the name to mean something else that have confused you. there’s no reason for people to look at this game in it’s current beta, there’s only a reason for people to test it. Put up an image or a video and now everyone who looks at that without any knowledge of the game, time, etc. is going to assume that’s what the game is. Do you want the game to fail? Because that’s a great way to get a head start on it. The reason to have and NDA in effect is exactly to prevent showing something to your market in an unfinished state or somehow misrepresent what the product actually is, especially in a negative way. Showing anything about this game right now without a dev in the video explaining what you are looking at and what is being accomplished, then you are going to be very confused when you watch the video or see a screen grab.

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draugris

Tbh i don´t understand why you are so fixated on the NDA or whether it is called Alpha or Beta, NDA is gonna get lifted along the road anyway. And why do you think that just because it is called Beta there is an obligation to lift NDA ? That does not make a lot of sense. Developers do what they feel is needed at a certain point in the development cycle. Your argument that they have “something to hide” is simply wrong. It would be true if there would be NDA in place through the whole beta(s) until release but that will not be the case.

But let me tell you as somebody who is in beta what people expect. During the first few beta days there were people in general chat asking questions like “Where can i get quests” or “Where can i kill some mobs” . Questions from people who were obviously new and had no knowledge about the game at all. There is a high chance that people who did not follow the game will be turned away from the game in it´s current state if they think that the shipped product will look the same. So why should CSE risk that ? It is not in their interest. They will turn the tech further into a game, polish etc. and then show it to the public.

budtoker420
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budtoker420

I still stand by my original statement and suggest we be content to have differing points of view. I appreciate your response.

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Roger Melly

I am not playing the game myself but I have seen a few people on youtube doing live streams that broke the NDA .

tinnis_
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tinnis_

http://www.reddit.com/r/CamelotUnchained/comments/8vrd8p/the_camelot_unchained_nda_and_why_developers/

NDA won’t drop immediately during early beta 1, but will for some stated tests eventually before going away completely later in the beta 1 period

https://clips.twitch.tv/SteamyPeppyInternLitFam

MARK JACOBS:

“Figure on us streaming 30-60 days in Beta 1. After this long of a wait, we want to make sure that our first official streams show off what we can do already as well as the promise for what will be coming over the course of Beta.”

CSE_Andrew:

The criteria we’re working towards is: When will it be good enough that it won’t turn off people who don’t understand “still in development”?

It’s not driven by a date. It’s driven by quality and people’s reactions. I hope the people who’ve been backers since way back can understand the reasoning here. You want the game you backed to succeed, and that means having a critical mass of fellow players, and that means appealing to the (very big majority) of people who were hanging out on the sidelines until it was farther along.

If a random person sees a random stream, will they say, “Hey, I want to try that game,” or will they say, “OK, not paying any more attention to that, on to the next game…”?

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Bryan Correll

Sadly other companies have misapplied the term ‘beta’ so much in recent years that many consumers think it means ‘early access’ instead of ‘heavy testing.’