Tibia dev CipSoft just announced Persist Online, a post-apoc PvPvE MMORPG

    
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Tibia developer CipSoft has a big announcement lined up for this morning: It’s working on a new MMO. In fact, it’s calling it a “real MMORPG” – with a “post-apocalyptic, zombie-infested open world.” The so-called Persist Online was apparently created in-house by two CipSoft staffers as a game the team wanted to play itself, and now that team has expanded to 14 people to bring the game to Steam early access.

“The true charm of an MMORPG lies in the diverse interaction possibilities among players and the unpredictable stories that emerge from them,” writes CipSoft’s Benjamin Zuckerer.

“Designed as a true, old-school MMORPG – but with zombies, guns, and baseball bats instead of orcs, mages, and spells – Persist Online will bring hundreds of players together on a persistent server with the greatest possible freedom,” the team explains. “While surviving in its incredibly dangerous open world, every additional ally might be an advantage, but on the treacherous journey back to the safe bunker, players will worry about their hard-fought loot in every encounter.”

“Masses of Players and Zombies: Join forces with other survivors to keep the zombies at bay and take on mutated bosses in a sprawling open world. In this persistent online world, without instances, hundreds of players can enjoy (and survive) this harsh environment together.

Friends, Foes, and Temporary Allies: Exercise caution against other players looking for some PvP action, or team up and form guilds to defend strategically important locations, amassing resources quicker. Friendly fire is also engaged, so look out for that, too!

Boomsticks, Frying Pans, and Fishing Nets: Fend off foes (zombies or other players) with a variety of looted or crafted weapons, which can each be upgraded. Melee the undead with a sturdy frying pan, blast them to smithereens with a powerful shotgun, or put points into the fishing skill into the skill tree and give the fishing net the ability to paralyze enemies.

An Unforgiving Open World: This world isn’t just big; it’s also big on details. Every building is accessible, and a dynamic day and night cycle can have a genuine impact on gameplay.”

Source: Press release, Steam, official site
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