crafting

New World previews its crafting system and player housing decoration

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Yesterday's New World dev blog was all about character development and progression, and it was a bit of a let down for folks who...

Elder Scrolls Online’s Greymoor chapter is live on console today

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Skyrim is finally opening up for everyone in Elder Scrolls Online today as Greymoor finally officially launches on console. It's been delayed a few...

Amazon’s New World character progression will seem comfortably familiar to MMO fans

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Listen up, all you bad boys and rude girls: Amazon Games' New World is seriously still slated for launch on August 25th, and if...

Path of Exile elaborates on how the Harvest League’s garden works

0
Mary, Mary, quite contrary, how does your garden grow? Especially in a place like Wraeclast which is an island so miserable that criminals are...

Tree of Savior promises class remakes, more server stability, and more social features

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The developers of Tree of Savior have outlined a general roadmap for 2020, which will focus on several different pain points of the game...

Star Wars Galaxies fans debate Legends, PvP, the economy, and more on community podcast

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When fellow Star Wars Galaxies Legends player, YouTuber, and friend of MOP Napyet asked me to join him for a podcast last week, I...

Not So Massively: I like survival mechanics, not survival games

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When I played We Happy Few, one of the things that surprised me the most was how much I enjoyed the survival mechanics. I...

Amazon’s New World gears up with all the loot you can handle

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Let's not beat around the bush, here: We are all loot fanatics. We love getting those choice drops and seeing our bags fill up...

Path of Exile’s Harvest introduces growth of passive skill tree, brands, and two-handed weapon skills

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In an update themed around gardening, it seems only natural that there would be plenty of growth in Path of Exile beyond just the...

Path of Exile’s take on Farmville blooms on June 19 with the Harvest League

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After seemingly countless quarterly updates and leagues, you might think Grinding Gear Games would eventually run out of ideas for Path of Exile. Not...

Dual Universe outlines alpha 3.1’s updates to visuals, warp drives, resurrection nodes, and tutorials

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What's in the works for the next Dual Universe alpha build? A fair number of things according to the latest Inside Novaquark podcast. The...

Fight or Kite: Deep-diving Crowfall’s Dregs RvR gameplay

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A couple weeks ago I was preoccupied with leveling up my Frostweaver in Crowfall and completely missed out on the Dregs campaign that was...

Frozen Flame is a multiplayer survival RPG in a world constantly teetering towards a cataclysm

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Surviving in a magical world with spells against monsters? No, it's not Citadel: Forged with Fire, it's Frozen Flame, an in-development multiplayer survival RPG...
The other side.

Wisdom of Nym: So, if there is a Final Fantasy XVI…

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It's been about a year since I wrote about Naoki Yoshida's mystery project, which still has not actually been announced in any way and...

Massively Overthinking: Are MMO developers stuck in the past?

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Earlier this month - so what feels like at least a few years ago - the MMO community amused itself jousting over comments from...
Team play.

Co-op roguelike Minecraft Dungeons is live today on PC, Xbox One, PS4, and the Switch

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Don't tell my kids, but I'm getting them Minecraft Dungeons this week. I mean, really I'm getting myself Minecraft Dungeons this week, but they're...

Dungeons & Dragons Online looks ahead to its next hardcore season, Barbarian class, and new Warlock trees

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In the latest episode of DDOCast, the Dungeons and Dragons Online team showed up to talk about a whole host of content, features, and...

MMO Burnout: We Happy Few is a single-player virtual world

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After having it on my radar for many years, I've finally gotten around to playing indie stealth/survival game We Happy Few. It's a good...

The Daily Grind: How do you feel about offline play in MMORPGs?

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I spend a... lot of time in Star Wars Galaxies on the SWG Legends rogue server. I poke fun at myself for this, but...

Massively Overthinking: The more things change in MMOs, the more they stay the same

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A while back, in the wake of our Desert Oasis column on Black Desert's guild system, Carlo and I were discussing guild wars -...

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