Checking in on long-running Vendetta Online and the expansion that didn’t happen

    
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space game

It’s been a hot minute since we checked in on Vendetta Online – maybe a long enough hot minute that nobody even says hot minute anymore, for which I am grateful. But we’re doing this thing today. MMO players will recall that Vendetta Online is a classic space MMORPG from the 2004 era, and it’s playable on literally everything, including your toaster. OK, not your toaster, but pretty much everything else, including desktop, mobile, and several VR devices. Heck, it even outlived the Ouya.

Over the holidays, the Guild Software studio posted a lengthy newsletter to players apologizing for being “very quiet” but promising a whole slew of inbound tweaks under the server side development banner, which sound boring on paper until you realize they’ll enable the devs to add gobs of interesting NPCs and deep-dive the economy to “work towards more interesting trade-influence mechanisms.” The devs also say they moved the game servers last year, upgraded the mobile engine, and fix up the Mac client post-Catalina.

As for the expansion the devs teased last year? It’s still coming, as are guild system enhancements, the updated menu UI, the streamlined newbie experience, a reduced “public toxicity” system, new drops, new baddies, and economy tweaks.

“Observers of past newsletters will note that we haven’t shipped the Major Expansion in late-2019 that was planned, and this was delayed intentionally. We’ve had some great opporunities and situations develop over this past Fall, and we’ve juggled-around our plans to help the game better take advantage of them. These will be announced in due course. In the meantime, it’s been best that we stay quiet and focus very intently on our goals relating to the upcoming expansion, an associated major marketing push, and a substantial increase in the scale of the game.”

Check out the newsletter and likewise all the patch notes since last August.

Source: Newsletter
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