Camelot Unchained’s racial home islands have come a looooooong way

    
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Camelot Unchained’s in beta one now, and as we’ve previously noted, on the inside it’s not much different. On the outside it’s not much different either as the game is still under quite a hefty NDA. That means your average non-backer is reliant on the weekly summaries to have an inkling what’s going on behind the scenes, and fortunately, now that the beta launch crunch is behind CSE, those updates have resumed.

In this week’s edition, the studio says it’s working on building destruction and stability, lighting, targeting, offline zones, the inventory, art assets, the UI, and the home islands. Definitely check out some of the new racial zone pics.

“This week we ran multiple tests on Nuada Prep almost every day featuring code fresh off of Hatchery. Biggest things of note in testing this week included testing building damage and stability and updates to tab targeting behavior and UI, along with asset updates to the realm home islands. We also saw updates to the in-game compass HUD, now showing Warband player positions.”

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