Obviously, some work is on fixing bugs, like Azurite occasionally getting stuck in the walls or crawlers teleporting away incorrectly. But other improvements are focused on quality of life, like making light radius improvements more impactful, making dynamite universally able to destroy a fractured wall, and more clearly pointing out some easily missed features. Check out the full list of upcoming changes to get a sense of what’s coming in the near future to make deep dives even more rewarding.
Source: Official Site