Bless Unleashed unveils the Union system and crafter-centric society

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It’s time to team up with other players in a very passive sense in Bless Unleashed with the addition of the game’s Union system. More than guilds, Unions are meant to be an alliance of players with the same general gameplay focus, with passive bonuses given to members of each Union. There are also plans to foster competition and interplay between the various Unions, which seems a bit odd as there are three of them with distinct and non-overlapping goals.

Players can join up with the Court of the Ravens (the PvP sort), the Artisans’ Society (crafting, naturally), or the Sentinels (PvE gameplay). You can switch between Unions, but it requires some time and some associated costs, so it’s not instantaneous and is meant to lock you into a main gameplay path for a while. If you like the idea of the game backing you up with your main gameplay focus, of course, this probably sounds like a good idea.

Among the unions? The Artisans’ Society, aimed directly at crafters.

“One of three Unions in Bless Unleashed, the Artisans’ Society offers benefits to players who are looking to gain an edge in Bless Unleashed’s crafting system. In order to join the Artisans’ Society, players will first need to prove their expertise in crafting to the society through a series of quests.

“Once accepted into the society, players will be able to take part in a set of daily quests for the Union which will allow them to rise in standing. Quests for the Artisans’ Society will revolve around adventuring in Lumios’ open fields, hunting monsters and searching out unique crafting ingredients for the Union.

“As players advance in the Artisans’ Society, they will unlock unique benefits including increased crafting experience, or additional healing from gathering, to bonuses when crafting certain items, or even learning the ability to gather materials from the world while mounted.

“Each Union in Bless Unleashed also has a special ability to help them excel in their chosen profession, and the Artisans’ Society will be able to train its members in a special camouflage ability which will aid its members in remaining unnoticed by enemies, both player and NPC, while working in the wilds of Lumios.”

The game is currently in open beta on the Xbox One for those curious about how all of this shakes out in play.


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Robert Mann

So… it’s effectively like the passives that appear in talents in most games, or things that other games just baked into the default (mounted gathering, for example, is common anymore).

Whelp, not surprised. The likelihood of anything actually interesting in the crafting out of this was not high by my estimate to begin with. :(

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Chris Neal

This reads a bit like the Paths system in WildStar, except with more direct impact on one’s playstyle than having an extra set of chores to do. I dig it.