Magic Legends boasts of ‘one of the most powerful, game-changing features’ Cryptic’s ever made

    
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Need a refresher on Magic Legends or want a behind-the-scenes look at how the OARPG is being made? Executive Producer Steve Ricossa penned the upcoming game’s first-ever State of Development blog that takes fans on the journey from idea to execution.

Ricossa explains how Cryptic Studios eventually settled on key design elements for the game, including the 12-card rotation spell system, a specially modified version of the Cryptic Engine, and a behavior tree for enemy mobs to use as they keep players on their toes. Ricossa said that this last element will be overseen by an “AI Director” which is “one of the most powerful, extensible, and game-changing features Cryptic has ever made.”

Them’s big words, Ricossa. It’ll be interesting to see if Magic Legends can back them up.

The executive producer promised that Magic Legends will adapt to different playstyles: “We have finally created a system that captures the essence of creature summoning while empowering players to make impactful playstyle choices. Players who prefer to max out their creature points and summon hordes, players who like to summon a couple heavies to aid them in combat, and players who enjoy focused spellcasting can all enjoy the system together in the same space.”

Cryptic said that the pandemic caused a delay in the anticipated spring’s tests for Magic Legends, but that the delay was “not dramatic” and that launch should still happen in 2020. In fact, the closed alpha is starting in June (under a strict NDA) with up to 20,000 testers.

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Crowe

Will AI Director be yet another Cryptic product that gets retired when the programmers that write it move on? Some sort of Foundry like situation…

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iicycube

Everything that look-alike “Diablo or POE series” will always title them as “one of the most powerful game”
The most powerful history ago was million and million playing a game in the past and not only one or ten thousands only.

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Schmidt.Capela

An AI Director is old tech, though. I’ve seen it called that since at least Left 4 Dead (from 2008), and I’m pretty sure the idea has been used since a long time before that, as it’s pretty obvious to anyone who ever played pen-and-paper RPG games (where the GM does the role of NPC “director”) or strategy games (as each player, including any AI “player”, is basically a director for their forces).

In other words, saying you have an AI Director without saying where it’s different from the industry standard isn’t interesting, or even helpful, at all.

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Greaterdivinity

There’s a blog post about it coming in early June, so we’ll see if it lives up to the hype.

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Jeremy Barnes

a blog post seems unlikely to really tell us..let’s see it in action.

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Greaterdivinity

There’s a good chance they’ll have some videos to support the blog highlighting specific features/aspects that they discuss. But either way, we’ll get more info to see if it’s as exciting as they say it will be or not.

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Andrew Clear

To be fair 3D rendering, streaming, etc, are all old tech, but that doesn’t mean they can’t be implemented in a way that makes a game great.

You could use the exact same tech for the AI Director, and it could still be different, due to just changing the data that place into it. I am sure, that they engineered it differently, and while I understand you don’t believe it is an interesting feature, it kind of is for an MMO, which I kind of feel this game might not be much of an MMO.

I personally am concerned about how I will like the combat, and also, if this AI Director will be a good implementation. I for one found the Director in Left 4 Dead to be annoying, but I also know a lot of people loved those games (my wife included).

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Schmidt.Capela

To be fair 3D rendering, streaming, etc, are all old tech, but that doesn’t mean they can’t be implemented in a way that makes a game great.

Yep. But by the same token this means if you want to brag about your 3D graphics with any degree of success you don’t just say you have 3D graphics, but instead point where your 3D graphics are different from what the competition is doing.

I for one found the Director in Left 4 Dead to be annoying, but I also know a lot of people loved those games (my wife included).

Having an AI director just means you have an AI running above the NPCs, with the ability to coordinate them in a similar way that a movie director coordinates the actors. The Arkham games, for example, use a simple AI Director to make sure only one thug at a time lunges at Batman.

The result you get, though, depends far more on how the director was implemented than on the fact the game has a director. The results for different AI Directors can be as tonally distinct as, say, an Alfred Hitchcock move and a Michael Bay movie.

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Connor

I hope one of Magic Legends’ game-changing features will be not having Cryptic’s signature ridiculous rubber banding that really degrades the quality of their other games.