Star Citizen’s monthly report covers AI updates for 3.6, the 890 Jump, and epic sunsets

    
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A new month, a new report from RSI and Star Citizen! As one would expect, it’s nearly all hands on deck as the game prepares itself for alpha 3.6, though work on a variety of other factors for the game and for Squadron 42 obviously continue in earnest.

The first and perhaps more noteworthy piece of news is the AI updates arriving in 3.6. with refinements to AI subsumption (a five-dollar word to denote how enemy AI considers what to do next and then executes said action) that will improve overall performance and new tactical behaviors for open environments due in 3.6. There’s also work being done to add an “investigate” behavior for ground AI and strafing maneuvers for AI pilots.

Work on the extremely swish Origin 890 Jump pushes on; a final lighting pass, final art for the battle bridge, and several other ship components like the elevator door and hangar landing pad were added. Shouldn’t be too long before there’s a new ship for whales to toss money at.

There’s also work done to improve data load in the game’s backend, initial testing done for server-side object container streaming , and the usual grab bag of bits and bobs. You can get the full report and scour things yourself for more.

Perhaps, though, you prefer the pretty pretty pictures? In that case, you might like to see one intrepid pilot’s travelogue of a sunset from every planet’s surface in the Stanton system in glorious 4K resolution. It’s either an indicator of how little there is to do in Star Citizen or the sort of emergent gameplay that sandboxes are great at depending on who you ask, but it’s hard to deny that these are some desperately pretty screenshots.

sources: Official site (1, 2). With thanks to DK for the tip!
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Ragemaster9999

Elite dangerous has zero meaningful content after many years. All just a grind. Sad. I kickstarter both projects but star citizen will be far superior once completed.

deekay_000
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deekay_000

i also backed elite. i don’t want to disparage elite but it’s not what i wanted or was led to believe it would be.

star citizen right now is delivring nicely. it’s far from perfect or complete or polished. it’s early access af. but it’s being more honest about that state of affairs than games labeling themselves otherwise these days.

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Marty Woods

I found the space ships in Elite extremely difficult to control . I hope Star Citizen are not following their example .

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Ragemaster9999

I had a similar experience with Elite dangerous. I spent atleast a couple hours getting my control setup working before I was able to learn how to fly. Star citizen is intuitive enough to pick up and play keyboard and mouse with the default control mode. The biggest challenge was adapting to the new flight model as I was used to the old one. New players wont have to worry about that.

Despite elite having little content the actual dog fighting aspect is pretty spot on once you get the hang of it. Star citizens dogfighting and combat meta is in a constant state of change. Last patch time to kill was too short now it feels too long. Obviously it’s a work in progress.

Also flying larger ships is alot different than flying a fighter. So much more weight and momentum involved you have to plan for. Tried to exit the atmosphere on hurston was definitely a challenge in a constellation and that’s only a medium ship.

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Ken from Chicago

That’s what I’ve heard in reports and comments, that ELITE DANGEROUS looks gorgeous but the content is a it’s bit thin contentwise / missionwise–from the devs. I recall two major events went a bit pearshaped:
–An escort mission for an npc was ruined by sabotage as those assigned to bodyguard were infiltrated by a guild that merely wanted chaos and destruction–and ended up ruining the event for other players.
–A huge expedition to a previously unexplored region in the game by players taking a ride on some giant cargo ship that could make the jump in a few days where most players it’d take weeks and/or be really expensive. That got ruined by the devs who never planned on letting the players arrive and ruined it moments after the journey began–after months of preparation by the players.

The players, however, have been creative though in making their own fun, most notably, the recently concluded Distant Worlds 2 expedition. If the ED devs gave a little more tools, leeway and security from trolls, the players could add significant content to the game. It’s like how some players in STAR CITIZEN organized the Daymar Rally as a ground race between various categories of land vehicles, or the PvP events Rexzilla organizes and narrates or the various machinimas and commercials players record. I loved ED’s video contest last year. I liked the one made in honor of his mother:

And I loved the one made as an ad for ED. It was much better than the official commercial:

And the space parody reminded me so much of DUKES OF HAZARD and CANNONBALL RUN.

deekay_000
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deekay_000

meanwhile in the bare bones alpha test server for an alpha test phase…. criminal system at play and open world pvp dogfighting

a few notes on here – they are experimenting with different sield mechanics this go around, and the target HUD still doesn’t do a good job of reporting damage states of the target… but the nose gun ( a big ol beefy gattling gun on a gimbal) will penetrate shields to do hull damage to a degree.

on the mission i take to go to spk to stop the hacking, presumably i’d want to run in there and murder every last one of the sunnbishes before they can finish hacking the terminal to clear their crimstat, rather than waiting outside like i did. i decided since i only had a pistol with two mags and i wanted to test the warden’s improvements in dogfighting areas i would not do that.

the choice i made in timing the missiles i fire against the hoplite was probably a poor one, hence the easy dodging ( he may have used flair/chaff as well tho i don’t recall seeing any visual indications of that).

if i had mucked about with the police more antagonizing them further presumably responses would heavily escalate (weve seen this to a degree in 35x) and eventually ships would be spawned in capable of penetrating my shields (if i was to let them kidn of thing, but i’m pretty ok pilot with most ships so..). gonna probably see if the police chasing/etc persists betwen log outs. i know that player bounties in the past have been generated when high crim stat players have come online on a server. dunno quite about the NPC police responses, something to find out in the future.

the players i get the mission to stop them from hacking of their crimstats (each individual player there hacking generated a mission – i could’ve taken all the missions if i was taking it seriously towards that goal) have to buy a hacking chip to use the criminal db terminals now, which there are now 3 – the one we all know and love at spk, one on hurston and one on lyria.

most of the auto fines that were in the earlier ptu patches are now covered by NPC police response.

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Ragemaster9999

Games core tech is surely but slowly coming together but the lack of content and new gameplay loops is a real downer. Until there is atleast full persistence and everything isn’t wiped every quarter it’s kinda pointless to put a lot of hours in to the game or buy a new ship.

Even so I feel star citizen will end up a much better game then the Mile wide and inch deep elite dangerous.

deekay_000
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deekay_000

don;t count on server side ocs/persistence that cr referred to recently as no more wipes. we’re a long way from there yet. while server side OCS is something that is necessarry fairly soon (it’s not on the road map because it relies on a number of things coming together, but we can guage it’s progress to a degree from there based on where microtech is as microtech is blocked by lack of full OCS.)

anyways there’s a fair bit of content. probably around vanilla freelancer levels of content if not more when you break it down in context. if you enjoyed freelancer as much as i did it’s worth playing now and taking advantage of said wipes to experiment and grapple the learning curve. i mean it’s not the worst learning curve game out there but there is some at different stages of getting into it.

but yeah long way to go until launch, but what’s there now and impending is pretty nice in it’s genre just for what it is at whenever now is now, outside of the odd hell patch etc. they’re getting better about making the live server livable for *playing*, and to a degree the every 1-2 month wipes feel almost like seasons in an ARPG or w/e bs. needless to say it doesn’t take long while playing to get a sense that the wipes are going to be needed for some time to come.

deekay_000
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deekay_000

also i tipped this one too late but wave 2 is now open. i think that’s not quite everyone but a much wider selection of more active players and bug report submitters than previous waves.

don’t bother waiting for the email, go check your account setting page on the website and get in there!

cmdr_cotic
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cmdr_cotic

Poor old Star Citizen, still trying to be relevant after all these years.

deekay_000
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deekay_000

could be worse… could be a braben game i guess… πŸ’―πŸ‘πŸ‘πŸ€¦β€β™€οΈπŸ€·β€β™€οΈ

Godnaz
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Godnaz

But they get carriers soon! πŸ˜‚ πŸ‘

deekay_000
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deekay_000

you mean another haphazardly shoe horned shallow grind that ppl only do because they nerf all the fun and reward out of everything that existed before?

i feel like braben was like “you know what would be brilliant? if i took the worst tropes of mmorpg’s and made them shiitier!”

but this is not an ed article. and i dont have any ill will towards the game or those whom enjoy it.

i was just basking in the irony. <3

cmdr_cotic
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cmdr_cotic

What’s ironic is the game that has you carrying/loading single boxes for zero fun or reward or taking 15 mnutes of loading screen to get anywhere. Real fun and reward right there.

Or earning ships in game, the shoe-horned shallow grind which will take you countless hours if you can’t/don’t want to spend money…

On a Quantum jump from PO to Hurston, I opened my star citizen window to find myself sitting in space 3 times because i was stopped for contraband check, and thats not including the scan they stopped me for right after leaving PO. i guess we’re supposed to sit and stare at the screen for quantum travel now?

Well, in my case, it was worse. After like 15 minutes of travelling I was intercepted near Hurston by the Hurston security for the contraband check… and somehow during the process my ship exploded, which also gave me crimestat.

…aaaand now I’m back at PO.

Fun and reward, zero grind….

deekay_000
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deekay_000

yeah there’s shet tonnes of loading screens in ed you’re right. traveling in that game is literaly masked loading screen after loading screen. and taking cargo places is pretty unrewarding in that game, along with everything else it offers.

sc wise your memes are out of date.

deekay_000
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deekay_000

since you edited in a reply rather than replying:

test servers be test servin yo

you know what game could’ve really used an actual player test or three instead of a 300 quid demo of the tutorials?

hmmmmmmm πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”

cmdr_cotic
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cmdr_cotic

Your reply wasn’t there when I edited….

I get test servers, that’s my job just in case you aren’t aware. What’s funny though is that test servers are running for an alpha, a bare bones alpha tbh, 7 years into development.

Funny that you bring up Β£300 when it’s nothing compared to what you’ve spent on individual game assets lol

deekay_000
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deekay_000

i mean could be 5 years into a launc that feels more barren and less polished than that “barebones” alpha.

i mean have you even played the two games? a mere alpha game feels less like a washed out jank fest than loading screen central bruv.

cmdr_cotic
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cmdr_cotic

Lol right, you’ve just taken the brainless stance of other game=bad, therefore Star Citizen=good that the kool-aiders fall back on.

Really sad to see you fall into complete fanboi territory.

deekay_000
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deekay_000

do you play video games? because ya know… im not saying sc is good just cuz i like it. i like it cuz it’s good.

i gave elite several chances. but… it’s a braben game through and through. the epitomy of lazy development.

slap some sloppy pcg and some assets for that pcg then claim it predicted some established sci fi trope in real life space.

im sorry you have a chip on your shoulder over sc still. i’m sorry you and your precious feel so threatned by it.

deekay_000
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deekay_000

also are you gonna address any points being made? bring any salient points of your own?

or just demonstrate your pebcak issues with games you don’t play but whine exist contrary to your wishes?

cmdr_cotic
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cmdr_cotic

I just had a look at each game’s kickstarter. It was Β£200 to get into Elite’s alpha, not Β£300.

But what is more interesting is that there were only 261 people who took that up, while there are 1509 people who bought Star Citizen’s Vice Admiral package at $250

deekay_000
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deekay_000

i mean maybe cig was offering a more desirable value than braben’s snake oil?

also 200quid was like $400+ usd at that time. i know yall love converting to then current usd when talking about the funding totals between the two games.

i also like how you just totally excused the lolfest that was braben’s idea of an “alpha” . thats your job right? test servers? :D

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cmdr_cotic
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cmdr_cotic

Snake oil… so a game that gets released 2 years after its kickstarter and has quarterly patches and an expansion along with selling 3 million copies is snake oil but the other thing stuck in perpetual alpha despite raising $250 million and having 500 people working on it is laudable.

You fucking sell out.

deekay_000
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deekay_000

lol you sound like youve never touched either of these two games. ayyyyyyy

deekay_000
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deekay_000

also did you just run away from the point reeeeeeing like a rick and morty fan that’s discovered mcd’s is all out of schezuan sauce?

elite dangerous after 5 years of being launch and despite countless $60 dollar expansions is more of a hollow shell bare bones cash grab than star citizen is proving to be.

fdev has a pronounced disdain for the value of their customers’ time and money and it shows in spades through their products, not just elite.

each of those expansions for elite is like what yet another shallow gimick tied to an excessive grind, shoved in to the mix haphazardly without a second thought or care as to how it should fit or work along side the other shallow gimmick grinds.

doesn’t it hurt to know that star citizen has more actual content in alpha than ED has after x years of monetized post launch development?

that despite the economy in sc still very much needing to be tuned across the board and further developed it’s already surpassed elite for respecting your time and gaming dollar?

that unlike elite all you have to do to enjoy sc is have spent $45? which tough luck for veteran elite backers like me – it’s how many dollars i gotta spend to do current content if i wanna play at all? and fuck me for backing even back then because their asnine rewards implementations made it impossible for me to play with friends without weeks of grind and travel first?

but sure, pretend elite isn;t the epitomy of game developer being lazy cheapasses. that every expansion and “content” update isn’t met with heavy derision eyerolls and and discontent. that there isn’t a strong and wide feeling amongst the elite player base that braben and co are taking the piss out of players who stick with the game.

and how dem space legs coming? too bad keeping the scale of ships consistent and plausible was an after thought for x years. cockpits the size of a bus from the outside but smaller than a broom closet inside. high quality video game products, kids!

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Rhime

Dude, you’ll be one of the first negative nancys to log in when the game goes live so you might as well put your pitchfork back in the bag…

cmdr_cotic
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cmdr_cotic

Nah, you won’t find me playing Star Citizen, been there, done that and got my refund.

deekay_000
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deekay_000

i wish i could’ve gotten a refund for elite but fdev wouldn’t offer any for any reason to anyone they duplicitously deceived with their pre launch marketting materials.

member the good ol days of being reassured this was more accurate to real game play than them sc ship ad vids? turns out not so much.

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Rhime

…then why are you here trying to piss all over the sandbox?

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Rhime

Sucks to be you…

cmdr_cotic
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cmdr_cotic

LOL, atleast people have been able to play and keep their progression in that game for the last 5 years. How saved progress going for Star Citizen?

deekay_000
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deekay_000

i mean in the sum of things i’d rather be still wiping than settle for that half baked rushed shit show of might as well be early access by most standards horror fest.

cmdr_cotic
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cmdr_cotic

You’ve really drunk the kool-aid haven’t you.

Like a proper fanboi you’re now following the textbook and sniping at that other games thinking that putting them down somehow makes Star Citizen better… it’s really sad DK.

deekay_000
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deekay_000

i mean… did you not start this thread to snipe at a game thinking that by putting it down it would embiggen your precccccccciouassssssussuusushfngsjndpfg???

πŸ˜‚πŸ˜‚πŸ˜‚

or are you just offended that a game you don’t like exists and have to make sure random strangers know it?

deekay_000
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deekay_000

not very self aware tn are you m8

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Oleg Chebeneev

Poor haters. Nothing to bitch about anymore yet still trying

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ghostlight

I seem to recall a time at Massively when Star Citizen news would get 40-50 comments minimum. These days not so much. Heck, I haven’t even seen Joe Blobbers lately. Could it be it will die with the proverbial ‘whimper rather than a bang’?

deekay_000
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deekay_000

there’s less comments because there’s not much to actually bitch about wrt to the game these days outside of stuff in the midst of iteration, and none yall know what those things are cuz you don’t play.

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Marty Woods

I think its more likely that both sides of the argument have said all that can be said after all these years of development without release .

The detractors are waiting for CIG to go broke and the supporters are waiting for the game to release so they can come back and say how right they were .

I don’t think its out of all possibility that CIG will go bust but in the event of the happening I would imagine the game is now so far along in its development that a larger game developer will rescue and complete the project .

Ultimately no one really knows how this is all going to turn out .

deekay_000
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deekay_000

or more like backers are checking out sc through gameplay.

do you think more backers are spending at record rates because the game sucks?

deekay_000
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deekay_000

also since when are massively comment sections indications of consumer interest in a game?

like what basis do yall even have for this belief that sc is dying off or w/e?

https://docs.google.com/spreadsheets/d/1js25HC6vHerDGLftvSMg0I9ha3Bu9GSetklaDM_O_LU/edit#gid=706191865

do you think people are spending at a higher rate because they are not pleased with the results being delivered?

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Marty Woods

To be honest I don’t know if the game sucks or not . I just hope if people are putting such large sums of money into the game as you suggest , that its money they can afford to lose should things not go the way they expect .

deekay_000
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deekay_000

if you sub to any mmorpg for as long as i’ve played star citizen i’d be just in as much danger of having put large sums of money into a game that may not go the way i expect.

but thanks for the concern πŸ‘

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Marty Woods

The difference is though compared to people who subscribe to a game they are normally getting to play a released product where as you are not .

I guess at the end of the day only time will tell if investments made into Star Citizen are wise or foolish and whether the people making them are astute or gullible .

deekay_000
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deekay_000

the difference is no games with subs have been all that fun in a decade. and sc is plenty of fun right now.

it’s ok for people to spend money on things they enjoy. including video games. you dont need to be concerned about it.

thats generally why people are spending “all that money” … strange as it is (and i mean i get it, its an mmorpg site, spending on unfun things is more the norm) but people spending on sc at this point are generally doing so because they enjoy the game itself.

its less investing in some abstract vague future launch and more spending on what there is now for what there is now.

it’s not that hard. maybe the mmorpg industry could stand to learn from that example.

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Marty Woods

“the difference is no games with subs have been all that fun in a decade”

Those of us that play Final Fantasy 14 would beg to differ .

I am sure those that play WoW would too and those that play games with an optional sub like Elder Scrolls Online .

If you enjoy seeing the development process Deekay then your money is well spent especially if you are not investing any more than a monthly subscription into the game and paid for one of the lower end packages .

Its the people that spend thousands on this game when its not even released yet that really need to get some fiscal common sense .

deekay_000
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deekay_000

i wasnt talking about what You find fun. or anyone else.

but i am very concerned with all the money you’ve spent on it when it might change into something you dislike later now that you mention it….

seriously though, i don’t give a shit what you find fun. i give a shit about what I find fun.

cmdr_cotic
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cmdr_cotic

It’ll whimper along for a while, hopefully there will be a good bang at the end of it all. I think most people are just bored stiff with the game, the only enjoyment to be found from it these days is taking the mick out of how buggy it is or laughing at the marks who defend it.

deekay_000
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deekay_000

most “haters” have realized the game is delivering solidly after all.

at this point the ones getting the mick taken”” are kids like you triggerfishing for the barest reactions.

the problem with marrying yourself to a game that competes with the one that burns your loins with envy is that when the game has been out for 6 years with a skeevy revnue model married to lazy production is that it tends to steal your righteous thunder when complaining about the game that delivers more and better in an endless alpha than in several $60 “expansion” packs that make EA dlc’s look meaty by comparison.

take care commander, and dont drown in the medicrity of your chosen horse.

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Joe Blobers

Quote: “most people…”

People.. They… Most… just words to say a fraction of vocal individual, potentially not even backers, are not satisfied by SC project because they don’t understand what starting from scratch and driving ambitious scope means.

+1.2M backers and growing every day means what CIG deliver with quarterly patch catch attention to people on the fence.

Clearly they did understood with so many video around and comments sections over internet what is the real project status: I.E not a finished game but a game in development with clear roadmaps and tangible improvement.

Can’t stand bugs and crash? No problem you can still support the project and wait for a more polished status… or wait for Gold release.

Godnaz
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Godnaz

A few more years to go. The ship and flight piece is a core pillar but if your paying attention, they’ve got so much going on at once it’s kind of nuts. Lookin forward to seeing more solar systems, Object Container Streaming, full persistence, occupation mechanics/gameplay loops and a true economy begin to breath life. I’m kind of a broken record on this, I know..

deekay_000
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deekay_000

i’m simply enjoying the development progress as it lands on my desktop. those things are important and nice but i find the game really fun so far just for what it is “now”.

i mean hover mode continues to suck afaik but i’m hoping they pin that one down before ptu ends or remove it to work on iteration 3…. need to get in and test them new law and what not mechanics and the scopes and shit soon. weather is too nice or too hot lately to really get into it though :D

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Marty Woods

I have a couple of friends playing the game talking to them recently they still think its at least 5 years away from anything approaching a reasonably polished release that delivers on anything approaching what has been promised . If they are right we are in for many more years of conjecture about this games development .