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Citadel Forged With Fire is revamping character creation, PvP, and mana tomorrow

It’s been a hot minute since we checked in with Citadel Forged With Fire, but Blue Isle Studios is pushing through the negative early access reviews to deliver a hefty patch tomorrowday. Character creation is getting the biggest punch-up.

“As many players noted during our first year of Early Access, our character customization options were quite limited: Players were historically only able to modify two physical components (ie: head type and hairstyle). With this update we’ve upgraded this with a total of thirteen new customization options, all of which (aside from head and hair) can be precisely tweaked and modified with full slider support!”

The company does note that hitboxes/jump height won’t be affected by the character changes, so it shouldn’t affect PvP. That said, PvP is getting rebalance of its own, raid spells will be harder to craft, damaged structures will appear on the map, spawn rates should be “dramatically” sped up, resource yields will go up, mana management should be less irritating, weapon trees will revert to their old layout, and you can finally delete your old toons.

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Citadel: Forged with Fire begins testing major game overhaul

Citadel: Forged with Fire underwent a major evolution yesterday as it began testing out a major overhaul to the game’s core systems and the addition of several new features. This test, which hasn’t yet been ported over to the live servers, represents another big step toward release.

“Starting right now, you will be able to access a special test branch of the game, granting you an early opportunity to try our new spellcrafting, farming and cooking features,” the studio said. “Additionally, Citadel has been rebalanced and reimagined from top to bottom. Player progression has been tightened up, AI and optimization have been greatly improved, and the Ignus’ visuals have been enhanced with a ton more life and vibrancy.”

Citadel is currently 50% off on Steam at $12.50 until July 5th.

Source: Steam

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Citadel: Forged With Fire to wipe servers in the name of progress, retains 10 legacy worlds

You know how it goes: Sometimes you are forged with fire, and sometimes you are forged with server wipes. Both are equally painful, but at least it’s easier to recover from the latter.

Citadel: Forged With Fire is getting ready to undergo server wipes in the near future, which is a bummer for those playing the early access sandbox, but at least there are all sorts of new features to make up for that inconvenience. New and rebalanced features such as spell crafting, farming, cooking, a HUD overhaul, layout of the knowledge tree, and more will necessitate a server wipe when the update hits sometime in early to mid-July.

There’s another silver lining with this move that maybe Funcom should adopt with its games: A handful of the servers will be “preserved.”

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The MOP Up: Hyper Universe is heading to Xbox One (May 27, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Mu IgnitionThe Black DeathCitadelWorld of SpeedArmored WarfarePortal KnightsCrossoutDestiny 2Reign of GuildsSkyforgeHyper UniverseRF OnlineDark and Light, all waiting for you after the break!

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The MOP Up: Old School RuneScape puts the finishing touches on Theater of Blood (May 20, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from HellionReign of GuildsSkyforgeOld School RuneScapeWar of RightsLineage MHeroes and GeneralsAurcus OnlineARK ParkDark and LightWild TerraCitadel: Forged With Fire, and Hearthstone, all waiting for you after the break!

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Citadel: Forged With Fire lets you bring your tamed creatures with you through fast travel

Fast travel is important with Citadel: Forged With Fire, but it had an obnoxious and somewhat weird little quirk: Hopping through a portal wouldn’t bring the mount you tamed through the portal with you. So you would have to wait for it to catch up with you from half a world away, and while the mental image might have been hilarious it didn’t make a whole lot of sense. Not so any longer, though! The game now allows tamed critters to follow you through quick travel, so you both wind up at your destination at the same time.

The patch also fixes several bugs and improves the appearance of some unpowered magic structures, which makes for a smaller patch overall with one major quality of life fix. So you no longer get the mental image of a horse booking it across all sorts of landscapes to get to where you teleported, but you also don’t need to stand outside of the portal and wait for that horse like the world’s most nonsensical Lyft driver. Swings and roundabouts.

Source: Steam page

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The MOP Up: EverQuest II’s Fallen Gate moves forward (April 22, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Uncharted Waters OnlineThe DivisionPaladinsTERAReign of GuildsWar ThunderEscape from TarkovMagic the Gathering ArenaHearthstoneHeroes of the StormWakfuARK ParkEverQuest IIPokemon GoElder Scrolls OnlineCrossoutEverQuestNeverwinter, Citadel, and Kritika Online, all waiting for you after the break!

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Citadel: Forged With Fire is adding daily quests with its next patch

Look, readers, we’re a little pressed for time, so perhaps you can do us a favor and just add “like daily quests” mentally at the end of every subsequent sentence of this particular post? You see, Citadel: Forged With Fire is adding new daily quests to give players something to do on a regular basis. You can locate them via a special exclamation mark over their heads that will then prompt you to do something for relatively vague purposes, like killing a group of elk.

Accepting the quest pops up a little UI notification telling you your objectives and how close you are to completion. Once you’ve done the deed, head back to the questgiver and pick up your reward, then come back around tomorrow to do the same or a similar thing tomorrow for more rewards. It’s a time-honored system, but it should give fans of the game something to do on a regular basis other than just building and wandering around.

Source: Steam page

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Citadel: Forged With Fire upgrades to the newest Unreal Engine

Today’s patch for Citadel: Forged With Fire brings the game up to the latest iteration of the Unreal Engine! That’s great news, isn’t it? Very special and wonderful. You are probably nodding along right now with no real understanding of what it actually means, because you are not a programmer and thus have no real context for it beyond “new version means good.” Luckily, the team has discussed what the engine upgrade actually means as part of the patch announcement.

This version of the engine brings lots of server optimization tricks from Fortnite into the game, so you can expect better performance there; the game has also swapped to an event-driven loading setup that will further improve overall performance when loading assets into the game. The patch also fixes a number of nagging bugs in the game unrelated to the engine, which means that it should be a more pleasant experience to play across the board.

Source: Steam

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Citadel Forged With Fire is getting a PvP sports mode called Broomstick League

All right, now we can see why Blue Isle delayed announcing Citadel Forged With Fire’s “next big thing” until this week: It actually is a pretty big thing. And no, it’s not a battle royale mode – it’s actually more like five-minute-match Huttball. With brooms.

“The all new game mode Broomstick League will teleport players to an arena where they will be organized into teams of up to five, as they, take part in a soccer-like match in a battle for bragging rights,” says the studio. “Players will have access to new passing and shooting mechanics to make nimble plays and score dramatic goals. Goals scored in the large main net will be worth one point and goals scored in a smaller horizontal net will be worth two points. Score the most points to win the match!”

Given the nature of the game, players will indeed be able to build their own custom arenas and alternative sports. You can even ride your brooms outside the arena. Expect it all to roll out on the early access MMO on March 7th.

Source: Press release, Steam

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Citadel Forged With Fire isn’t patching next week, promises ‘a ton of details on the next big thing’

If you’re a Citadel Forged With Fire early access player, you may have noticed NPCs randomly going on rampages killing their own allies. This was, er, not intended. “We’ve identified the source of this bug and have fixed it for today’s patch,” Blue Isle says on Steam. “NPCs will now only kill other NPCs where it makes sense (i.e., Orcs will hunt Direwolves, etc.)” So that’s a relief.

What else is in the latest update? Fixes for the custom game creation crash bug, resource node spawning, and construction issues. Notably, this’ll be the last patch until March.

“The team has been very hard at work preparing the next major content drop, which should be coming very soon! In order to make sure everything is working perfectly for its launch, we will be taking a week off from weekly patches. Stay tuned, though, as we’ll be sharing a ton of details next week on Citadel’s next big thing!”

Source: Steam

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Citadel: Forged With Fire’s great golem would like to kindly step on your face

Just because a creature is huge, hulking, and incredibly powerful doesn’t necessarily mean that it wants to crush you under its feet and grind your bones to powder in its maw. That said, this is totally the M.O. of Citadel’s newest foe, the great golem.

You can choose to stand up to the great golem, an animated creature made of wood and stone, or run away. Just because no one has ever faced one and lived to tell the tale doesn’t mean that you won’t be the first. You probably won’t, if we consider statistics, but there is always the possibility of you being an outlier.

The golem came with the game’s January 31st patch: “This beast has been dormant in hibernation for hundreds of years and has awoken to become a major threat to careless Wizards and Warriors. Great golems are high level creatures who pack a serious punch whether at distance or close range. Those who wish to take out these giants should stock up on healing items and bring their friends.”

Source: Steam

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Citadel: Forged with Fire will be patching out underground structures

It turns out that some of the players of Citadel: Forged with Fire are using underground structures for rather nefarious purposes. Not the fun sort of supervillainous nefariousness, either; these structures are squatting underground in places where no one is supposed to be able to access reliably, making the structures impossible to siege, preventing people from accessing loot chests, and otherwise blocking access and damaging the game as a whole. So the developers are planning to get rid of them.

Of course, some of you may just have a cave lair that you thought was really cool, so you’re getting a two-week notice and a warning that you should move your stuff out of glitchy regions. After that two weeks, players will be unable to build in a number of different areas, hopefully stopping these hiccups from happening and keeping things fair and fun for everyone.

Source: Steam

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