Elder Scrolls Online looks back at ‘a year of contrasts,’ says fewer new game systems in 2021

    
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Convenient.

Before Elder Scrolls Online calls it a wrap on 2020, Studio Director Matt Firor has a few words to say. Hey! Pipe down, stop spiking the eggnog, and listen to the man, won’t you?

Firor called 2020 “a year of contrasts” for the MMORPG: “The number of players joining the game, playing more often, and playing longer increased to a point we’ve seen only once before—in 2015 just after console launch […] However, we also experienced game instability, far too many bugs, and very rough update launches.”

He said that the team observed how, in particular, engagement with ESO’s housing system increased this year due to what Firor called “virtual nesting.”

In evaluating the year, the studio director said that the choice to pursue “aggressive development” didn’t work out so well due to the studio working remotely. He promised that going into 2021, ZeniMax will “devote more time overall to stability and game performance and less time to new game systems” as the team continues to work from home for the foreseeable future.

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Lindsey45548382

This is the best RPG I’ve ever played. I remember as soon as the game went on sale there was a lot of excitement. After all, in fact, the developers have created everything new. And the graphics in the game at the time of the release of the game were incredibly beautiful. Detailed traced mountains and hills, rivers and forests. Free gameplay, it all depends on your decision and the spoken phrases. I spent a lot of time, went through the game 3-4 times again, and each time you can change the plot and the ending of the game. Respect to the developers.

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Hurbster

Huh, thought this year was the ‘year of performance’. Or was that ‘year of worse performance’?

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Yoshi Senpai

My thoughts exactly.

They added 1 new system (archeology mini game) maybe 2 if you count the vampire revamp as a new system this year so if they cut that down then the new yearly expansion will just be an oblivion zone with the same delves, dungeons and a raid we get with every chapter.

Hopefully Year of Performance 2 Oblivion Boogaloo will result in better or the very least not worse performance as the big new change.

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Yoshi Senpai

Also is there a Elder Scroll fan any where who actually enjoyed being in Oblivion while playing Oblivion?

It’s been years, but I remember hating every second of doing a gate and wanting to get it over with ASAP so I can get back to Nirn.

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Franklin Adams

What new systems? Antiquities are the only one I can think of, and it’s not really necessary. I can’t think of any really useful non-theory crafting builds (at least not for StamDK Tanks) that utilize any of the “exotic” (that’s what we’d call that color in The Division, so whatever) artifact equipment pieces, and the motifs don’t drop anywhere near often enough. I’m not saying it should be every time but I’ve probably done close to a thousand excavations and had two of the Antiquity motifs drop.

To be fair, I didn’t have much of an issue with bugs this year until the first two weeks of Markarth, with that damned World Boss voidmother that the tank would have to taunt and get it far enough out for it to reset and you were completely dependent on the DPS swarm not killing it before you did. I think I used the Yell function more there than at any other time since closed beta with a level of colorful language that I haven’t used since I got out of the Army. That and the CTD bug around the same time that kept crashing at really bad times like the final push for a keep in Cyrodiil or a Dungeon or Trials boss or a world boss. Other than that and issues with add-ons it hasn’t been that bad for me, but YMMV of course.

As far as wish lists go, I’d really like to see an the level cap getting raised to 860 or 900 as well as a new tier for crafting and possibly a post cap “infinite” progression system like the ISAC SmartWatch level in the Division 2.

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Java Jawa

I’d like to see a new class, heck maybe even a race next year. Those are always exciting.

There’s a lot to dig from, just oblivion alone.

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Viktor Budusov

Fewer than one new system (archeology) is zero new systems….

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Sorata

Even less new systems???
And camouflage it this time with intent and not just with decline from update to update.
What a joke…

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PanagiotisLial1

I like ESO, it has its flaws too, but combines some elements of gameplay i only find in sandboxes, with a themepark polish and storyline with full voice acting. Also I like its world, a lot, as well as its housing system. If I start decorating and giving motion to a house there, I get lost into myself for hours till I realise how much time passed. It doesnt need every year to come with bang – stability is good and sometimes people want a break from being overloaded with new systems as well

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treehuggerhannah

That’s good. I enjoyed the 2020 content but we don’t need new systems every year.

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bobfish

Barely played ESO this year.

Last year I thought was amazing for the game, easily the best new content they had ever had and it was all relatively stable and polished when it arrived.

Compared to this year, the content was interesting thematically but ultimately quite dull, to the point where I’ve failed to finish anything they added beyond the first two dungeons. It just didn’t inspire me, or pull me in, in any way, not the story, not the zones, not the characters and not the new systems.

So very disappointed.

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Bruno Brito

Did they ever fix the Cyrodiil lag and implement the 3s cd for AoE?

Also, as long as they fix the dogshit combat, i’m ok with no new systems ( would love for account-bound mount upgrades tho ).

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SmiteDoctor

If your playing an Elder Scrolls game for PVP then you’re a painted colored clown.

will-you-be-my-candy-colored-clown.jpg
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Bruno Brito

I didn’t play ESO for PVP. Which is irrelevant because the game supports PVP and an entire subset of it is broken because of how servers perform.

ESO combat is dogshit and that’s beyond any specific area of the game. It’s bad at PVE, it’s bad at PVP, it’s bad at Cyro.

But since you’re talking about clowns, why don’t you smile and bite me?

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Hurbster

Also, skills are nerfed because of PvP and vice-versa. There is no separation between skills in PvE and PvP, even though they have the mechanics to do so in Battle Spirit.

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Bruno Brito

I feel like the game’s entire combat foundation is bad. The idea of not having cds ended up biting them in the ass considering how the servers can’t deal with the workload. Animation canceling exists, and the game animations are terrible.

The idea of having you being able to choose your skillbar as you see fit is great, and they should try to revamp combat while keeping the versatility.