Star Citizen previews alpha docking features, launches Valentine’s Day and Lunar New Year events

    
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It’s a bunch of Star Citizen stuff today, with the usual weekly episode of Inside Star Citizen as well as some highlighted seasonal events that are being celebrated.

In the weekly video digest, we get a look at ship-to-ship and ship-to-station docking features that will arrive with alpha 3.13. Ship-to-ship docking is specific to the Merlin and the Constellation, while the Hammerhead and 890 Jump are the only ships that require the use of a new extended station docking sleeve. As for using these docking features, that’s a matter of lining up dots and a guidance box to link up with the target, or simply holding down the landing key and letting auto-dock do the hard work for you.

The video then went into a sprint report, providing an in-development look at new cave systems meant for ground and air vehicles to traverse through, along with peeks at new Pyro plants, several company logos, a number of outpost furniture items, and the first version of the reputation UI in the mobiGlas.

Finally, CIG is marking both Valentine’s Day and the Lunar New Year in a very Star Citizen way, with lore about the holidays in the game’s universe, a variety of related ship and ship paint sales, and in the case of the Lunar New Year, word that all major hubs in Stanton have hidden red envelopes that can be found and then sold at kiosks.


sources: YouTube, official site (1, 2)
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Greaterdivinity

A holiday events, the most important thing to be working on for an in-development game.

Priorities!

The way this game continues to oddly operate like a live-service title while also being an alpha for a game that still needs to continue to raise huge amounts of crowdfunding is weird to me.

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Bruno Brito

“Weird” is a good word. Sounds better than “pure greed”.

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Joe Blobers

“pure greed”: As per @Bruno dictionary, paying +500 devs is optional. They have to dedicate their life to company they don’t own.

A one time payment wages at release is fine and no new backers are allowed over years, even if they enjoy supporting and playing a game in alpha, offering what they don’t get elsewhere.

Damned devs and backers! :)

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Tee Parsley

It’s CIG’s marketing and monetary setup. Got to keep the money coming in. Yeah, the special events, the convention foofarah, the freeflys, they take a ton of developmental focus and designer time. But that is CIG’s funding golden goose, so they have to do it.

Plus Egoboo….

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Armsman

While I’m an SC supporter, it’s been clear for the last few years that Chris Roberts mistakenly considers the Star Citizen alpha a live service game; and runs aspects of it accordingly.

Turing fail
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Turing fail

Blob arrival in 10… 9… 8…

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Joe Blobers

…23, 24 hours after you. That say a lot :)

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Kickstarter Donor
Ken from Chicago

Yes, you’re right, priorities are important to a game that’s still in-development.

What would be a better way to develop and test in-game events?

Or should they wait until after the game is launched before developing and testing in-game events?