Path of Exile explains the Atlas changes coming in Conquerors of the Atlas

    
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The whole world.

The system changes in Path of Exile tend to be well-considered and arrive in reasonable timeframes. As the game prepares for the upcoming Conquerors of the Atlas expansion, it’s probably no big surprise that the game’s World Atlas is being changed. Developers have outline the big picture changes coming on the official site, starting with an obvious and surprising change where the Atlas no longer starts at the corners but at the center, working your way outward over time.

Eight regions will be present on the Atlas following the change, with new endgame bosses per region as you fight through and take on maps within that region. There are also changes to the way that items and improvements are socketed by region, which should make the process simpler to understand and have clear effects across the board. It all might seem a little confusing at first glance, but you can check out the full rundown on the official site so that you can mentally prepare your path. (Of exile! Ha ha, we have fun.)

If you somehow missed it, our own MJ was at the ExileCon where all of this content was announced; you can catch up on her whole rundown right here. It is expansive, as these updates tend to be.

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Arktouros

The fact we can T14-16 every map on the Atlas is major to me. It really started to bug me after a while that it was like run these same pool of 8 maps over and over because they’re the only T15-16 maps in the game and only ones worth running. I was never really a fan of shaped strategies or otherwise and it’s great now I have lots of options if I want it to run all the variety of maps I could want.

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styopa

It’s hard not to compare the extensive, well-communicated , not-always-perfect-but-if-it-sucks-they-fix-it-pretty-quickly-and-openly level of developer engagement from GGG on PoE to that from *ahem* much larger and well-funded AAA companies that are collecting $12-$15/mo from MILLIONS of players…and yet still can’t manage to pump out regular expansion content (& without asking for another $50+)…

While I personally am not a huge fan of their league system, it IS a fantastic way to implement ideas in a sort of quasi-release format, INTENSIVELY test them (and, not trivially, actually cogitate on the results), and then implement more permanently what seems to work and not break other shit in the process.

Not to mention, I’m absolutely tickled at some of the ideas they have on the block for PoE 2.

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Arktouros

Well there’s different styles of game development that appeal to different people.

GGG’s free content, but heavy microtransaction style system is definitely one I prefer as well. It’s also why I prefer Black Desert as a MMO where they give away huge chunks of big system updates and game content and then go after you with all the other stuff.

The slower one-a-quarter update and then expansion every 1-2 years style system just holds no appeal to me anymore. However it’s still wildly successful and clearly other people do like that more stable and reliable game model.

Cyclone Jack
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Cyclone Jack

This looks to be a very good change. While I’ll miss the frequency of the Elder/Shaper maps, this update looks to fix some of the issues they’ve had with their late game; specifically the ability to sustain higher tier maps.