Tyler F.M. Edwards

Tyler F.M. Edwards
218 POSTS 199 COMMENTS
Tyler Edwards is a lifelong gamer, freelance writer, and occasional game designer living in Toronto, Canada. Here at MOP, he is the main contributor for the Not-So-Massively and Vitae Aeternum columns. He's fascinated by the potential of video games as a story-telling medium, and quickly loses interest in most games that can't engage him on that level. He loves Elves as much as Justin hates them.

Vitae Aeternum: Explaining New World’s level 30 wall

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If you've been paying any amount of attention to New World, you've probably heard of the dreaded "level 30 wall" - the idea that...

Not So Massively: Godfall’s Challenger Edition is a flawed introduction to a flawed game

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I've been keeping one eye on Godfall for a while. I didn't want to take a chance on a game from a new franchise...

Vitae Aeternum: New World’s travel problem is also a storage problem

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Today, I'd like to discuss the recent change that increased the experience needed to level crafting in New World: It's terrible, and it should...

Vitae Aeternum: Analyzing New World’s storytelling

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I've been wanting to write this column for a while, but it's been a struggle to find the words. I'm never sure of how...

Not So Massively: Lost Ark is a promising MMOARPG with a poor first impression

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Like many ARPG fans, I have long-awaited the Western release of Smilegate's MMOARPG, Lost Ark. Though the launch has been delayed to next year,...

MMO Burnout: Arkham Horror the Card Game scratches my Secret World itch

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After enjoying some video games with deck-building mechanics, I've been motivated to spend more time playing actual, physical card games. Following a fair bit...

Vitae Aeternum: New World lacks customization, but that can be fixed

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Welcome to our first installment of Vitae Aeternum, an ongoing column in which multiple writers of MassivelyOP plan to bring you coverage, opinions, rants,...

Why I Play: Returning to Guild Wars 2 and exploring elite specs after nine years

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I have a strange history with Guild Wars 2. I fell hard for the pre-launch hype, and when it finally arrived, I loved it...

Not So Massively: Age of Empires IV is a thoughtful love letter to the past

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Folks who grew up gamers probably all have a few games or franchises that just defined our childhoods. For me, one of those franchises...

The Soapbox: Single-player open worlds will never equal those of MMORPGs

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These days it seems like sprawling open worlds are becoming an ever more popular choice for single-player games, from the newer Assassin's Creed titles...

Not So Massively: Diablo II Resurrected is a lot of old school jank in a pretty wrapper

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I admit I debated whether I should write this column at all: After all that's happened lately, giving coverage to Blizzard games doesn't feel...
La la la la la, I'm in love with lovely Johnny

First impressions: Exploring Neverwinter’s leveling revamp and bard class

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It's funny: The last time I paid a visit to Neverwinter, it was to check out a revamp of the new player experience. Here...

Not So Massively: Magic the Gathering Arena is great, but it can’t replace Magic Legends

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I've been playing a bit more of Magic: Legends lately -- might as well enjoy it while I can -- and two things have...

Not So Massively: Wolcen’s roadmap is missing some important things

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In the past, I've been pretty free with my praise for Wolcen: Lords of Mayhem. I've gotten nearly a hundred hours of good fun...

Not So Massively: Magic Legends had all the right ideas and all the wrong choices

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This is the worst kind of column to write. Not only am I reporting on the closure of a game, but it's a game...

Iron Harvest lore interview sheds light on Usonian history

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A new interview at VentureBeat delves into the lore of multiplayer RTS Iron Harvest 1920. In the interview, game designer Elliott Verbiest talks about...

Not So Massively: First impressions of Dungeons & Dragons Dark Alliance

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I'll admit I had low expectations for the new co-op action game Dungeons and Dragons: Dark Alliance. The graphics looked a bit dated, and...

Age of Empires II Definitive Edition begins testing co-op campaigns

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E3 saw the reveal of an October release date for Age of Empires IV, but its much beloved predecessor is not being left behind....

Not So Massively: Iron Harvest’s Operation Eagle expansion soars high

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The lead-up to the release of Iron Harvest 1920's first expansion was a bit of an emotional rollercoaster for me (insomuch as you can...

Iron Harvest launches Operation Eagle expansion, goes on sale

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Iron Harvest 1920's first expansion, Operation Eagle, arrived this past week, bringing with it the American Usonia faction, new flying units, and a new...

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