Star Citizen studio Cloud Imperium just picked up another $17.25M from investors

    
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Looks like Star Citizen and Squadron 42 company Cloud Imperium just got a bit more rope, as its investor groups have bought up more shares worth $17.25M in additional funds.

“Today, Cloud Imperium announced that existing investors – the Calder Family Office, Snoot Entertainment, and ITG Investment – have exercised a one-time option to purchase further shares in the company. The share prices reflect a discounted option price for existing shareholders that was pre-negotiated at the time of the initial investment in 2018. There were no changes to the Board composition as a result of this transaction. Chris Roberts continues to maintain full control of the Board and Group.”

MMO players will recall that Calder and Snoot (this needs to be a band name) were the same investor units that pumped $46M into the company back at the end of 2018, bringing CIG’s then-valuation to just under half a billion dollars and adding two new members to the board. Since then, the game’s crowdfunding alone has topped $250M.

Source: CIG via GIbiz

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Nosy Gamer

Not to be picky, but the initial round of outside investment occurred in May 2018, not the end of the year. At least, it was according to Cloud Imperium Games in their financial announcement for 2018.

https://cloudimperiumgames.com/blog/corporate/cloud-imperium-financials-for-2018

And damn, almost $400 million raised to create Star Citizen. At the rate CIG is raising money, they’ll blow past the $400 million raised mark by the end of Q2.

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Nosy Gamer

I guess I should explain the picky part. I don’t think it’s Bree’s fault she wrote that the investment occurred at the end of 2018. That’s when CIG announced it. If I put on my tinfoil hat, the announcement came at the same time CIG announced two new members were appointed to CIG’s board of directors, both representing the new investors. At that point, CIG couldn’t hide the outside investment any longer.

Snax
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Snax

I already have Star Wars Galaxies Legends, where I can fly in space, go to different planets, customize my ship, be on crew ships with other players, and so much more…

Why the f-k would I want Star Citizen?

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Rhime

LOL…

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Joe Blobers

Why should we play SWGL when we have Star Citizen? :)

You enjoy the SW universe and the fact, to pick comparable sample, the Reddit SWGL community is 1/20th of SC in its current Alpha status, you love cute outdated graphics, a game engine that will never evolve to offer more gameplay (refuel, repair, salvage, medic triage, prison, Theater of war…), better AI, more believable NPC’s, multiplayer ships, city-planet, FOIP, the list is countless.

SWGL is not bad and SC better. If you feel okay with what is SWGL keep playing it and share your passion with others.

And just to demonstrate I am not sectarian about other space games, here is a link from @napyet who explain why he recently returned to Star Wars Galaxies with the SWG Legends emulator: “This is the best experience I’ve had playing SWG since the game was officially shut down in 2011

SWG Legends – Why Play SWGL today?

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ichi sakari

I was in the Narrows in Zion National Park, a magnificent slot canyon that is incredibly beautiful, when I was stopped by a large out-of-breath man who was struggling to make his way up the canyon, he asked me if there was anything worth looking at further up (now remember we’re in a veritable cathedral of natural wonder)

I had to tell him no, turn around now save yourself the trouble, and I think that advice works here too

there’s quite a bit to look forward to actually, but maybe you should turn around and go back to something you can appreciate

Squadron 42 - Star Citizen Screenshot 2020.02.04 - 14.04.12.55.png
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Sean Miceli

So they are investors and they will make money off the game yet we are crowd funders and only donate… thx cig…

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Guillermo Perez

Ganarías satisfacción al poder jugar, por supuesto si tienes una nave para tripular

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Joe Blobers

You realize @Sean this is true for every single crowdfunded project… Except charity business everything is about profit to invest and make things bigger.

Pledging to any Kickstarter project imply you do understand it.

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Sean Miceli

Yes but us common folk were locked out of any option to buy any stock in the company, so we back it n get no credit but early gameplay and ships.. yes I know the concept but it’s also clear n free for them obviously

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Sean Miceli

It’s just funny they get an option but we cant is all I’m saying

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Bryan Correll

Virtu Financial (the parent company of ITG) is publicly traded on the NASDAQ exchange. Feel free to invest if you like.

Note: I’m not advising anyone to invest in Virtu. But you can if you want to.

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Roger Melly

Haven’t really been following whats going on with Star Citizen because the development of the game seemed to be as endless as the conversations about it . All I can say is when I dared to suggest it might not release until 2020 or beyond back in 2016 on this very site I was told I was being ridiculous and that it would be released long before then .

I guess we will have to wait several more years to see how this all plays out . I expect by 2025 we will either see the game released or a Netflix documentary series chronicling why it didn’t release .

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Sean Miceli

Yea, but it started in 2012.. they definitely wont have it out anytime soon, even squadron 42 isnt even in beta yet.. they are over extending themselves and need to focus on one thing and get it done

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Joe Blobers

Precisely @Sean. CIG is focusing on SQ42 with a beta this year while pushing pipelines needed for both like AI, physical grid or gameplay like Prison and Theater of War which do use common assets.

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Tee Parsley

I was putting up caveats at the time of the Kickstarter. I remember the howls of horror over my predictions of a 2020 release back in 2015 or so. Turns out we were both terribly, terribly optimistic. But less so than the SC fellow travelers……

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Derrick Johnson

I told my son in-law back in 2014 the same thing it may release in 2020. He said no it should be out by the end of 2015. I wasn’t being a hater I could see what was happening with the game. Feature creep. No focus. Greed. Ego. So maybe now I’m thinking Squadron 42 will release 2022/2023 time frame.

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Tee Parsley

Good for the game. Hopefully investors will eventually be able to take it over (or get it to sell out). But no matter what, SC is going to be an incredibly long, drawn out process.

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Zero_1_Zerum

Fools and money.

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Oleg Chebeneev

Good. Haters gonna hate

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Buddy Barlow

Oh stop, you’re 8 years into development and there’s still no core gameplay loop to be seen.

Squadron still isn’t even in a playable beta.

I know you gave MJ a lot of crap about his Ragnarok thing and rightfully so but let’s be honest here, CIG is gonna continue building ships and selling them so they can suck in the whales all while not releasing a viable and releasable product.

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Knecht_Rootrecht

Space combat and transport are not a gameplay loop?

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Joe Blobers

You are deeply wrong. Here are some other interesting tidbits from latest data showing backers playing the game (yes an Alpha game):

* 465,248,161,583 total AUEC earned from missions
* 22 missions per minute
* 31,511 missions per day
* 1313 per hour
* 9924 average unique users completing missions per day
* 86,248 total PvP missions completed
* 1,918,788 total PvE missions completed
* Top 6 mission types include:
– Delivery of lawful goods
– Mining (with ships or handtool)
– PvE bounty
– Deliver of unlawful goods
– PvP bounty
– Coop battles organized by backers

8 years? so what. In the meantime we got more of the same BF, COD, Fallout.
SQ42 beta in few quarters plus more SC patch fleshing out techs (including AI’s), more gameplay and locations.

Did this project stop anyone to play something else? No it did not.
When CP77 will be released in a couple of quarter… I will play it like probably most SC backers.
My best 45$ ever “invested” in a game. The journey itself plus Alpha paid out already… while 2020 and 2021 will see more sequel of the same games from publishers… released on fiscal date because shareholders…

And the beauty is that you don’t even need to be a whale :)

StuartGT
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StuartGT

10,145,404,211 AUEC from missions, not the made up number you used. Anyone who actually plays Star Citizen (not you it seems) knows the average mission payout can’t be 232k AUEC:
465248161583 ÷ (86248+1918788) = 232019

The actual official stats:

Graphic[1].jpg
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Joe Blobers

Call “journalist” incompetent if you want, the number came from another site dedicated to MMO’s from which I just copy-paste that astronomical AUEC number.

At best I should have double check as you did. Got it no problem. So beside this single number others are correct.

Thanks for pointing it out as well :)

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Joe Blobers

After further search here is the reason behind wrong UAEC number:

Quote from Reddit:
This is the corrected version posted on RSI today, fixed as per Zyloh on Friday:

465,248,161,583 aUEC earned from 2,005,216 missions completed. That’s 232,019 aUEC per mission. Wot

Great catch. I looked into this and we had an error in our reporting. It should actually be 10,145,404,211 total aUEC earned. We’ll update the number on Monday and double check for any other errors. Thanks all!

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Oleg Chebeneev

People pointed at mistakes in your arguments, so I’ll save time

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Utakata

…not sure what the mistakes where, when he never stated or claimed anything specific. And the data mining example above is not really saying anything to the contrary beyond this game in development seems to have a lot of support. /shrug

Covynant001
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Covynant001

Of course they did…

Mewmew
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Mewmew

I was thinking what the band Calder and Snoot would look like. I can’t get the image of Snoot being like a puppet with a long trumpet type nose out of my mind though.

smuggler-in-a-yt
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Mewmew
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Mewmew

Haha yeah, definitely something like that :P

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Fisty