The Daily Grind: Should more MMOs offer ‘season pass’ style content?


Its seems as if we’ve been fielding a lot of email and podcast questions about season passes the last month or two. Paid season passes that unlock content and have become a popular way for multiplayer game studios to monetize games that don’t really have a virtual world or long-term progression hook. But we haven’t seen a deluge of this type of monetization or content in the MMORPG space itself until recently. ArcheAge and RIFT are probably the most prominent, although Star Wars The Old Republic is preparing to launch its own season tracks too, only partially behind paywalls.

Personally, I find these types of content tracks annoying at best, and I don’t particularly want to see them in MMOs in lieu of MMO-centric content. At best, I see them as the extension of dailies. At worst, they can become just another way to quadruple-dip players.

Let’s talk season passes and season pass content. Is this something you want to see more MMOs explore? Is there a way to do it that doesn’t make you wanna grind your teeth? Should more MMOs offer “season pass” style content?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Previous articleWorld War II Online delivers promised bomber loadouts and the Panzerjager, adds new terrain and features
Next articleProject_N is a new throwback MMO designed by an EverQuest lead game designer

No posts to display

oldest most liked
Inline Feedback
View all comments