crafting

Dark and Light explains its item-based magic system

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How do you merge a survival sandbox game with a magic system? This is the challenge that Dark and Light's team has been grappling...

Life is Feudal MMO begins another round of its closed beta

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Bitbox is unleashing another round of closed beta testing for the MMO fork of Life is Feudal, expected to run two weeks. Accompanying the...

MMORPG sandbox Arcfall is headed to Steam early access

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I'm always wary nowadays when a game bills itself as a massively multiplayer sandbox gaming world, especially one that says it's akin to "old...

Global Chat: Which MMO developer do you most appreciate?

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Recently, Ravalation carried on an annual blogger tradition called Developer Appreciation Week. During this week, gamers would put aside their usual vitriol and criticism...

LOTRO Legendarium: A marvelous decade of Middle-earth

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The first I ever heard of Lord of the Rings Online was flipping through the pages of some gaming magazine back in early 2007....

Mortal Online’s modular housing gets even more robust

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With the game's next "beast of a patch," Mortal Online will offer even more options for the game's revised modular housing system. The upcoming patch...
You should be better at this.

The Soapbox: Lessons Secret World Legends failed to learn from Final Fantasy XIV

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I've mentioned many a time that I like Funcom quite a bit. I want to like Funcom quite a bit. Heck, I want to...

Rend sends out first wave of pre-alpha invites

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In a small planned surprise, Frostkeep sent out a wave of unannounced pre-alpha invites for Rend this week. The studio says that the additional...

Feast your eyes on one of Project Gorgon’s ongoing graphical updates

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I can't tell you how many times I've heard MMORPG gamers say they love everything about the weird and wonderful sandbox of Project Gorgon......

OrbusVR’s alpha begins tomorrow, includes instanced player housing prototype

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Indie VR sandbox OrbusVR is whooshing along toward the start of its closed alpha tomorrow, available to Kickstarter backers (it raised $34,000 in its...

‘Single-player MMO’ Tanzia coming to early access this month

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Cast your mind back to February, during which we introduced you to a single-player RPG called Tanzia that was structured eerily similar to an...
REAP

Choose My Adventure: Learning to appreciate Black Desert

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First and foremost, I'd like to thank the many people who informed me about how to hide the UI in Black Desert. I shouldn't...

Pantheon explains its crafting, harvesting, and perception systems

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Pantheon: Rise of the Fallen's April newsletter has arrived, and in my mind it's one of the better ones in recent memory, but that's...

Retro-themed Kingdom of Loot goes into early access

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Are you a sucker for pixel art and retro JRPGs? Then here's a nice little treat for you: Kingdom of Loot will launch tomorrow in early...

Trove’s 2017 patches will catch console up to PC, add sub-classes for everyone

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Trove is in the midst of a changing of the guard at Trion, as Producer Andrew "Avarem" Krausnick hands over the reins to his...

Tamriel Infinium: Am I playing Elder Scrolls Online wrong?

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Elder Scrolls Online and I have had an on-again-off-again relationship for the last several years. A lot of that relationship stemmed from my being...
Whoooo likes teleporting?

Project Gorgon literally brews up something special

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BEER! Now that we've got your attention, let us point you to Project Gorgon and the latest development to come out of this ambitious and...

S2 Games launches Brawl of Ages online CCG in early access today

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If you were ever a fan of MOBAs Strife and Heroes of Newerth, you're definitely going to want to keep an eye on S2...
Still in the dark.

Wisdom of Nym: Final Fantasy XIV: Heavensward in review – side stories, part one

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Here's a fun fact: I don't actually know how long this series of columns is going to be at this point. That shouldn't affect...

The Daily Grind: How important are player economies to MMORPGs?

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One of the more alarming trends in MMORPGs from the past few years, to me anyway, is the weakening of in-game economic systems, and not...

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