J Todd Coleman promises Crowfall will be ‘the most strategic virtual universe’, hints at launch details

    
7

A tweet from Crowfall prompted some responses from creative director J Todd Coleman that could perhaps perk a couple of ears, offering some promises for the game’s future both in terms of content and its launch.

The tweet in question asked fans whether they preferred strategy or survival in their MMORPG titles, and Coleman surfaced to provide his own thoughts. According to him, Crowfall first leaned heavily on survival mechanics, then began to add more strategy-focused elements until the survival features were completely taken away to make the game what he promises will be “the most strategic virtual universe (IMO surpassing EVE Online)” by launch. When asked by someone about when launch will be, Coleman replied that it’s sooner than one might think. “We’ll be talking specifics soon, so stay tuned,” he writes. (The game has already been delayed several times, though it’s only just reaching its fourth year of development post-Kickstarter, so gamers aren’t quite to flipping tables yet.)

Readers will recall that, in early December 2019, Coleman remarked that 2020 still had some work to do in the form of releasing the War of the Gods update, the Frostweaver class, and some additional polish, all of which leads in to a beta release. MOP’s own Fight or Kite column checked out the game in person last autumn.

source: Twitter

7
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Hamblepants
Reader
Hamblepants

From the livestreams I’ve watched, it seems to have strategic and tactical depth. Pretty cool.

Reader
Joey

This game will never release. They are years away from an actual release. Just ask any of their backers. There really isn’t any game there at the moment. They’re on like step 20 out of 100.

Reader
Ben Stone

I’m a backer. There is a permanently available game there for backers to play around in. Most classes and races are there (just waiting on Frostweaver), and the crafting and combat is fully realised. Siege stuff is still being developed. Compared to other Kickstarters from the same period it is way more advanced. I would be surprised if it wasn’t ready for soft launch late-2020.

Reader
jay

Amazing to me to see the stark differences between Crowfall and Camelot Unchained when it comes to development and Public Relations. Both games are on similar time table/update cadences. Both cater to very similar audiences (crowfall leaning a bit more toward pve,cu more toward pvp, but a lot of crossover).

Where I see them drastically differ is in the PR announcements. Crowfall’s dev’s like to make these big dramatic proclamations, promises, and give interviews on their vision for success.

Where as CU’s team seems to fly widely under the radar. Yes they give very regular updates. But they don’t make these grand announcements very often, promise very little, and give little in the way of interviews in comparison.

I’m curious how the future will turn out for these two titles in the long run. Will these soundbites come back to bite crowfall in the butt later? Or will the lack of grand PR stunts bite CU in the butt as crowfall snaps up larger shares of the available crowdfunding pool?

Reader
Ben Rubinstein

Agreed! I’m very interested in both games, and hope both will succeed! But yeah, they’re both competing for the same audience at the same time.

Reader
psytic

I think the exact opposite. Mark Jacobs used to be on here rallying up business every week with grand announcements and sending out 3 to 4 page long dev diaries about engine updates. Crowfall I can count on one hand these type of news bits. I backed both. At the end of the day I dont buy into hype and I’ve tempered my expectations on both.

Reader
Ben Stone

I dunno, Crowfall has delivered on most of its promises. They typically make these announcements just before the changes go live on the test server. Also Crowfall has a permanent world available for backers to play, as well as the test environment. I can jump on regularly and see their progress.

They have gone well beyond what was originally promised, so I am kind of OK with the delay. Separating classes and races was a huge boon for me. Makes it feel more like a MMO than a MOBA. Also loving the customisation available, and agree that the survival aspect was pretty dull, so glad that is being toned down.