LOTRO and DDO are going offline for a day thanks to server work

    
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Hobbits are taking an extended siesta this week in Lord of the Rings Online. On Monday, March 4th, the game is coming down for a little bit to deploy Update 23.3.3, which contains several tweaks to Moria (in preparation for the legendary server unlock) and the new Anvil of Winterstith raid.

Following that, Standing Stone Games announced that it will be taking the game offline for nearly a full day on Wednesday, March 6th, as it moves the physical servers in the datacenter. Both DDO and LOTRO will be offline for up to 22 hours during this period.

“We apologize for the lengthy downtime, but this downtime is due to some significant data center work being done. We hope to reopen the worlds early, but that will depend on how things go throughout the day on Wednesday,” noted the game’s community manager.

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Tanek

Looks like I picked the wrong week to start leveling in a crafting guild. :P

If there is any chance at all that this datacenter work could improve server performance/connection, then they are welcome to the day. (Heck, if it would definitely improve performance, I’d even give them 2 days.)

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Matthew Yetter

It is extremely likely that this data center change is the first step toward improved performance. He said in the producer’s letter and what followed that the 64-bit client won’t resolve all issues and they’re working on other things to handle the remaining issues.

My bet is that this move will not give us an immediate improvement but instead provides the necessary infrastructure that they’ll require for coding the improvements that they’ll roll out over the coming year.

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Neurotic

That’ll give me a day to find a good levelling guide! :D

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Fisty

Was literally about to install DDO to hop on my old toon for a night or two. Guess not.

Xijit
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Xijit

Call me crazy, but wouldn’t it be easier and more secure to setup the new servers first & then just transfer player data once they are ready to go?

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Matthew Yetter

That’s almost certainly what they are doing. However, there are a lot of complicated systems and a lot of data. Okay, a huge amount of data. No matter what method they use, copying that much data is not something that can be done super fast. Then they have to run checks to ensure its integrity before they bring things back up again.

There is no way that they can transfer the data while the systems are live. That would end up being a moving target and it would virtually guarantee lost data in the process, which in turn would mean upset players. They truly have to freeze the data before they start to copy it.

I’m actually going through a data migration with my own company. We came up with a way to pre-transfer the oldest data and then when we’re ready for the final change over we will move over the data that has been added since the initial transfer. But even that process is going to require several hours to prune all the already-transferred data before copying what’s left across, then merge that newer data with what’s already been copied. And I guarantee we’re dealing with a LOT less data than what Standing Stone generates in a month!

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Sleepy

I don’t mean this in a bad way, but comments like that are part of the reason I moved on from IT. “why can’t you just…” always made me wince, as if it was the simplest thing in the world, and we were idiots for not thinking of it ourselves.

I dread to think what LOTRO’s database looks like too after all this time.