Daybreak is sunsetting Just Survive in October, and it never even really launched

    
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I’m sorry to report some Daybreak news tonight that sadly won’t come as a shock to most gamers: The studio is sunsetting Just Survive.

“After careful consideration, we’ve made the difficult decision to sunset Just Survive on Wednesday, October 24 at 11 a.m. PT,” Daybreak writes. “The excitement of the game’s promise was palpable and its loyal community is still full of ideas for its future. Unfortunately, we are no longer in a position to fulfill its greatness and the current population of the game makes it untenable to maintain.”

Steam purchases and cash shop sales have been disabled as of today. Apparently, some folks may be eligible for a refund on Steam, so definitely check that out.

MMORPG players will recall that Just Survive was originally the zombie survival game known as H1Z1, but during early access it was quickly eclipsed by its now more famous battle royale mode, eventually leading to multiple name changes and a game split that saw the survival-oriented Just Survive mode relegated to the studio’s back burner year by year. It technically never officially launched and received only sporadic love from Daybreak; this past spring, following the bizarre Columbus Nova dust-up and layoffs, rumors that the game was “on its last legs” took form, exacerbated by the ending of the sale of lockboxes in May.

Our sympathies go out to the rank-and-file devs and stalwart players affected by the decision.

Source: Official site. Cheers, Kinya.
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creepywhistle
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creepywhistle

I was mostly right, but was wrong in thinking if it would linger to 2019 and then shut down for taxes. Daybreak is apparently willing to risk EU and Australia laws for refunds or they are so minimal, the cost of them is quantitatively less than maintaining the game for a few more months. Whichever’s cheaper, I guess.

The one thing I kept stressing to everyone was that changes kept being made to cause attrition to player numbers over time, and when it got low enough, use low population as an excuse to shut it down, and that’s exactly what happened. I was the first to point out making crates free was the de facto proof the game was getting canned.

People should be aware of the developers – Mitch (@MMODerelict), basically led the marching band off the cliff knowing full well the outcome. Pip, promised people on the Discord channel that he loved everyone too much and will definitely keep everyone informed of the future… and he never said a single thing since. NeverNotSnacks, one of the layoffs, continuously appeared on Discord to act like he’s giving it support, but like Mitch, always avoided saying anything about the game’s future (more or less a cheerleader who kept cheering, for a team he knew was going to lose). LieutenantToast, who is producer of KOTK right now, was always present in JS Discord but never spoke about it after the layoffs. When it came to shutting down, she’s the one who posted the announcement on Steam… so again, another person in the know, but avoided any attention to it until the very end, equivalent to Holly Longdale and Landmark.

No one is being let go, amazingly (according to Daybreak, which as everyone knows by now, is a lie before it becomes true), which means those complicit names (sans NeverNotSnacks) are still employed and whichever position they are in now will spread the filth this company keeps rotting whats left of its games.

Daybreak has officially sunset all its games after being renamed. Pretty ironic.

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Jack Pipsam

I’m guessing that with the previous layoff that most of the devs went then, leaving behind a tiny crew which could be easily transferred.

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socontrariwise

Let’s starve a game of patches, updates and generally attention and then shut it down due to low population. That should be counted as fraud in the large scale of things …

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Mr Poolaty

People who give this companies games the time of day really need to stop!! This company is a class act Fuck Up!!!

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Slaasher

Yup. that sounds like them.

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A Dad Supreme

DAYBREAK IS SUNSETTING JUST SURVIVE IN OCTOBER, AND IT NEVER EVEN REALLY LAUNCHED”

“Steam purchases and cash shop sales have been disabled as of today.”

Never really launched.
Cash shop sales were in full effect.
Shutting down.

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Paragon Lost

Good album. :)

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Chris Mc

Thrilling for us Star Wars Galaxy fans…

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Loopy

You finally found a home!

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McGuffn

the only thing more crushing than the closure of galaxies is the closing of its sequel.

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Phone_Guy

Kinda of seen this coming after King of Kill took off. I watched as they focused attention on one mode while continuing to ignore bugs and balance issues in the survival mode. They had allot of grand ideas and plans and it is sad to never see them realized. I signed on originally because they had plans to make a massive map, custom base building, and eventually player leased servers with custom rules.

I honestly still believe that Daybreak is sitting on decent money in Landmark. If they would sell it as a standalone game with players being allowed to host their own servers, it would do very well. Open it up to the modding community and watch the cash come rolling in.

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Schlag Sweetleaf

.

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Siphaed

Wonder if this will happen to Epic’s Fortnite PvE mode as well?

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Sorenthaz

I think the big difference between Fortnite and H1Z1 (besides the overwhelming numbers) is that Fortnite StW has a better cash shop model and is planning to go F2P. Epic won’t can Save the World unless they’re seeing a significant enough drop.

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Yaner

StW has a better model? Hardly.
It’s all lootboxes, just like their BR mode. The entire game is built around lootboxes.

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agemyth ?

Not even just cosmetic lootboxes. Save the World has been P2W and lootbox funded for years. That they ever charged for it was questionable and this long after BR mode took off it is ridiculous.

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oldandgrumpy

The loot boxes for real money in Save the World is entirely optional though as the game does not starve you of alternative ways to acquire them. I have not spent a cent yet I have a good roster of Mythic and Legendary items. If you are impatient however then you could spend lots. More like the Warframe model in my opinion.

PTW ? Not sure what you win though as you would just finish the game faster.

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Sorenthaz

Fortnite BR doesn’t have lootboxes? StW has them but that’s why it’s a “better” model when it comes to, y’know, making money for the game. I don’t even know what Just Survive had for monetization after they severed it from the BR mode.

It’s not ‘better’ for folks who hate that model but it’s ‘better’ in that Epic can get whales to support Save the World.

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Wilhelm Arcturus

The current Daybreak product lineup now consists of five titles, all from the SOE era. Perhaps they should have been Nothing New Here Games.

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Sally Bowls

But that was always my expectation. They bought SOE for cheap/zero. Just keep shrinking dev budgets (euphemism for layoffs these days) faster than the revenue shrinks and you have a profit, relatively risk-free or at least simple. Even if they wanted to be riskier, I read no indication they have the funds. My summation is they are profitably providing hospice care to some SOE games. Developing new games is difficult and risky and IMO there is not a lot of evidence that DBG and late-stage SOE were particularly skilled in doing it. And if they don’t have the money, it is a moot question anyway.

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Kevin McCaughey

Actually, I think you are wide of the mark for a very simple reason: they are using the microtransactions to launder Russian dirty money. That is all they want it for. They are using the rest of the set up for money laundering, but the microtransactions are the most enterprising bit of it as the virtual nature of the goods (nebulous in the extreme) makes the whole thing very difficult to trace or prove.

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Bryan Correll

You don’t need new games for money laundering.