One of the major goals for Crowfall is to have a shallow power curve, but one of the things that you want as a player is to have a basic gameplay loop of killing stuff to get better things that allow you to kill stronger stuff. It’s a double-edged sword, in other words. The latest development diary details one of the ways that the developers are addressing that with items in the game’s next patch, allowing you to randomly get items that have some nifty effects even if crafted items will always outclass them.
Individual items can have a name, a prefix, and a suffix, meaning that you have a wide variety of different potential effects on a given item; however, as mentioned, you can get better benefits by having a superior item just crafted for you. So this helps new players catch up faster while also keeping the power curve more shallow across the gear options. It’s an interesting approach, at the very least, and if you really want to wear someone’s precise boots of smashing, it’s exactly the system you’ll want.