You probably don’t spend a lot of time thinking about the work that goes into making big trees in your favorite MMO. It’s enough to see a big tree, think that it’s a big tree, and move on. But the developers of Pantheon: Rise of the Fallen put a lot of work into the huge trees of Faerthale, and the latest newsletter covers the process of making the trees look right without creating something that unduly taxed system resources from the canopy on down.
Other interesting discussions for the newsletter include character movement and interaction with the environment to ensure that character animations look right and control fluidly. There’s also a look behind the scenes at spell FX for the Cleric and Shaman as well as one of the game’s signature NPCs, so whether you’re more into the art side, the lore side, or the nuts-and-bolts side you’ll find something of interest in the latest dispatch from the team.