New World’s latest video says it’s possible to ‘become the best craftsman on the server’

    
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Uh-oh.

If Amazon’s detailed dev blogs on New World’s crafting and progression didn’t grab you, maybe the studio’s latest video will. The devs lay out the five progression systems in the game that all interweave together: character leveling and attributes, weapon abilities, improve-by-use tradeskills, territory standing, and factional PvP and missions.

The middle chunk of the video focuses specifically on crafting and how players will be designing and enhancing their weapons with rare resources and perks.

“We really wanted to have a deep crafting system in the world,” Lead UX Designer Dan Henuber says. “Everything in the game supports it in one way or another. […] Between perks, gems, and the crafting skill families, you have massive amounts of control over your crafts. Depending on the time you want to spend in it, you can become the best craftsman on the server.”

Beta is still slated for July 23rd. The video is below.

Source: YouTube, press release
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Harlow Games

Actually getting excited to check it out now. It’s come a long way from Alpha, and is more in line with what I’d originally expected it to be.

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Dean Greenhoe

Will have to wait and see. For every pro, I hear another con. Time will tell on this one.

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Robert Mann

I cannot find where crafting is tied to skill, knowledge, and good effort. I therefore expect it to be a system pretty much like every other MMO. Excuse me while I yawn.

I love the idea of crafting, but as it is… it’s a phoned in filler that is tied more to gold capping than to being useful. YUCKY YUCK YUCK YUCKY YUCK.

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Bryan Cole

Can’t wait to play, looks fun!

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Ashfyn Ninegold

Skyrim, anyone? ESO? Heck, LOTRO olden days?

There will be some people who just love this, including trading to get rare materials that (checks watch) yup, will only be available from PvP activities. The economy is going to be brutal in this game.

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Kayweg

Was thinking the same.
Of course, nothing wrong with the devs presenting these features enthusiastically,
but to be honest, with every new topic they presented i could have named games which have done the exact same before.
I mean fair enough, no need to reinvent the wheel when you can rely on tried and tested mechanics. It doesn’t mean New World can’t be an enjoyable game, and i”ll keep an eye out for it.
Just the whole “Oh, look what we’re gonna do” vibe feeling out of place for me.
Then again, it always does to me these days.

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Harlow Games

It looked like the rare items were gathered by high-level gatherers – The mention of PvP was the special armor appearances. Regardless, I appreciate the idea of everyone having something to contribute through specialization as opposed to each individual being capable of everything on their own. My favorite element of SWG, for instance, was that you relied on different players with different specializations to get what you needed – rather than modern games in which you can do literally everything on your own without needing anyone (apart from raiding).

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Utakata

To me “the best” usually implies the person that has crafted a unique weapon no one has ever thought of, developed a mode of transportation that revolutionized society or simply baked a cake that everyone would die for. And nothing to do with buffing a stat stick so one can hit harder, after finding materials to do so in the most tediously asinine ways and hopefully with the luck of the RNG spirits on ones’ side…

…because this game, like with all other MMO’s previous to it, will most likely do the latter. And not even allow the player to consider the former.

So no thanks. And it’s already been done to death. /le sigh

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Harlow Games

Seems more like BDO, in which the people who have invested the most time into specific trades are ranked the highest on the server, and thus have the highest output chance/mastery levels, and are therefore able to generate the most profit from their skills.

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Dankey Kang

Not really that bothered about crafting, but if this game has (decent) fishing then I’ll probably buy it on that merit alone. Maxed fishing on Rift when I played it, (was actually the highest rank fisher on EU at one point) got it to 80 on FF14 and got to master on BDO.

oldandgrumpy
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oldandgrumpy

Desperate to ensure large numbers of players try the game. Wonder who’s job or bonus depends on those numbers :)

I am sure that the usual locust plague will turn on up day one and be gone within the first week/month. Personally I won’t be one of them as I have little interest in whatever this game really turns out to be :)

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Arktouros

This is all a bit misleading. After the changes the best gear in the game comes from grinding/drops and crafting is regulated to consumables like most themepark crafting.

The old system was entirely crafting based and being a crafter meant something big. As a crafter who supported a PK group the only way they were even able to keep going out and losing gear constantly was because of all the hard work we put into getting things going. You could get dropped gear for sure, but crafted gear with rare materials and high skill would be like a whole grade better than drops (IE: High quality green = a blue quality item etc). You could even level and progress the whole way through entirely on crafting. Was pretty great as a crafter.

Such a shame. But hey, you got some repeatable quests now? That’s pretty neat.

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squid

After the changes the best gear in the game comes from grinding

Non-destructible, I assume?

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Arktouros

Yeap.

There’s basically no item loss so there’s no real point in a crafting system since you won’t need a never ending supply of gear. This is why consumables are still good crafts but actual gear making is pretty much obsolete.

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Vunak

Yeah it’s super misleading. But the entire New World game is misleading. Every blog they post or tweet they write or video they produce is misleading.

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John Mclain

Your only the best craftsman on the server, if your the first to hit the crafting level cap. Shortly after that though, everyone is the best crafter on the server.