Brave the American frontier in Virtual Basement’s upcoming Outlaws of the Old West, published by Snail Games

    
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Step aside, Red Dead Online; there’s a new wild-west sandbox moseying into town — the newly announced Outlaws of the Old West from developer Virtual Basement. The game, which is being published by Snail Games’s new indie publishing label Wandering Wizard, is “an open world sandbox crafting and survival game set in the American Frontier” that boasts “a vast open world map, 150 person servers, settlement customization, player-created narratives & economy and an elaborate morality system.” In addition, the game will launch with PvE, PvP, and RP servers, so every player can find a home that fits his or her playstyle.

Executive Producer (and Wandering Wizard Archmage, whatever that means) Tim Hesse says of the title, “With Outlaws of the Old West our goal is to give gamers the ultimate Western experience. We can’t wait to gather feedback directly from our players so we can deliver a game that’s truly catered to the community.” That process of feedback-gathering will begin next month, when Outlaws of the Old West hits Steam’s Early Access program on March 12th, with a full release coming “at a later date.” While you’re waiting for that, though, be sure to check out the game’s official announcement trailer just below.

Source: Press Release, Official Site, Steam
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Mewmew
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Mewmew

While I won’t jump in at the Early Access launch date, I’ll keep watching just in case they do something good with it – only because they list a PvE option.

The whole “player-created narratives” thing they mention probably means that there aren’t NPCs and story to the game however, and right now I’m about done with survival games that have no story and NPCs personally. A few of them go a long way.

If it was interesting enough I’d give it a shot anyway but most of my thing is to enjoy story in my games. As I said a few survival games without story lasts me a long time before I’m ready to play another.

The reason I want Red Dead II PC so bad is because of that deep single player story half of it. Even if I’m stuck playing a dude during it, I know it’s about experiencing his story and not my own, and that’s fine.

Survival sandboxes can have NPCs, story and quests and all still. I’ve seen a few of them do it. It’s certainly easier for the Devs not to add them, but not as enjoyable for me personally.

So I’ll keep watch but I don’t really have high hopes. Though it will probably be better than the other one that launched lately, the gank fest griefers paradise and re-use of resources western survival game Heat.

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Rolan Storm

“The whole “player-created narratives” thing they mention probably means that there aren’t NPCs and story to the game…”

Exactly. Every time when I read a phrase “you, the player, will create your own narrative!” it means there is no real PvE content.

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steel hunt

Na, survival games are not for me.

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Crowe

Early access, survival sandbox… what’s the third strike? (I don’t have experience with Snail Games but I see some other commenters are counting that as enough all by itself)

Pepperzine
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Pepperzine

They’re a Chinese company who mostly publish mobile games on IOS and Android which is the main cause for my concern. Their track record for PC consists of Age of Wushu, Black Gold Online, and Dark & Light, which doesn’t do it any favors.

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Crowe

Roger that. Thanks for replying with the info. (two strikes at the outset was enough for me but the third clinches it!)

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Sorenthaz

>Snail Games

Hard pass.

Pepperzine
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Pepperzine

I don’t trust snail games, would have to wait until it launches, been reviewed, and their monetization plan becomes crystal clear.

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squid

Something about this makes it look like a reskin of an existing game. I’m also a little leery of a game that goes straight from initial announcement to Steam Early Access within the span of a couple weeks.