Guild Wars 2 subreddit goof helps re-confirm new ArenaNet game

    
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A thread posted Friday on the Guild Wars 2 subreddit apparently went awry as players panicked under the mistaken belief that ArenaNet’s Jennifer Scheurle was vacating her position as lead designer on GW2 to work on an unannounced title. This “news” kicked off a firestorm of comments bemoaning ArenaNet mismanagement and fears that Guild Wars 2 was headed for maintenance mode.

The thing is, though, it was all for nothing: Scheurle herself confirmed on Twitter that she was never a designer on GW2, which led to the very meta conversation of members of the subreddit complaining about the subreddit.

While this ultimately was a tempest in a teapot, it also further confirms that ArenaNet is indeed working on a new title of some sort. This stacks on top of other reveals such as a couple of job postings in the last few months. There’s also some datamined information about possible GW2 controller support and word on a mobile version to consider as well, all of which is good news for ArenaNet, which weathered a round of layoffs and game cancelations in 2019.

sources: Reddit, Twitter via Reddit

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Neurotic

So. Much. Salt. Holy moly, between these comments and the subreddit, you could supply the world with sodium chloride for a 1,000 years! It’s crazy.

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Sarah Cushaway

I don’t like GW2 much at all–it’s very, very, VERY shallow– but I will say it COULD have been something great if ANet hadn’t just pissed away the chance while it was still popular.

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Bruno Brito

To be fair, it had humongous opportunity to be extremely deep. It ended up trying to be too much, and falling short.

The skill system concept was interesting. The “lack” of a trinity could be worked upon, since self-sufficiency isn’t exactly something bad to have in games. The old talent trees had potential.

But so much of the game is solved in shallow ways: the atributes are shallow, the buff/debuff system is awful, the new talent trees are limiting, elite specs were a solution to a problem that shouldn’t have to exist, so on and on.

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Bruno Brito

Ah, yes. Nothing like supportinga game that is languishing in development limbo, hoping for it to get better, and discovering that those resources are going somewhere else.

Feels good.

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Anton Mochalin

“Development limbo” has very different meaning – it’s when there’s too much difficulty in preparing a release because of many unfinished things which are supposed to go to that release.

I don’t know about before but recently GW2 releases its updates regularly and right on the announced time.

And you’re again counting the company’s resources even though that constant stream of updates shows Anet is serious about the game. Since Icebrood Saga announcement in August we’ve already got 2 episodes: 2 maps, 4 strike missions, 2 (or more?) new masteries etc. And the 3rd episode will be released on January 28, i.e. in less than 10 days from now.

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Bruno Brito

Whatever you say, Anton.

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Anton Mochalin

I’d be really hyped if they said they work on a mobile MMO. Mobile gaming really needs an MMO made with ANet’s style and attention to detail.

micedicetwice
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micedicetwice

with ANet’s

habit of abandoning things they worked on. Dungeons? Boring, lets do fractals! Fractals are boring too, let’s add raids! Raids are boring now, let’s do strikes! GW2 is boring, let’s do console MMO! Their attention to detail and style is gone dude. Long time ago. They even ruined their art direction with horrid infusions are cosmic mounts. It’s gone.

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Anton Mochalin

I’d say what’s in the current patches – last episodes of LWS4 and Icebrood Saga – shows the style and attention to detail I’m speaking about. I don’t see them gone anywhere.

And, well, how many fractals you’d expect them to make? 50? 100? Are fractals unplayable now? Maybe unpopular? Fractals are doing fine, there’s no problem at all to find a group for a fractal in LFG at any time of the day (haven’t tried it in early morning but I’m sure that’be still easy enough). So now they added strike missions – are they replacement to raids or fractals? No, they’re additions.

“Abandoning” would be if they made dungeons or fractals somehow unplayable. But that is not so. When I tried to do dungeons they worked fine and, again, there was no problem finding a group for them in LFG.

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MassivelyMacD

“Don’t you guys have mobile phones?”

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jealouspirate

I wonder what it could be. Another MMO doesn’t really make any sense.

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Anton Mochalin

Why? Anet always liked to try new things, most of them go to GW2 now but some new things they would like to try I guess wouldn’t quite fit there. It’s almost a consensus in the fanbase now that Mike O’Brien left because he worked on GW3 and it was cancelled/shelved. So my guess it is quite likely to be another MMO, but not necessarily.

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jealouspirate

The reason I think it’s not an MMO is because MMOs are a pretty big gamble these days. It’s not a thriving genre at all. “AAA” MMOs take a long time to develop and are very expensive to make, and require regular ongoing content updates.

With all due respect to ANet, they’re arguably not keeping up the necessary development pace with their existing MMO – I just don’t think they have the resources for a 2nd.

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TomTurtle

I don’t envy you for having to wade through the GW2 subreddit. Oh well.

Again, attempting to have multiple sources of potential income is normal, but at the same time, if only GW2 didn’t suffer for ArenaNet’s split attention. /sigh

This is not a healthy way to do it.

Mordyjuice
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Mordyjuice

They’re too small to have multiple titles in development, GW2 is going to get wound down like GW1.

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TomTurtle

Maybe so after the layoffs.

Though even before the layoffs there were still issues when they were larger. It’s no wonder that ArenaNet’s mismanagement gets more noticeable when they have less to work with.

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Anton Mochalin

The difference to GW1 is that GW2 is still making them a lot of money. GW3 was in development while Season 4 episodes were released.

Mordyjuice
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Mordyjuice

If GW2 winding down then at least I know not to buy anything from the Gem Store, that would almost be like Crowd Funding a new game which may or not get developed for a game I may or not even like.

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Anton Mochalin

Oh yeah adding controller support to the game being wound down is so ANet.

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Matthäus Wey

It’s a one-person side project, isn’t it? This says exactly nothing about the state of the game.

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Anton Mochalin

Maybe three separate content teams would say more to you then. GW2 is very profitable compared to most MMOs, NCSoft is definitely not going to wind it down. Quite the contrary new game(s) development was stopped to focus on GW2. Speaking from my own experience of the game I’ve seen the noticeable influx of new people recently between Wintersday and Lunar New Year festivals – they were asking about joining guilds and just general advice in the zone chat all the time and the core Tyria zones were more crowded than usual. So I guess ANet had some sort of marketing push (idk, advertising campaign or social media campaign or whatever) recently.

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Matthäus Wey

I agree with you but then again we don’t know how many people are in each team. This can range from 2 to 5 to 20 to whatever.

“Quite the contrary new game(s) development was stopped to focus on GW2.” and now it appears they have even fewer employees and once again started spreading thin with a side project/projects.