Star Citizen begins Evocati testing of alpha 3.5, Evocati testers leak the hell out of that noise

    
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If you were excited about the sanctioned glimpses of Area18 given on last week’s Star Citizen Around the Verse, then prepare to be even more excited as the first Evocati testers have been allowed into the 3.5 alpha test, and naturally, the subreddit is flooded with leaks right now.

To recap: Area18 is the shady urban dystopia area of the planet dubbed ArcCorp; it’s got that Bladerunner vibe with neon signs and fog and grit. Cloud Imperium has been showing off the planetscape little by little as it’s developed over time; for example, Redditors have been dredging up some of the old videos. Here’s a pair from 2014 and even earlier:

But here it is now as the Evocati are seeing it in 2019:

[Evocati 3.5] Shuttle flying through Area 18 from starcitizen

There are new screenie dumps too, and yes, the new female model is there!

Evocati 3.5 Leak Batch 2

View post on imgur.com

And of course… the patch notes themselves. But admit it, you were just here for the eyecandy.

Source: Reddit. Thanks, DK!
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Melissa McDonald

So, I know that not everyone will take this “seriously”, but the lack of female avatars in this game has been a pretty strong “Boys’ club/Boys’ game” broadcast to me, and perhaps other women. That issue alone has caused me to uninstall the game and pretty much just eat popcorn watching everyone debate that it’s either a scam, or the greatest game in the history of the multiverse. (which is highly amusing). An actual female avatar in Star Citizen is at least some small assurance that just maybe, perhaps, this isn’t a game that is entirely pitched at men. So, it does matter to me, YMMV.

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John Pound

It’s apparent you’re doing 1 of 2 things here… Either you’re crying just to cry or you haven’t been paying attention to SC at all.

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Utakata

I would go with option 3: Stating a reasonable opinion. I suspect this would require you to point out where Ms. Melissa might be wrong in a well reasoned rebuttal, outside the mansplaining and ad hominem. o.O

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John Pound

Well if she had been reading their weekly updates where they often talk about female characters, or if she was to look a the roadmap, she’d see clear as day that they’re working on it.

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Utakata

.

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Estranged

The OP is making several assumptions about the company. How can one rebut?

deekay_000
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deekay_000

melissa has been updated with the status of of the female avatar and the fact there hasn’t been a new patch yet since the last time she posted this stuff multiple times in 3.4, including last week.

i want female avatars too. badly. you know since i play the game regularly and play only female characters in games whenever available.

but you know… i start to question the sincerity of the interest when ignoring information about their patch cycle on multiple occasions as well as the ongoing progress of development on this…

w/e…it’s overdue for sure but jesus christ. no one wants female avatars more than i do which is why i frickin well check the roadmap progress updates every week for it. imagine that.

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Bruno Brito

no one wants female avatars more than i do which is why i frickin well check the roadmap progress updates every week for it. imagine that.

I highly doubt that. While i admit you have a penchant for prefering female avatars, there’s a huge difference between preference and actual connection with your character.

And cycle or not, SC is known for delays. Their dates are moot.

deekay_000
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deekay_000

Listen; we can either whine that something that we’ve been informed multiple times is confirmed featured locked into the very next patch somehow isn’t magically already in game before said patch has even hit it’s ETA, or we can be excited that this long awaited super over due feature is finally getting into the playable version of the game so everyone that has any reason whatsoever to want to role a female avatar in this game can do so.

we can all become more informed about the current reported state of this feature here: it’s even right at the top of the list.

https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen

screenshot shared a 4th time for those that missed it in the previous star citizen article 3 days ago.

female character progress.png
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CasualSlacks

You know to whom the game is pitched; people with money.

As far as the demographics of the people who will actually be playing, you have only to ask yourself who plays this type of game now? Who’s playing Elite: Dangerous, EVE, Star Trek: Online, No Man’s Sky, space-based 4x strategy games, team-based Sci-Fi shooters, Sci-Fi sandboxes, etc. Star Citizen is going to try to be all those things to all those people.

That said, there are many prospective male players who would not play the game if there weren’t going to be female avatars either.

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Steven Trigg

Female playable characters will be available in 3.5 at the end of March. The reason why they’ve taken so long is due to finalising the player character technology to avoid massive amounts of rework of the thousands of assets and animations required for character.

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Utakata

They probably could of worked on both models together. Therefor, there could of been less “adjusting” when further developing the game.

…and goodness, this game would turn inside out if they ever introduce a new alien playable race with this logic, lol. O.o

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Steven Trigg

Yes they could have worked on both together but that’s just silly. Why would they spend 10s or possibly 100s of thousands of dollars in foreseeable rework to put an extra playable character into a game that is only in alpha. By perfecting one character first they half the cost of rework. If you’ve been following the development process you’d know that putting a playable character into the game is an extremely complex and time consuming task with thousands of assets and animations required for each. They wouldn’t add the female to game without feature parity either but now that it’s there they can as you said, work them together.

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Joseph Chello

How are you supposed to read the text people are typing to you on your HUD when it’s bouncing up and down ridiculously while you walk/run?

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TheDonDude

It’s incredibly annoying and I don’t get the reason for it.

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CasualSlacks

The game’s supposed to be immersive. How do you read while running in real life?

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TheDonDude

3.5 seems to be a pretty darn big patch. Looks like they’re within striking distance of pulling it off, too.

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jay

So finishing one small section of a city is equal to finishing a universe full of planets to explore?

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TheDonDude

My comment had nothing to do with what you just said, soooo… no? Yes? I don’t know? Did you mean to reply to some imaginary comment made by someone else?

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ichi sakari

I love MOP SC comments

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SkyeWolf310

Actually Arc Corp Area 18 as seen in the videos above only show a fraction of what is available as the city covers the whole planet and that is what’s releasing this month. Not just the little area 18 landing zone but the entirety of Arc Corp and it’s 2 moons.

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John Pound

Well considering it’s not going to be a universe full of planets….

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Tee Parsley

Nor is it going to be the promised 100 systems. My personal over/under on mvp release is four systems.

deekay_000
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deekay_000

i’d be really happy with 3-4 stanton sized on avg systems at w/e passes for launch.

i feel like stanton is already pretty meaty for a single system. and arccorp is gonna touch it off.

i mean there’s a fair few things i would change or perhaps add, like having a grimhex analogue in hurston system, but ehhhh there’s a fair bit there, and hurston might work a bit better whenever they add the first iteration of the exploration thing (which i read somewhere is going to involve maintaining QD markers around planets and such or something – ie hurston system with it’s few QD markerss vs crusader with many QD markers)

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Lord Shua

Actually 3.5 has little to no new game play (flight model is biggest) and is mostly QoL bug fixes they’ve neglected for years nows. They’ve shifted to sq42 production and are now lying/misleading neglecting working on Star Citizen. Anything not needed for sq42 has been removed and push out of star citizen production schedule for the next year to come. Arc Corp planet will not be complete on 3.5 release only a tiny section will be. We should have had salvage this patch, well 3.1 with mining actually, but a 46 million dollar investor gets more than 180 million does and screw all the old backers that have been waiting 6 years for star citizen.

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TheDonDude

Compared to previous patches, I think this one is quite large. Female characters is huge, actual char customization is huge, flight model is huge, and ArcCorp is huge.

As for $180 million, 6 years, blah blah blah? Yeah, I agree. Nevertheless, this is a pretty darn big patch.

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Melissa McDonald

I have absolutely no doubt in my mind I could pull off an HD MMO that was fun and compelling to play if I had a $180M budget. I don’t think I’m alone there.

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John Pound

Doubtful

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Tee Parsley

Well, if MM just hired competent people and let them do their jobs, and didn’t egotistically micromanage everything, it’s certainly got a decent chance. We know for sure that CR can’t do it.

deekay_000
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deekay_000

working ship ai is not only back but with expanded number of NPC ships and improved AI as well

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Lord Shua

Big??? How do come to that conclusion? The flight model is the biggest. DNA splicer? Female character? I’ll be playing the exact same gameloops I’ve been playing for last year and most ofv them are broke. So, what are they about to pull off?

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TheDonDude

Alas, my friend, this is where we must discuss what ‘subjectivity’ means. I say it’s a big patch. You say it isn’t. Beyond C&Ping my previous comment, I don’t think we’re going to see eye-to-eye on this.

C’est la vie.

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Lord Shua

Were I can see your side about those being a lot of code, the game itself has little to no new gameplay. And I guess that’s my subjective view what a large patch would bring. I can agree the stuff we are getting take some work to put into a game and in that sense is a large patch.

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TheDonDude

I agree that compelling gameplay loops are (one of many) things that SC does not do well. Worse, judging from the road map that isn’t likely to change any time soon.

deekay_000
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deekay_000

problem with them in 3.4 is all the ship AI is bugged/turned off.

apparently that stuff is returning with a vengeance in 3.5 as per leaks.

and ultimately people like lord shuara sound like their familiarity with teh game begins and ends with some youtube personality that rereads the star citizen marketting materials every week but never play.

the kind of people that bought into the paradigm of constantly making big reveals and acting as if they are right around the corner but are really years away at best.

people who will defend stuff like that 2014 citcon pu “demo” but then complain that they haven’t added some pet feature or tech they’ve decided should be done already becuase of some ATV from 2015.

that seem additionally utterly confused about what the meat and potatoes “gameplay loops” of an open world space sim are gonna be – pew pewing space ships and avoiding getting pew pewed while taking things from point a to point B, or helping people do those things either as a wing man or crew member.

there’s definitely plenty of work to be done, large amounts of work. but anyone following this game primarily through the game itself (as in game, gameplay, playing the game) can see the progress they’ve been making post 2.0 era.

i mean if you have no context for what the game state was at any previous time in it’s dev cycle then there’s plenty of reason to be dissapointed if one jumps into 3.4 looking to pew pew some ai ships that fight back. especially if you’ve got influencers on the autoplay telling you every week “still no news about x y and z pet tech/feature/thing” as if it’s remotely relevent beyond some shitty personal feedback prosyletization.

deekay_000
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deekay_000

it is really big. people focus on just one or another of the big three parts of it (FM, arccorp, and female avatars) but i’m personally also excited to have the ai back in action and expanded and improved upon. AI hammerheads? hell yeah!

and i believe there should be some mission polish as well. won’t stop people from making vague complaints of lack of new gameplay loops or w/e as if it’s not a space sim where the expected essentials are largely covered with decent x iteration in the process for the moment. i expect they’ll probably flesh out the npc quest chaining and dialogue tree stuff ahead of sq42 stuff more than iterate in other areas but we’ll see.

also new female versions of all the existing clothing and armour and stuff should keep me busy making some coin just to check those out alone lol.