Chris Neal
Open PvP sandbox Profane shows off its procedural map tech
The open PvP sandbox title Profane has shared yet another development update on its official subreddit. This time, it's all about the game's procedural...
PlanetSide 2 adds new weapons and a big hecking tank to the PTS
If you call a vehicle Colossus, you'd better deliver on the promise of size. Luckily, the Colossus tank coming to PlanetSide 2 absolutely delivers;...
Tree of Savior promises class remakes, more server stability, and more social features
The developers of Tree of Savior have outlined a general roadmap for 2020, which will focus on several different pain points of the game...
EverQuest’s Aradune progression server reportedly begins to stabilize
Last week we chronicled the issues of the Aradune progression server, which faced some massive queue problems at launch. About a week's worth of...
Raph Koster will give more insight on Playable Worlds’ in-development MMO next year
We've been wondering just what Playable Worlds, the dev studio headed by Raph Koster, has cooking for the MMORPG world. During a an "MMO...
ArcheAge Unchained’s new Fresh Start servers roll out on June 11
Let's be honest, if any MMO would want to hit a reset button for itself, it'd be ArcheAge Unchained. While the game's entire rocky...
SMITE suspends 5,000 accounts due to racist chat
The chat box of an MMO was never meant to be a safe haven for racists, but with the protests across the US calling...
A sneak peek at Dauntless’ new umbral-charged Escalation and creepy new Behemoth
This coming Thursday, June 11th, will see a fresh update to the monster-slashing online RPG Dauntless, which is bringing improvements to the new player...
EA Play Live and Steam’s Summer Game Festival are being delayed
We are at that weird point in our insane timeline where Electronic Arts ends up looking like the good guy and Valve doesn't.
EA announced...
Destiny 2 took an hour and a half to blow up a ship in its weekend event
If you thought Destiny 2 might be the game to challenge Fortnite's supposed "metaverse" status, well, we're sorry to disappoint you on... basically every...
Crucible shelves two of its three game modes as part of planned refinements
The devs of Crucible are looking to refine the team-based shooter, which has been roughly outlined in a dev post on Steam as well...
SoulWorker introduces a new high-level raid in its recent update
Yesterday saw the action MMO SoulWorker kick out a new update that has something for the high-level player: a new raid. Players level 65...
Dauntless previews Umbral Deeps and Relics & Ruin huntpass
For those who have been following Dauntless on Twitter, you know that the next update is coming and it's bringing a whole lot of...
Destiny’s Sword offers up a new PvP demo, blames its radio silence on the pandemic
Do you recall Destiny's Sword? It's a tactical MMO that plays like X-Com but has a metagame where players have to also consider their...
Warframe developer makes a donation to Black Lives Matter, promises ‘zero-tolerance chat policies’
We've previously covered the growing movement by games companies and publishers to reschedule or temporarily halt gaming events and livestreams, including the halting of...
Star Citizen alpha 3.10 will add a visual guidance path to landing zones
One of the things I've been chronically awful at when playing Star Citizen is finding the space port to land in a city. It...
Path of Exile explains changes to Brands and shows off new Brand Gems coming with the Harvest League
We're once again in that point in time where Path of exile is eager to hyper-explain updates that are coming as a result of...
Black Desert recaps the Heidel Ball announcements in a Twitter thread
You're a busy person. You've got things to do, monsters to slay, countless upgrades to chase, and nodes to war over. You missed Black...
Albion Online adds arena improvements, more solo randomized dungeons, and zerg changes
A new patch for the Queen update of Albion Online is live, and it's basically providing a few adjustments to make life a little...
Pantheon: Rise of the Fallen talks encounter design, NPC Dispositions, and player zone camping
The most recent developer roundtable steam from the Pantheon: Rise of the Fallen devs covers a lot of pretty big topics, including the game's...