Space MUD Starmourn adds Bounty Hunters, new zones, and more

    
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How is it that there’s a gigantic new space MMO with a dozen playable races, starship combat, exploration, trading, and even hacking on the market without this being top-billing news? Probably because Starmourn is a text-based MMO with rudimentary ASCII visuals.

But don’t let that stop you from giving it a look! Ever since going into open beta this past December, Starmourn’s development has careened forward with the team adding features and content left and right (and up and down).

In fact, the team just posted a list to catch players up on all of the work that’s been done to the game lately, including more distinct ships, improvements to the Captaincy skill, big updates to the player-driven economy, an expansion to the hacking system, additional regions of exploration, and PvP balance passes.

This sounds pretty cool, too: “Bounty Hunters have been added to the game! These mercs for hire thrive on combat, and carry out the dirty work for other players. Bounty hunters gain access to some very powerful tools to help them carry out these jobs with lethal efficiency.”

Source: Starmourn. Thanks Panagiotis!

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Eboni

I am a big fan of MUDs, especially IRE’s games. They are very PVP heavy, but I love how involved you get in the world. I like Starmourn so far. But, Lusternia is now Free-to-play (it was always, technically, free. But now there are more ways to earn credits while playing) and I’m not sure which to put some time in. I’m leaning toward Starmourn because I logged into Lusternia for the first time in a while, only to find that my wife divorced me and took the house ::cries::

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Solaris

I played this for awhile today. I’m impressed. Never played a MUD. This is pretty fun and good storytelling.

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PanagiotisLial1

A good thing for Iron Realms is, especially through their webclient, they are easier to “pick up” than the average MUD. I had taken a huge break on MUDs and their webclient helped me get back into. Also among their MUDs the easiest to learn how to play MUDs is Imperian but its also the less deep game of their roster(however it is good too, just not as much as the rest on my opinion).

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OverdriveActive

I rolled two characters when this was first opened up to the public but I’ve let them lapse now. I should get back in there! I was a good time using the web client, like you said, as I didn’t have to configure a client and figure out all the colour highlighting and hotkeys.

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PanagiotisLial1

Its amazing what people can make with MUDs. If only this extent of creativity many MUDs got could be added on normal mmos. Definitely its far harder since they got to do visual representation of every good idea but it would be worth it. Iron Realms MUDs, like the above, got features that could translate very well in a sandbox type of games.

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Tobasco da Gama

The graphics for the map are actually pretty slick for being ASCII-based.