Fractured hashes out its upcoming seasonal rewards format and announces alliance mechanics

    
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As we’ve been covering, indie MMORPG sandbox Fractured is heading down the free-to-play path come November 20th, and alongside that relaunch will be the game’s first proper season.

In its latest dev blog, Dynamight Studios explains that Fractured’s seasons will run in quarterly, 90-day chunks, both for characters and guilds, though characters will pick up their rewards as they go and guilds will wait until the end of the marking period for their passing grades. Players won’t need to purchase access to the season, though players who pick up the optional sub will get more rewards.

“Every player can take part in a season, gaining points for themselves and their guild, and earning rewards,” the studio says. “No ‘battle pass’ or anything of the sort is required. The only difference between a free account and a VIP account is that the latter gets an additional rewards track[.]”

Players will be doing pretty typical MMO play stuff – dailies, fortress runs, god trials, high-end crafting, PvP events, city control – in exchange for glory (for characters) and supremacy (for guilds). And rewards include crafting mats and recipes, primal energy, artifact mats, consumables, gold, and tokens.

Finally, Dynamight has announced the addition of alliances with this update; as you’d expect, they’re just coalitions of guilds that can share in chat, defense, and glory rewards.

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