Tyler F.M. Edwards
Vitae Aeternum: New World lacks customization, but that can be fixed
Welcome to our first installment of Vitae Aeternum, an ongoing column in which multiple writers of MassivelyOP plan to bring you coverage, opinions, rants,...
Why I Play: Returning to Guild Wars 2 and exploring elite specs after nine years
I have a strange history with Guild Wars 2. I fell hard for the pre-launch hype, and when it finally arrived, I loved it...
Not So Massively: Age of Empires IV is a thoughtful love letter to the past
Folks who grew up gamers probably all have a few games or franchises that just defined our childhoods. For me, one of those franchises...
The Soapbox: Single-player open worlds will never equal those of MMORPGs
These days it seems like sprawling open worlds are becoming an ever more popular choice for single-player games, from the newer Assassin's Creed titles...
Not So Massively: Diablo II Resurrected is a lot of old school jank in a pretty wrapper
I admit I debated whether I should write this column at all: After all that's happened lately, giving coverage to Blizzard games doesn't feel...
First impressions: Exploring Neverwinter’s leveling revamp and bard class
It's funny: The last time I paid a visit to Neverwinter, it was to check out a revamp of the new player experience. Here...
Not So Massively: Magic the Gathering Arena is great, but it can’t replace Magic Legends
I've been playing a bit more of Magic: Legends lately -- might as well enjoy it while I can -- and two things have...
Not So Massively: Wolcen’s roadmap is missing some important things
In the past, I've been pretty free with my praise for Wolcen: Lords of Mayhem. I've gotten nearly a hundred hours of good fun...
Not So Massively: Magic Legends had all the right ideas and all the wrong choices
This is the worst kind of column to write. Not only am I reporting on the closure of a game, but it's a game...
Iron Harvest lore interview sheds light on Usonian history
A new interview at VentureBeat delves into the lore of multiplayer RTS Iron Harvest 1920. In the interview, game designer Elliott Verbiest talks about...
Not So Massively: First impressions of Dungeons & Dragons Dark Alliance
I'll admit I had low expectations for the new co-op action game Dungeons and Dragons: Dark Alliance. The graphics looked a bit dated, and...
Age of Empires II Definitive Edition begins testing co-op campaigns
E3 saw the reveal of an October release date for Age of Empires IV, but its much beloved predecessor is not being left behind....
Not So Massively: Iron Harvest’s Operation Eagle expansion soars high
The lead-up to the release of Iron Harvest 1920's first expansion was a bit of an emotional rollercoaster for me (insomuch as you can...
Iron Harvest launches Operation Eagle expansion, goes on sale
Iron Harvest 1920's first expansion, Operation Eagle, arrived this past week, bringing with it the American Usonia faction, new flying units, and a new...
Not So Massively: Magic Legends has already made big changes, but there’s more to do
Even as someone who enjoys the game, I have to admit that Magic: Legends had a very rough launch, with numerous polish issues and...
Iron Harvest shows off gameplay and story trailers for its Operation Eagle expansion
Multiplayer RTS Iron Harvest 1920 is ramping up the hype for its standalone Operation Eagle expansion with a pair of trailers. The story trailer gives...
The Soapbox: If you want innovation in MMOs, stop worshiping polish
Gamers often lament that the world of MMORPGs lacks innovation. It's a frustration I share; this a genre that could be much more than...
Iron Harvest announces Operation Eagle standalone expansion for May 27, free weekend now
Multiplayer RTS Iron Harvest 1920 has taken the wraps off its first major expansion, Operation Eagle, launching May 27th. The headline feature of this expansion...
Not So Massively: Checking up on multiplayer RTS Iron Harvest 1920
Last fall, this column covered Iron Harvest 1920, an alternate history RTS with a strong multiplayer emphasis and surprisingly poignant story-telling. Once I got...
Not So Massively: Four things I wish I’d known when I started Magic Legends
Inevitably after a couple weeks in a new game, you've learned a few things that you wish you'd known from the start. For me...