Guild Wars 2 previews the new WvW Warclaw mount now launching tomorrow

    
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There’s just something so very MMO about riding a giant horned cat in to battle, and that’s just what Guild Wars 2 players will get to do on March 5th with the arrival of the Warclaw mount. This launch date is later than originally announced owing to the recent layoffs at ArenaNet.

The Warclaw is earned via an exclusive Mastery track for playing in WvW, requiring you to own Path of Fire and only be rank 1 to unlock the Mastery that leads to the collection achievement you have to do. This achievement basically tasks you with doing everything WvW-related, including killing players and guards and taking keeps. If this all sounds like a lot of work, don’t fret: someone’s done the math and sorted out roughly the amount of time you’ll want to spend to get a new kitty to ride.

The mount will be the slowest on offer by design, but it can gain speed in allied territory with the right Mastery unlock and is still faster than running back into a fight in PvP. Speaking of Mastery unlocks, once you’ve fully completed the Warclaw’s Mastery line, the mount will get three unique skills that will likely be very useful in WvW, including an attack that wipes out foes in a downed state and a skill that has your Warclaw tugging on a Gate with a chain. The devs are also planning to add additional skills to the Warclaw in future updates.

sources: Dulfy.net, Twitter
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Dug From The Earth

1. I like GW2 mounts. They have a lot more substance behind them than mounts in other games. Mostly because they are limited, and each unique in function, not just looks.

2. I dont think being able to use a mount in WvW is a good thing. One of my main gripes in WvW is how the Keeps are too close to each other, allowing players to get from one to another too quickly. Mounts will only compound this problem. Even IF its the slowest moving of the mounts. Its still faster than running on foot.

3. My one thought of “How could mounts actually be a GOOD thing in WvW” was quickly ruled out when I learned it wasnt going to happen. Zergs rule WvW and there isnt really any anti-zerg mechanic. Siege weapon? Hah! Zergs stand in arrows from arrow carts and laugh at ballistas. So I thought, “Maybe these mounts could have their one attack before you dismount, cause players to get knocked back in a scattered direction. Big zerg, mounts run in, BAM, players get knocked in all directions, scattering the zerg. It wouldnt even need to do any damage. The zergs strength comes from how it stacks and takes advantage of no player collision to get 50+ players standing in a 5x5m square. Scatter the people in the zerg, and they lose the buffs, the AoE target protection, etc etc. It would be just like riding cavalry into ground troops in actual mid evil combat.

4. Instead, we get an ability that will nullify the need for battering rams. Way to make an existing element, and mechanic pointless. “the whole point is to accelerate gate entry”. Um… Devs… do you even PLAY? Zergs, which make up 90% of WvW, get into keeps super fast already. Stop fixing something that isnt broken.

5. Instead of simply removing downed state from WvW, which many players have asked for for years ( but the devs wont so they can sell you finisher animations for $$$), they instead give the mount an instant finish ability. Yeah… not real happy about this one either.

6. The mount looks cool, and is very well animated like the others. Props on that.

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Bruno Brito

They needed to change WvW because of Gliding, and it’s still riddled with bugs.

This mount, coupled with the layoffs, will be extremely…interesting to see the meta changing.

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Frank White

Well, as to the mounts having a finish ability…sounds about useless to me, so I don’t seeing it having much impact at all in WvW, if any. I mean, unless you can fight while mounted, this ability will require you to be able to ride up on players just as they’re downed: which means you’re already mounted and arrive at just the right time, or are not mounted but take the time to mount/remount to finish off players, or form a “finisher group” that waits on the sidelines to rush in at the latter stages of a battle to try to finish off players with your not-so-mighty tail swipe – and I’m having a hard time imagining any of that would be very effective, especially considering how quickly people would be knocked off their mounts in the middle of a zerg or any kind of group fight.

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Dug From The Earth

just more on how they didnt put much thought into this mount as far as WvW is concerned. Even the devs playing it in the video admitted they were wvw noobs.

This is purely just something to let them sell more mount skins on the gem shop

Godnaz
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Godnaz

Skimmed the video. The main reasons for introducing this mount are to allow players to more quickly get back into the fight if they are far from a respawn point. Add a supplemental siege mechanic to door rams and “to get more players interested in WvW”.

They stressed how this would not negatively effect gameplay and watching, I think their right. This mount is slower than the slowest PvE mount, its skill have minimal impact aside maybe the ‘enemy radar’ skill and is more of a fluff reason to bring more people into World vs. World at a terrible time when mechanics updates and Alliances are severely needed for the ailing health of this game mode.

What was more telling was the spirits of a normally uplifted host in Rubi Bayer and intensely focused Game Director in Mike Z, both subdued, baggy eyed, trying to maintain cadence.

I quit being a Reddit mod for GW2 btw, not that it matters. My time and interests have me moving on to other games in the near future.

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Dug From The Earth

More likely the reason for the mount: Their data shows WvW players dont buy mount skins because they cant use mounts in WvW”

Godnaz
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Godnaz

Are there really enough players left in WvW to validate a market for it though?

Pepperzine
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Pepperzine

This doesn’t really sound newsworthy to me, but maybe I’m missing some important context.

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Eliandal

Of the many things WvWvW needs, I’m not sure this is one. It’s not enough to bring me back :/!

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PanagiotisLial1

Well its the first active thing they do after the mass layoffs