Youngsters these days probably won’t ever experience the real struggle of logging into an MMORPG and endlessly fretting that other players will get to a resource node first and “steal” it outright. Today’s multi-tap nodes are everywhere, and that’s just one way that MMORPGs have reduced competition, especially in the PvE market.
But still, competition is everywhere in our multiplayer games, and it almost certainly will always be. We compete for looks, compete in power, compete in the auction house, and compete in global chat for most scathing comebacks and witty political insights. Even in dungeon parties working together for a common purpose, competition will rear its head as various group members try to out-perform each other.
What do you think about that? Is competition healthy for MMOs, or do such elements feed into our darker natures and ultimately harm these games through selfishness and toxicity?